SubD examples and models
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Great!
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Thanks Cotty, Boo
Something to keep in mind, SUbD isn't just about organic modelling.
It's about low poly to high poly. But it can be easily used on medium poly to smooth everything nicely before rendering.
Here you see how something that is fairly blocky, but not low poly can be smoothed out with a quick bit of SUbD. Sometimes you want to render a whole model that is well constructed but not so overdone with segments that you get bogged down, but you'd like to do some close up of parts that may not be as smooth as you would want. Rather than having to redraw them with more segments just for the closeup, if well constructed to begin with, a quick subd to smooth is all you need.
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Enlighting!
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@box said:
Something to keep in mind, SUbD isn't just about organic modelling.
It's about low poly to high poly. But it can be easily used on medium poly to smooth everything nicely before rendering.Good point...
I know that a lot of other 3D modelling applications are utilizing this in a much wider extend...
3dMax have the Turbo Smooth option...
If users import such model into i.e. SU, they look really edgy... -
@frederik said:
3dMax have the Turbo Smooth option...
If users import such model into i.e. SU, they look really edgy...Yeah, might be able to fix some models, but I can imagine there might be problems with triangulation and SUbD.
But throw in a few blades and some hex screws...
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That's extraordinary, Box!!
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smarty pants....
that fan looks a little more work though..?
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"...but I went over the top as usual..."
and as usual you manage to turn the "simplest" thing into a so wonderful complex shape - I love it!
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All models start with box...
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box.... very cool. Simple, creative and fun! Bravo.
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Excellent! So that's it for me, no more sketchup.
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Ok, I might do one or two more.
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