SketchUp 2016 is here....
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I like:
- the speed increase in some of my ruby scripts
- you can leave the Outliner open when running ruby scripts. Up to v2015 that could make your ruby go very slow.
I have to get used to:
- the tray - Must read the manual. I don't want my materials docked. I want them where I want.
I had hoped:
- saving a file with 'redefine thumbnail on save' still takes a lot of time. Have to keep that one disabled.
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@kaas said:
- you can leave the Outliner open when running ruby scripts. Up to v2015 that could make your ruby go very slow.
It still runs much slower... Where did you find differences? If it's in autohide the problem disappears as outliner... autohides
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@jql said:
It still runs much slower... Where did you find differences? If it's in autohide the problem disappears as outliner... autohides
I tested it with a custom stencil plugin. Lots of calculations. It had just 1% difference in time with the outliner open or closed. (406 vs 390 seconds). In v2015, the same took 800 seconds so thats quite a speed increase. Have to do more investigations to see what/where/why
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amongst other things, the talk of LO's C API has me excited to see what enhancements can be made to LO...
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@ashscott said:
Banksy, is that you?
I wish -
As Fredo said a few posts earlier - all current v2015-compatible Extensions/Plugins RBZs should, install, load and run OK in v2016 - BUT you must have the Preferences > Extensions Policy set to 'Unrestricted' [the shipped default].
If you change to another restricted policy, then only 'signed' extensions/plugins will load...
So it's highly recommended that you do not copy files from earlier Plugins folders [as it always was!], and that you get the latest versions of ALL of your extensions/plugins' RBZs, either from the EWH, or the SketchUcation PluginStore, or another trusted developer's site - NEVER use hooky-copies from dubious sites - they will either fail or contain malware, and harm the authors IP and maybe income etc...Currently all of the authors are getting their RBZ files signed by Trimble.
Fredo has already had all of his 'signed' - they are now all available from the PluginStore.
I have also had several of mine 'signed' - these are also in the PluginStore - others will follow soon.
Those RBZs I have also adjusted for other authors in the PluginStore [like Didier] will also get 'signed' versions available in due course.The test-version of the SketchUcation Toolset - aka 'ExtensionStore3' - was released a few days ago and this is already 'signed', in anticipation of the v2016 release.
The 'Unrestricted' policy will almost certainly not be around forever, so you need signed RBZs installing wherever they are available.
So probably one day 'unsigned' [or mis-signed] versions will become un-loadable - although there will be a [yet to be explained] 'developer-mode' to allow authors to test their new or modified code before hey have it 'signed' and published... -
@unknownuser said:
The 'Unrestricted' policy will almost certainly not be around forever, so you need signed RBZs installing wherever they are available
In that case how will authors be able to test scripts without signing them?
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@pixero said:
@unknownuser said:
The 'Unrestricted' policy will almost certainly not be around forever, so you need signed RBZs installing wherever they are available
In that case how will authors be able to test scripts without signing them?
@tig said:
...although there will be a [yet to be explained] 'developer-mode' to allow authors to test their new or modified code before hey have it 'signed' and published...
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Can someone explain to me the need to lock down the plugins / extensions? If you're not sure about the plugins / extensions and where you downloaded them from, surely you have prior knowledge that something could go wrong/break?
By locking down the plugins / extensions, are there any guarantees that there won't be any of these that clash with another? If that is the case, great, if not then I don't quite understand the need for the lock-down.
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Can't believe this is finally fixed.
βFixed the "File currently locked by another user" message that was seen when opening a file via double click when the Preview Pane in Windows Explorer was open.β
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@juju said:
Can someone explain to me the need to lock down the plugins / extensions? If you're not sure about the plugins / extensions and where you downloaded them from, surely you have prior knowledge that something could go wrong/break?
By locking down the plugins / extensions, are there any guarantees that there won't be any of these that clash with another? If that is the case, great, if not then I don't quite understand the need for the lock-down.
The new signing facility has a lot more to do with protecting developers' intellectual property than with preventing careless developers from clashes, or with preventing malware. It will still be true that the only safe route is to download extensions and plugins only from known, reliable sites such as the Extension Warehouse, sketchUcation store, smustard, and vendors own sites. Time will tell what ways malicious people can find to tamper with the signatures and new encoding, so the safe practices remain the same.
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I read this in a post at the Thea forum. Is it true?
@unknownuser said:
Information from a British reseller;-
Single user licence - once your 2016 licence is authorised, your 2015 licence will not be able to be installed on any new computers (but will continue to run as an existing installation).If you have an existing:
Network licence: Authorising your new 2016 licence on a single machine starts a 60 day countdown, after which 2015 will be disabled on all machines. If you wish to test version 2016, it is highly recommended you use the trial version to do so.
