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    SubD examples and models

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    • thomthomT Offline
      thomthom
      last edited by

      Instant Gaudi! ๐Ÿ˜„ ...oooh... maybe that would be an interesting modelling competition....

      Thomas Thomassen โ€” SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • PepetrucciP Offline
        Pepetrucci
        last edited by

        Hi guys! Super quick subd practice, also wrap-red, sent to substance and back to sketchup again for some rendering tests. This is so fun! (kudos to alsomar for the tips)

        https://i.imgur.com/OY48dqo.jpg

        https://i.imgur.com/v8Y0BgT.jpg

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        • HornOxxH Offline
          HornOxx
          last edited by

          @pepetrucci said:

          ...This is so fun!...
          Yes!! ๐Ÿ˜„ & Prima!

          never trust a skinny cook

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          • tuna1957T Offline
            tuna1957
            last edited by

            Still shaking off the rust... Model the small section in the center. Copy it around your circle as on the left. Squeeze and stretch with Vertex tools until it suits you. Run SubD and there you have it. Old school swag lampshade. Just add some metal bits and textures, ready to hang....


            swag lamp2.jpg

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            • HornOxxH Offline
              HornOxx
              last edited by

              ๐Ÿ˜„ cool nice vintage look ๐Ÿ‘ again and again a surprise to me what happens to rectangles when pressing the SubD button ๐Ÿ˜„

              never trust a skinny cook

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              • tuna1957T Offline
                tuna1957
                last edited by

                Thanks HornOxx. Had brain fade. Should have shown proxy right before SubD..... so here it is !


                swag lamp2proxy.jpg

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                • BoxB Offline
                  Box
                  last edited by

                  Here's one you don't automatically think of using SUbD on. I created the threads using a standard 24 segment circle in the usual manner, then tapered them using FredoScale. Then using QFT I converted all the faces to quads so I could SUbD it and get these lovely smooth spindles. The rest was added after the SUbD.


                  SpindleSU.jpg


                  Spindle.jpg

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                  • HornOxxH Offline
                    HornOxx
                    last edited by

                    ๐Ÿ‘ ๐Ÿ˜ฒ the modelling is brilliant! as well as the quality of the metal representation in your render!

                    never trust a skinny cook

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                    • BoxB Offline
                      Box
                      last edited by

                      Thanks HornOxx, but there's always something that catches you out. To me the colour of the screws and the shape of the galvanized bracket just aren't right. But this is a SUbD thread so it's not so important.

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                      • tuna1957T Offline
                        tuna1957
                        last edited by

                        Box , your spindles are just insane ๐Ÿ‘ ๐Ÿ‘

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                        • BoxB Offline
                          Box
                          last edited by

                          Thanks Tuna.

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                          • ntxdaveN Offline
                            ntxdave
                            last edited by

                            The spindles would be another good one for your tips And tricks thread. ๐Ÿ‘

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                            • T Offline
                              TeKnoel
                              last edited by

                              Here's a study of a custom golf club I cranked out for one of the partners in my firm. Make of that what you will. Fun to model tho.


                              Ken's Klub.jpg

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                              • BoxB Offline
                                Box
                                last edited by

                                Something to keep in mind, SUbD and using quads isn't just about smoothing faces, the quads allow so much more control of the faces that make up your shapes.
                                The grid structure of the quads let me use Components onto Faces (onto Face Collections) to position all the cones evenly.
                                I could add and remove loops to thicken areas and thin others very easily too.


                                Punk.jpg


                                PunkMono.jpg

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                                • cottyC Offline
                                  cotty
                                  last edited by

                                  Very nice!

                                  my SketchUp gallery

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                                  • thomthomT Offline
                                    thomthom
                                    last edited by

                                    I'm happy to see how quad-based workflows have caught on within SketchUp users. For a while I felt like a raving lunatic back when I first created QuadFace Tools.

                                    Always great to see your creations Box!

                                    Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      Btw, do you have some quad that are not fully QuadFace quads? I see some unexpected uneven edges in the back there:

                                      2019-01-19_13h26_35.png

                                      Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • BoxB Offline
                                        Box
                                        last edited by

                                        Yeah something odd happened there Thomas. They look right before using SUbD but you get that odd line of wobble. It was inside so I wasn't too concerned. The QFT convert often needs a bit of fixing.

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                                        • thomthomT Offline
                                          thomthom
                                          last edited by

                                          Do you have the control mesh so I can have a look?

                                          Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

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                                          • HornOxxH Offline
                                            HornOxx
                                            last edited by

                                            ... what a cool idea again Box !! - is this the way you created your cool "galaxy-like flying" lights recently? - somehow with a hidden quad geometry then? ๐Ÿ‘ ๐Ÿ˜„ but why aren't the prickles(?) inside too? ๐Ÿ˜ฎ

                                            @teknoel said:

                                            ... a custom golf club I cranked ... Fun to model tho.
                                            ๐Ÿ‘ ๐Ÿ‘ a well chosen SubD application example, Prima! ๐Ÿ˜„

                                            never trust a skinny cook

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