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    SubD examples and models

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    • BoxB 離線
      Box
      最後由 編輯

      All one solid group. You can see the straight copy, outside to the right, before I deformed it with Vertex tools.

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      • thomthomT 離線
        thomthom
        最後由 編輯

        Instant Gaudi! 😄 ...oooh... maybe that would be an interesting modelling competition....

        Thomas Thomassen — SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • PepetrucciP 離線
          Pepetrucci
          最後由 編輯

          Hi guys! Super quick subd practice, also wrap-red, sent to substance and back to sketchup again for some rendering tests. This is so fun! (kudos to alsomar for the tips)

          https://i.imgur.com/OY48dqo.jpg

          https://i.imgur.com/v8Y0BgT.jpg

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          • HornOxxH 離線
            HornOxx
            最後由 編輯

            @pepetrucci said:

            ...This is so fun!...
            Yes!! 😄 & Prima!

            never trust a skinny cook

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            • tuna1957T 離線
              tuna1957
              最後由 編輯

              Still shaking off the rust... Model the small section in the center. Copy it around your circle as on the left. Squeeze and stretch with Vertex tools until it suits you. Run SubD and there you have it. Old school swag lampshade. Just add some metal bits and textures, ready to hang....


              swag lamp2.jpg

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              • HornOxxH 離線
                HornOxx
                最後由 編輯

                😄 cool nice vintage look 👍 again and again a surprise to me what happens to rectangles when pressing the SubD button 😄

                never trust a skinny cook

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                • tuna1957T 離線
                  tuna1957
                  最後由 編輯

                  Thanks HornOxx. Had brain fade. Should have shown proxy right before SubD..... so here it is !


                  swag lamp2proxy.jpg

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                  • BoxB 離線
                    Box
                    最後由 編輯

                    Here's one you don't automatically think of using SUbD on. I created the threads using a standard 24 segment circle in the usual manner, then tapered them using FredoScale. Then using QFT I converted all the faces to quads so I could SUbD it and get these lovely smooth spindles. The rest was added after the SUbD.


                    SpindleSU.jpg


                    Spindle.jpg

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                    • HornOxxH 離線
                      HornOxx
                      最後由 編輯

                      👍 😲 the modelling is brilliant! as well as the quality of the metal representation in your render!

                      never trust a skinny cook

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                      • BoxB 離線
                        Box
                        最後由 編輯

                        Thanks HornOxx, but there's always something that catches you out. To me the colour of the screws and the shape of the galvanized bracket just aren't right. But this is a SUbD thread so it's not so important.

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                        • tuna1957T 離線
                          tuna1957
                          最後由 編輯

                          Box , your spindles are just insane 👍 👍

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                          • BoxB 離線
                            Box
                            最後由 編輯

                            Thanks Tuna.

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                            • ntxdaveN 離線
                              ntxdave
                              最後由 編輯

                              The spindles would be another good one for your tips And tricks thread. 👍

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                              • T 離線
                                TeKnoel
                                最後由 編輯

                                Here's a study of a custom golf club I cranked out for one of the partners in my firm. Make of that what you will. Fun to model tho.


                                Ken's Klub.jpg

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                                • BoxB 離線
                                  Box
                                  最後由 編輯

                                  Something to keep in mind, SUbD and using quads isn't just about smoothing faces, the quads allow so much more control of the faces that make up your shapes.
                                  The grid structure of the quads let me use Components onto Faces (onto Face Collections) to position all the cones evenly.
                                  I could add and remove loops to thicken areas and thin others very easily too.


                                  Punk.jpg


                                  PunkMono.jpg

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                                  • cottyC 離線
                                    cotty
                                    最後由 編輯

                                    Very nice!

                                    my SketchUp gallery

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                                    • thomthomT 離線
                                      thomthom
                                      最後由 編輯

                                      I'm happy to see how quad-based workflows have caught on within SketchUp users. For a while I felt like a raving lunatic back when I first created QuadFace Tools.

                                      Always great to see your creations Box!

                                      Thomas Thomassen — SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • thomthomT 離線
                                        thomthom
                                        最後由 編輯

                                        Btw, do you have some quad that are not fully QuadFace quads? I see some unexpected uneven edges in the back there:

                                        2019-01-19_13h26_35.png

                                        Thomas Thomassen — SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • BoxB 離線
                                          Box
                                          最後由 編輯

                                          Yeah something odd happened there Thomas. They look right before using SUbD but you get that odd line of wobble. It was inside so I wasn't too concerned. The QFT convert often needs a bit of fixing.

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                                          • thomthomT 離線
                                            thomthom
                                            最後由 編輯

                                            Do you have the control mesh so I can have a look?

                                            Thomas Thomassen — SketchUp Monkey & Coding addict
                                            List of my plugins and link to the CookieWare fund

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