sketchucation logo sketchucation
    • Login
    Oops, your profile's looking a bit empty! To help us tailor your experience, please fill in key details like your SketchUp version, skill level, operating system, and more. Update and save your info on your profile page today!
    πŸ›£οΈ Road Profile Builder | Generate roads, curbs and pavements easily Download

    Sketchup modelin problem

    Scheduled Pinned Locked Moved Newbie Forum
    sketchup
    18 Posts 7 Posters 1.1k Views 7 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • M Offline
      MistahGrizzly
      last edited by

      i check it but is not showing nothing i export with playup even in fbx format but same result

      1 Reply Last reply Reply Quote 0
      • cottyC Offline
        cotty
        last edited by

        What's playup?
        Is the triangulate all faces checkbox active in the fbx-export options?

        my SketchUp gallery

        1 Reply Last reply Reply Quote 0
        • M Offline
          MistahGrizzly
          last edited by

          playup is plugin for exporting models to cryengine

          1 Reply Last reply Reply Quote 0
          • M Offline
            MistahGrizzly
            last edited by

            after checking the triangulate all faces is happen this on maya and 3dmax


            onmaya.jpg


            on3dmax.jpg

            1 Reply Last reply Reply Quote 0
            • M Offline
              MistahGrizzly
              last edited by

              any suggestions on fixing the model ?

              1 Reply Last reply Reply Quote 0
              • pilouP Offline
                pilou
                last edited by

                Maybe some faces are "reversed" inside SU !

                Frenchy Pilou
                Is beautiful that please without concept!
                My Little site :)

                1 Reply Last reply Reply Quote 0
                • M Offline
                  MistahGrizzly
                  last edited by

                  why when check to show hidden geometry is not showing nothing ? 😞

                  1 Reply Last reply Reply Quote 0
                  • M Offline
                    MistahGrizzly
                    last edited by

                    i think i find solution with obj exporting

                    1 Reply Last reply Reply Quote 0
                    • K Offline
                      kaas
                      last edited by

                      @mistahgrizzly said:

                      why when check to show hidden geometry is not showing nothing ?

                      Because there's apparently nothing to show. In short:

                      • In SketchUp, even irregular planes (like a wall with a hole for a window) can be just 1 element. Sometimes it's not and 'show hidden geometry' will reveal something.
                      • In most 3d programs, these kind of shapes can't be made as just 1 element. They are internally split up into an assembly of triangles (like in your first picture).

                      To speed up resolving your problem:

                      • what kind of export format do you use from SketchUp? fbx? obj? something else?
                      • in what program are you viewing the 3d model? CryEngine? something else?
                      • can you add / post your sketchup model so we can have a look at it?
                      1 Reply Last reply Reply Quote 0
                      • kimi kimiK Offline
                        kimi kimi
                        last edited by

                        If I understood you correctly, you are importing this into 3ds Max (and Maya) from SketchUp? In skp you don't have triangles, but they do appear in Max? You also mentioned enabling "triangulate all faces" in export options. First, try turning that off. And the best way to import a .skp file into 3ds Max, in my experience, is either by saving it as version 06 and then directly importing that .skp file, or, export it to .3ds format and then import it.

                        1 Reply Last reply Reply Quote 0
                        • M Offline
                          MistahGrizzly
                          last edited by

                          in the sketchup the model is clear nothing wrong but when i export in fbx file in 3d max i can't remember how look when i import it but in maya is black model with many edges/lines/triangles,but now with obj file is better maybe the fbx exporting is not working well in sketchup


                          in sketchup

                          1 Reply Last reply Reply Quote 0
                          • M Offline
                            MistahGrizzly
                            last edited by

                            nope still not working 😞

                            1 Reply Last reply Reply Quote 0
                            • oceanembersO Offline
                              oceanembers
                              last edited by

                              Well you can make it not black in maya by reversing the normals (in 2016 I think it's mesh display -> reverse faces), if that actually matters. As for the triangles, they shouldn't make a difference to your end result. I suspect you just need to apply a material in cryengine and like... deselect the object to stop the edges from showing up?

                              1 Reply Last reply Reply Quote 0
                              • Jean LemireJ Offline
                                Jean Lemire
                                last edited by

                                Hi folks.

                                If you have SU Pro, you can export from SU as dwg then import the dwg into a new empty model while specifying "Merge coplanar faces" when importing. This shall eliminate all this triangulation.

                                Just ideas.

                                Jean (Johnny) Lemire from Repentigny, Quebec, Canada.

                                1 Reply Last reply Reply Quote 0
                                • 1 / 1
                                • First post
                                  Last post
                                Buy SketchPlus
                                Buy SUbD
                                Buy WrapR
                                Buy eBook
                                Buy Modelur
                                Buy Vertex Tools
                                Buy SketchCuisine
                                Buy FormFonts

                                Advertisement