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    SubD examples and models

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    • HornOxxH 離線
      HornOxx
      最後由 編輯

      Plankton (from SpongeBob SquarePants)

      I love these funny stereotypical choleric, so one-dimensional and bullying "world ruler" guys and to prevent any false impression and to make it very very clear: I do this ONLY in comics or Bond movies, but never ever in real life!
      One of these "sympathetically" funny guys is Plankton from the SpongeBob SquarePants series (whose inventor Stephen Hillenburg died this week on Nov 26). It's only a strange coincidence that I started to model just this figure from Stephen Hillenburg out of all people this week as a little fun exercise...
      https://3dwarehouse.sketchup.com/model/82a7c25a-bc2f-41f9-9608-103a68815299/Plankton
      Anyway, Enjoy (and as always, the SKP Proxy file (v2015) is attached below)


      Plankton S1 AO 1600.jpg


      PlanktonHX Proxy.skp


      Plankton_SU-View 1600.jpg

      never trust a skinny cook

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      • pilouP 離線
        pilou
        最後由 編輯

        Very convincing! 😎

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

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        • BoxB 離線
          Box
          最後由 編輯

          Here's a pair of renders, exact same scene, same render settings before and after SUbD.
          Just to give an idea of the difference with no fancy colours or textures.


          SuBd Proxy.jpg


          SuBd Done.jpg

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          • pilouP 離線
            pilou
            最後由 編輯

            Cambered! 😎

            Frenchy Pilou
            Is beautiful that please without concept!
            My Little site :)

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            • HornOxxH 離線
              HornOxx
              最後由 編輯

              👍 an interesting study!! - frames and glass panels are together one group? or SubDed separately each glass panel?

              never trust a skinny cook

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              • BoxB 離線
                Box
                最後由 編輯

                All one solid group. You can see the straight copy, outside to the right, before I deformed it with Vertex tools.

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                • thomthomT 離線
                  thomthom
                  最後由 編輯

                  Instant Gaudi! 😄 ...oooh... maybe that would be an interesting modelling competition....

                  Thomas Thomassen — SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • PepetrucciP 離線
                    Pepetrucci
                    最後由 編輯

                    Hi guys! Super quick subd practice, also wrap-red, sent to substance and back to sketchup again for some rendering tests. This is so fun! (kudos to alsomar for the tips)

                    https://i.imgur.com/OY48dqo.jpg

                    https://i.imgur.com/v8Y0BgT.jpg

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                    • HornOxxH 離線
                      HornOxx
                      最後由 編輯

                      @pepetrucci said:

                      ...This is so fun!...
                      Yes!! 😄 & Prima!

                      never trust a skinny cook

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                      • tuna1957T 離線
                        tuna1957
                        最後由 編輯

                        Still shaking off the rust... Model the small section in the center. Copy it around your circle as on the left. Squeeze and stretch with Vertex tools until it suits you. Run SubD and there you have it. Old school swag lampshade. Just add some metal bits and textures, ready to hang....


                        swag lamp2.jpg

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                        • HornOxxH 離線
                          HornOxx
                          最後由 編輯

                          😄 cool nice vintage look 👍 again and again a surprise to me what happens to rectangles when pressing the SubD button 😄

                          never trust a skinny cook

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                          • tuna1957T 離線
                            tuna1957
                            最後由 編輯

                            Thanks HornOxx. Had brain fade. Should have shown proxy right before SubD..... so here it is !


                            swag lamp2proxy.jpg

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                            • BoxB 離線
                              Box
                              最後由 編輯

                              Here's one you don't automatically think of using SUbD on. I created the threads using a standard 24 segment circle in the usual manner, then tapered them using FredoScale. Then using QFT I converted all the faces to quads so I could SUbD it and get these lovely smooth spindles. The rest was added after the SUbD.


                              SpindleSU.jpg


                              Spindle.jpg

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                              • HornOxxH 離線
                                HornOxx
                                最後由 編輯

                                👍 😲 the modelling is brilliant! as well as the quality of the metal representation in your render!

                                never trust a skinny cook

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                                • BoxB 離線
                                  Box
                                  最後由 編輯

                                  Thanks HornOxx, but there's always something that catches you out. To me the colour of the screws and the shape of the galvanized bracket just aren't right. But this is a SUbD thread so it's not so important.

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                                  • tuna1957T 離線
                                    tuna1957
                                    最後由 編輯

                                    Box , your spindles are just insane 👍 👍

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                                    • BoxB 離線
                                      Box
                                      最後由 編輯

                                      Thanks Tuna.

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                                      • ntxdaveN 離線
                                        ntxdave
                                        最後由 編輯

                                        The spindles would be another good one for your tips And tricks thread. 👍

                                        Press F1...thank me later

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                                        • T 離線
                                          TeKnoel
                                          最後由 編輯

                                          Here's a study of a custom golf club I cranked out for one of the partners in my firm. Make of that what you will. Fun to model tho.


                                          Ken's Klub.jpg

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                                          • BoxB 離線
                                            Box
                                            最後由 編輯

                                            Something to keep in mind, SUbD and using quads isn't just about smoothing faces, the quads allow so much more control of the faces that make up your shapes.
                                            The grid structure of the quads let me use Components onto Faces (onto Face Collections) to position all the cones evenly.
                                            I could add and remove loops to thicken areas and thin others very easily too.


                                            Punk.jpg


                                            PunkMono.jpg

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