We cannot reactivate a 2015 licence once it becomes inactive after the 60 day period
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@pixero said:
@unknownuser said:
The 'Unrestricted' policy will almost certainly not be around forever, so you need signed RBZs installing wherever they are available
In that case how will authors be able to test scripts without signing them?
They promise a 'developer-policy' to allow that - but no details thus far... -
http://www.sketchup.com/products/sketchup-pro/new-in-2016
Really?!? So, where are the new features?
Another Layout update and a few more and colored inference options for SU? (where most of them are already possible now) And Trimble Connect as top new feature? Are they serious?
I don't use Layout and i don't need any cloud- or teamwork functions. Referenced warehouse models?!? Maybe i don't understand this... directly referenced from the warehouse? Why should i want to do this? I did use a few warehouse models over the years, yes. But i always had to clean and prepare them first in a different file.
And wow! New textures, so now i don't need my own libraries anymore. I think the last time i opened the internal libraries was maybe in v4.
Are these funky new, dockable palettes now all at the useless bigger size like the Photo Match window or are they scalable?Always good to see when the important problems are getting fixed first!
This can't be real... And i thought it couldn't get worse after the 2013 and 2014 updates.
Now I'm glad i forgot to renew my subscription this summer! Unbelievable... -
LOL
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@jason_maranto said:
LOL
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As I remember there was a HUGE list with SketchUp 2016 Wishes; Even I wrote some in there... And the first thing that crossed my mind when I saw the new cool features was "oh my, really? So many people wanted Layout Dialogs and extra inferencing instead of really useful features?" - I mean, I really couldn't believe that Trimble would ignore so big time THE SKETCHUP FORUM (a.k.a SketchUcation), ok...they built theirs(forum)... not sketchucation, but sketchup. And they have their own Extensions Warehouse, not Extension Store... but come on, who is using sketchup?
I had a big rant when they took over and the first thing they did was to CHANGE THE ICON - wow, such feature. No, it wasn't a "feature", it was a way of saying "is ours, this is our mark". Then was the price increase that happened really recently. Again "we spent money in acquiring SketchUp, we have to recover them, so we raise the price" - good marketing technique!
And now, the mighty SU2016 - following the Wishlist NOT. As a matter of fact, the contributors to all the wishlists until now are sketchup users with cumulated years of SketchUp experience more than Trimble will EVER have (unless they have a secret recipe to last like Roman Empire).
So enough with ranting... let me judge some facts:
- they already had all the inferencing code - how difficult was to add some new inferencing rules to that? I believe not "that difficult". Experts welcome to comment
- the "Layout Style" dialogs code was there too (in Layout source code) - how difficult might that have been to be translated into SketchUp? I bet it took them about a week of hard work (one person, between coffees and other breaks).
- Even my sister which doesn't even know to draw a square in Sketchup can come with a folder with textures and to copy it in Materials Folder in Sketchup. - genius
Let me not be completely mean... they spent some time to add some improvements to Layout... for those who actually use Layout. And the improvements are not even so great.
I bet they completely left untouched all text-related bugs and issues that were driving everybody crazy and there were several more things that made any Layout user to want to smash their computer in mid-project.
So: 25%+ in licensing costs, some inferencing tools, some dialogs that were ok as they were, some textures (cgtextures.com, i don't need yours) and completely ignoring the real issues. Does it sound like Corporation? ah, i forgot: extra trouble for plugin developers. As there wasn't already a bunch of great people giving their time to offer lots of great things for free, make it harder for them, Trimble... make them pay for their generosity, if possible.What's wrong with this world, guys?
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@unknownuser said:
What's wrong with this world, guys?
Once you realize we are living on a farm, being farmed, and understand the farmer do not have the same interests as his livestock has, things make a whole lot more sense.
And making better decisions will be much easier. -
@jql said:
@kaas said:
you can leave the Outliner open when running ruby scripts. Up to v2015 that could make your ruby go very slow.
It still runs much slower... Where did you find differences?...
I just tested it again with a custom plugin and opening or closing the outliner doesn't make a difference in V16. It does run a lot faster in V16 though. Must be something in my crappy code thats bugging less in v16.
I also tested it with another plugin that creates a lot of geometry as well: TIG's extrude tools - loft. The results in v15 and v16 are about the same and closing the outliner in v16 almost takes half the time.
So my initial remark seems to be wrong: it still can take extra time if the outliner is not closed before starting a ruby plugin. Too bad it still hasn't been fixed
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