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    SubD examples and models

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    • HornOxxH Offline
      HornOxx
      last edited by

      ๐Ÿ‘ ๐Ÿ˜„ so cool again Box - how did you get the individual limbs so well strung up next to each other?

      never trust a skinny cook

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      • BoxB Offline
        Box
        last edited by

        @hornoxx said:

        how did you get the individual limbs so well strung up next to each other?

        That's what I meant with my last line about using your choice of Stringer. There are a few to choose from, from memory
        Component Stringer by Chris Fulmer
        Comp String by Sam D Mitch
        Path Copy by Smustard

        or in this case Copy Along Curve by Anton S.
        Copy along Curve.gif
        I rendered another after laying the links down flat to the body.


        Gold Chain.jpg

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        • BoxB Offline
          Box
          last edited by

          Here you go, Unfortunately I can't fully unSUbD it but you get the idea. Each link starts as just a square doughnut that has been twisted with vertex tools.

          Links.gif
          Why describe when you can do.
          Like this,
          Link0.gif
          then distribute with your choice of stringer.

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          • BoxB Offline
            Box
            last edited by

            SUbD is very helpful when basket weaving. A bit of clothworks thrown in for good measure.


            Ball Swing.jpg

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            • thomthomT Offline
              thomthom
              last edited by

              I could use one of those chairs right now... ๐Ÿ˜„

              Thomas Thomassen โ€” SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • HornOxxH Offline
                HornOxx
                last edited by

                ๐Ÿ˜„ end of may and already 32ยฐC - Iยดll take such a chair also ๐Ÿ˜„ Really excellent Box!

                never trust a skinny cook

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                • BoxB Offline
                  Box
                  last edited by

                  Something a little different. I'd call it Modern Retro with a nod to Spiderman.
                  It's got that late sixties early seventies molded plastic feel but perhaps made with updated materials and processes.


                  Jugs00.jpg

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                  • cottyC Offline
                    cotty
                    last edited by

                    Very nice!

                    my SketchUp gallery

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                    • BoxB Offline
                      Box
                      last edited by

                      Here's a little silliness for those that wonder about making parts fit together or that everything has to be a soft curve.
                      The lid fits accurately although it is a separate component and the rubber/plastic seal around the electric cord has defined edges while still being part of the main component.
                      It is made up of only two parts, the main body including the power cord and the lid.
                      Although I must admit I haven't created the hinge section, nor have I done the plug as there are so many variations of them around the world. Not many here would be looking for an Australian plug.
                      I'll add the proxy if anyone wants to do the hinge and their own plug.


                      Kettle02.jpg


                      KettleProxy.skp

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                      • boofredlayB Offline
                        boofredlay
                        last edited by

                        Great!

                        http://www.coroflot.com/boofredlay

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                        • BoxB Offline
                          Box
                          last edited by

                          Thanks Cotty, Boo ๐Ÿ‘

                          Something to keep in mind, SUbD isn't just about organic modelling.
                          It's about low poly to high poly. But it can be easily used on medium poly to smooth everything nicely before rendering.
                          Here you see how something that is fairly blocky, but not low poly can be smoothed out with a quick bit of SUbD. Sometimes you want to render a whole model that is well constructed but not so overdone with segments that you get bogged down, but you'd like to do some close up of parts that may not be as smooth as you would want. Rather than having to redraw them with more segments just for the closeup, if well constructed to begin with, a quick subd to smooth is all you need.
                          Model
                          Before SUbD
                          After SUbD

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                          • pilouP Offline
                            pilou
                            last edited by

                            Enlighting! ๐Ÿ˜Ž

                            Frenchy Pilou
                            Is beautiful that please without concept!
                            My Little site :)

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                            • FrederikF Offline
                              Frederik
                              last edited by

                              @box said:

                              Something to keep in mind, SUbD isn't just about organic modelling.
                              It's about low poly to high poly. But it can be easily used on medium poly to smooth everything nicely before rendering.

                              ๐Ÿ‘ Good point...
                              I know that a lot of other 3D modelling applications are utilizing this in a much wider extend...
                              3dMax have the Turbo Smooth option...
                              If users import such model into i.e. SU, they look really edgy...

                              Cheers
                              Kim Frederik

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                              • BoxB Offline
                                Box
                                last edited by

                                @frederik said:

                                3dMax have the Turbo Smooth option...
                                If users import such model into i.e. SU, they look really edgy...

                                Yeah, might be able to fix some models, but I can imagine there might be problems with triangulation and SUbD.

                                But throw in a few blades and some hex screws...


                                Fan Cover00c2.jpg

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                                • utilerU Offline
                                  utiler
                                  last edited by

                                  That's extraordinary, Box!! ๐Ÿ˜ฎ ๐Ÿ˜ฎ ๐Ÿ˜ฎ

                                  purpose/expression/purpose/....

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                                  • BoxB Offline
                                    Box
                                    last edited by

                                    Thanks Andrew but it's not that extraordinary really, just the magic of render software with a very simple model.


                                    Fan Cover.gif

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                                    • utilerU Offline
                                      utiler
                                      last edited by

                                      smarty pants.... ๐Ÿ‘

                                      that fan looks a little more work though..?

                                      purpose/expression/purpose/....

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                                      • BoxB Offline
                                        Box
                                        last edited by

                                        Umm, not really.

                                        https://i.imgur.com/wO8RwzW.gif

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                                        • BoxB Offline
                                          Box
                                          last edited by

                                          It would be nice to see what others are making with SUbD.
                                          Another doodle, inspired by someone asking how to make a pineapple post cap. They only wanted a simple solid shape, but I went over the top as usual.
                                          It's a very simple proxy component, radial array, copy and flip.


                                          Acorn.jpg

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                                          • HornOxxH Offline
                                            HornOxx
                                            last edited by

                                            "...but I went over the top as usual..." ๐Ÿ˜„ ๐Ÿ‘ ๐Ÿ˜„ and as usual you manage to turn the "simplest" thing into a so wonderful complex shape - I love it!

                                            never trust a skinny cook

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