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    SubD examples and models

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    • tuna1957T Offline
      tuna1957
      last edited by

      Some more of my weird Vertex tools and SubD stuff. Twisted up the piece on the left, did some copy - array business. Add a few more bits and pieces and I ended up with a hanging lamp. SubD on the twisty bits and bottom trim ring the rest native SU.....


      twist shade2.jpg

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      • pilouP Offline
        pilou
        last edited by

        Not by me! πŸ˜‰

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

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        • BoxB Offline
          Box
          last edited by

          A couple of sinks I knocked up as an example.
          Simple

          https://i.imgur.com/cVYgeHu.gif

          Somewhat more complex

          https://i.imgur.com/vgEyLkv.gif

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          • pilouP Offline
            pilou
            last edited by

            No thickness ? πŸ˜‰

            Frenchy Pilou
            Is beautiful that please without concept!
            My Little site :)

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            • HornOxxH Offline
              HornOxx
              last edited by

              @pilou said:

              No thickness ? πŸ˜‰
              πŸ˜„ πŸ˜„ I think thickness doesn't make sense where it's not to be seen. but did you notice that Box even models the water overflow correctly? 😲 πŸ˜„ πŸ‘

              never trust a skinny cook

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              • pilouP Offline
                pilou
                last edited by

                Yes of course, it was for find a little default on these voluptuous design beauties! πŸ˜‰

                The cool thing about Subdivision modeling it's that is always a surprise before the final object! β˜€

                Frenchy Pilou
                Is beautiful that please without concept!
                My Little site :)

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                • HornOxxH Offline
                  HornOxx
                  last edited by

                  @pilou said:

                  The cool thing about Subdivision modeling it's that is always a surprise before the final object!
                  Yes, each time 😎

                  never trust a skinny cook

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                  • McGyverM Offline
                    McGyver
                    last edited by

                    In the video pilou posted, does anyone know what plugin the person is using that has an icon which looks like sword?

                    https://www.daz3d.com/forums/uploads/FileUpload/b6/4800459b5aa5f69873cb7086cc0730.jpeg

                    Sorry about the crappy screen capture... and thanks for any info.

                    [Visit My ShareCG Freebie Gallery](http://www.ShareCG.com/pf/full_uploads.php?pf_user_name)

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                    • HornOxxH Offline
                      HornOxx
                      last edited by

                      Hi - it could Artisan Subdivide and Smooth (but I'm not sure, however)

                      never trust a skinny cook

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                      • D Offline
                        dedmin
                        last edited by

                        @unknownuser said:

                        In the video pilou posted, does anyone know what plugin the person is using that has an icon which looks like sword?

                        https://www.daz3d.com/forums/uploads/FileUpload/b6/4800459b5aa5f69873cb7086cc0730.jpeg

                        Sorry about the crappy screen capture... and thanks for any info.

                        Zorro2 - https://www.youtube.com/watch?v=Z7uAMfs4T8s

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                        • McGyverM Offline
                          McGyver
                          last edited by

                          Thank you both!
                          It was Zorro 2... I did not know that was what that tool did... too bad, I could have used that a bunch of times.
                          Thanks again.

                          [Visit My ShareCG Freebie Gallery](http://www.ShareCG.com/pf/full_uploads.php?pf_user_name)

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                          • tuna1957T Offline
                            tuna1957
                            last edited by

                            Been fooling about off and on trying to come up with a reasonably decent "human" type figure. Getting close. Still trying to figure out the best approach for head and hands. Started with blocking in half of the monster and then copied and flipped to get both sides. Progress ! πŸ˜†


                            humaniod.jpg

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                            • pilouP Offline
                              pilou
                              last edited by

                              Not by me! πŸ˜‰

                              Frenchy Pilou
                              Is beautiful that please without concept!
                              My Little site :)

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                              • alsomarA Offline
                                alsomar Extension Creator
                                last edited by

                                Hi everyone! Here's a recent exercise I made with SketchUp 2019, SUbD, VertexTools and QuadFace Tools. It's the head of a corinthian column. I used Thea for SketchUp v2 for the rendered pic.

                                column_1b.jpg
                                column_2b.jpg

                                Alejandro Soriano Visuals Β· All my links

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                                • HornOxxH Offline
                                  HornOxx
                                  last edited by

                                  U-Boot Typ VII
                                  Hi, just a little sunday afternoon exercise again, entirely modeled with SubD and all of itΒ΄s associated quad tools. (the idea was to play a little bit with the shape of the old German submarine "Type VII" / rendered in Enscape)
                                  https://3dwarehouse.sketchup.com/model/4ee76836-331b-49cd-88bd-c44e10b389e3/U-Boot-Type-VII-NEO
                                  (edit 09-14-2019: added an AO-render, rendered with Shaderlight, combined with a SU line overlay)


                                  U-Boot Type VII-NEO_1600.jpg


                                  screenshot_1600.jpg


                                  _AO 1600.jpg

                                  never trust a skinny cook

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                                  • HornOxxH Offline
                                    HornOxx
                                    last edited by

                                    Hi All - Back in 2017 I modelled Homer Simpson's head and loudly announced that I intend to make the whole guy - someday πŸ˜‰ (https://sketchucation.com/forums/viewtopic.php?f=397&t=63826&start=810)
                                    Now, more than two years later, I finally managed to realize this announcement - still without clothes though, but that's again another task - sometime πŸ˜„
                                    Homer's body was modeled as individual segments first, such as body, arms, legs... and then finally merged into one solid. Only details like eyes, ears and his 3 hairs are added as independent solids. The renderings are made with Enscape and Shaderlight
                                    Enjoy πŸ˜„


                                    Enscape Render


                                    Shaderlight Render


                                    Story 2 SL_1600.jpg


                                    Enscape Render

                                    never trust a skinny cook

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                                    • BoxB Offline
                                      Box
                                      last edited by

                                      From Hornoxx's brilliant complexity to perhaps the simplest SUbD of all, a Guitar Pic.


                                      Plectrum.gif

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                                      • bazB Offline
                                        baz
                                        last edited by

                                        @box said:

                                        From Hornoxx's brilliant complexity to perhaps the simplest SUbD of all, a Guitar Pic.

                                        Simple rocks. I am a bit SubD challenged meself, but I watched that gif 3 times, then went and did it in about the same time, (a bit longer). Perfick.
                                        Ta.

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                                        • BoxB Offline
                                          Box
                                          last edited by

                                          That's the trick Baz, start small and play with little shapes and see what you get. Gradually you'll see how to put shapes together to make complex structures.

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                                          • bazB Offline
                                            baz
                                            last edited by

                                            @box said:

                                            That's the trick Baz, start small and play with little shapes and see what you get. Gradually you'll see how to put shapes together to make complex structures.

                                            Yes. Ciao.

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