sketchucation logo sketchucation
    • 登入
    Oops, your profile's looking a bit empty! To help us tailor your experience, please fill in key details like your SketchUp version, skill level, operating system, and more. Update and save your info on your profile page today!
    ⚠️ Important | Libfredo 15.6b introduces important bugfixes for Fredo's Extensions Update

    SubD examples and models

    已排程 已置頂 已鎖定 已移動 SUbD
    renderpluginsextensions
    1.7k 貼文 81 Posters 1.0m 瀏覽 79 Watching
    正在載入更多貼文
    • 從舊到新
    • 從新到舊
    • 最多點贊
    回覆
    • 在新貼文中回覆
    登入後回覆
    此主題已被刪除。只有擁有主題管理權限的使用者可以查看。
    • HornOxxH 離線
      HornOxx
      最後由 編輯

      👍 an interesting study!! - frames and glass panels are together one group? or SubDed separately each glass panel?

      never trust a skinny cook

      1 條回覆 最後回覆 回覆 引用 0
      • BoxB 離線
        Box
        最後由 編輯

        All one solid group. You can see the straight copy, outside to the right, before I deformed it with Vertex tools.

        1 條回覆 最後回覆 回覆 引用 0
        • thomthomT 離線
          thomthom
          最後由 編輯

          Instant Gaudi! 😄 ...oooh... maybe that would be an interesting modelling competition....

          Thomas Thomassen — SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

          1 條回覆 最後回覆 回覆 引用 0
          • PepetrucciP 離線
            Pepetrucci
            最後由 編輯

            Hi guys! Super quick subd practice, also wrap-red, sent to substance and back to sketchup again for some rendering tests. This is so fun! (kudos to alsomar for the tips)

            https://i.imgur.com/OY48dqo.jpg

            https://i.imgur.com/v8Y0BgT.jpg

            1 條回覆 最後回覆 回覆 引用 0
            • HornOxxH 離線
              HornOxx
              最後由 編輯

              @pepetrucci said:

              ...This is so fun!...
              Yes!! 😄 & Prima!

              never trust a skinny cook

              1 條回覆 最後回覆 回覆 引用 0
              • tuna1957T 離線
                tuna1957
                最後由 編輯

                Still shaking off the rust... Model the small section in the center. Copy it around your circle as on the left. Squeeze and stretch with Vertex tools until it suits you. Run SubD and there you have it. Old school swag lampshade. Just add some metal bits and textures, ready to hang....


                swag lamp2.jpg

                1 條回覆 最後回覆 回覆 引用 0
                • HornOxxH 離線
                  HornOxx
                  最後由 編輯

                  😄 cool nice vintage look 👍 again and again a surprise to me what happens to rectangles when pressing the SubD button 😄

                  never trust a skinny cook

                  1 條回覆 最後回覆 回覆 引用 0
                  • tuna1957T 離線
                    tuna1957
                    最後由 編輯

                    Thanks HornOxx. Had brain fade. Should have shown proxy right before SubD..... so here it is !


                    swag lamp2proxy.jpg

                    1 條回覆 最後回覆 回覆 引用 0
                    • BoxB 離線
                      Box
                      最後由 編輯

                      Here's one you don't automatically think of using SUbD on. I created the threads using a standard 24 segment circle in the usual manner, then tapered them using FredoScale. Then using QFT I converted all the faces to quads so I could SUbD it and get these lovely smooth spindles. The rest was added after the SUbD.


                      SpindleSU.jpg


                      Spindle.jpg

                      1 條回覆 最後回覆 回覆 引用 0
                      • HornOxxH 離線
                        HornOxx
                        最後由 編輯

                        👍 😲 the modelling is brilliant! as well as the quality of the metal representation in your render!

                        never trust a skinny cook

                        1 條回覆 最後回覆 回覆 引用 0
                        • BoxB 離線
                          Box
                          最後由 編輯

                          Thanks HornOxx, but there's always something that catches you out. To me the colour of the screws and the shape of the galvanized bracket just aren't right. But this is a SUbD thread so it's not so important.

                          1 條回覆 最後回覆 回覆 引用 0
                          • tuna1957T 離線
                            tuna1957
                            最後由 編輯

                            Box , your spindles are just insane 👍 👍

                            1 條回覆 最後回覆 回覆 引用 0
                            • BoxB 離線
                              Box
                              最後由 編輯

                              Thanks Tuna.

                              1 條回覆 最後回覆 回覆 引用 0
                              • ntxdaveN 離線
                                ntxdave
                                最後由 編輯

                                The spindles would be another good one for your tips And tricks thread. 👍

                                Press F1...thank me later

                                1 條回覆 最後回覆 回覆 引用 0
                                • T 離線
                                  TeKnoel
                                  最後由 編輯

                                  Here's a study of a custom golf club I cranked out for one of the partners in my firm. Make of that what you will. Fun to model tho.


                                  Ken's Klub.jpg

                                  1 條回覆 最後回覆 回覆 引用 0
                                  • BoxB 離線
                                    Box
                                    最後由 編輯

                                    Something to keep in mind, SUbD and using quads isn't just about smoothing faces, the quads allow so much more control of the faces that make up your shapes.
                                    The grid structure of the quads let me use Components onto Faces (onto Face Collections) to position all the cones evenly.
                                    I could add and remove loops to thicken areas and thin others very easily too.


                                    Punk.jpg


                                    PunkMono.jpg

                                    1 條回覆 最後回覆 回覆 引用 0
                                    • cottyC 離線
                                      cotty
                                      最後由 編輯

                                      Very nice!

                                      my SketchUp gallery

                                      1 條回覆 最後回覆 回覆 引用 0
                                      • thomthomT 離線
                                        thomthom
                                        最後由 編輯

                                        I'm happy to see how quad-based workflows have caught on within SketchUp users. For a while I felt like a raving lunatic back when I first created QuadFace Tools.

                                        Always great to see your creations Box!

                                        Thomas Thomassen — SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

                                        1 條回覆 最後回覆 回覆 引用 0
                                        • thomthomT 離線
                                          thomthom
                                          最後由 編輯

                                          Btw, do you have some quad that are not fully QuadFace quads? I see some unexpected uneven edges in the back there:

                                          2019-01-19_13h26_35.png

                                          Thomas Thomassen — SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

                                          1 條回覆 最後回覆 回覆 引用 0
                                          • BoxB 離線
                                            Box
                                            最後由 編輯

                                            Yeah something odd happened there Thomas. They look right before using SUbD but you get that odd line of wobble. It was inside so I wasn't too concerned. The QFT convert often needs a bit of fixing.

                                            1 條回覆 最後回覆 回覆 引用 0
                                            • 1
                                            • 2
                                            • 71
                                            • 72
                                            • 73
                                            • 74
                                            • 75
                                            • 82
                                            • 83
                                            • 73 / 83
                                            • 第一個貼文
                                              最後的貼文
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement