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    Sketchup modelin problem

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    • M Offline
      MistahGrizzly
      last edited by

      after checking the triangulate all faces is happen this on maya and 3dmax


      onmaya.jpg


      on3dmax.jpg

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      • M Offline
        MistahGrizzly
        last edited by

        any suggestions on fixing the model ?

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        • pilouP Offline
          pilou
          last edited by

          Maybe some faces are "reversed" inside SU !

          Frenchy Pilou
          Is beautiful that please without concept!
          My Little site :)

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          • M Offline
            MistahGrizzly
            last edited by

            why when check to show hidden geometry is not showing nothing ? 😞

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            • M Offline
              MistahGrizzly
              last edited by

              i think i find solution with obj exporting

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              • K Offline
                kaas
                last edited by

                @mistahgrizzly said:

                why when check to show hidden geometry is not showing nothing ?

                Because there's apparently nothing to show. In short:

                • In SketchUp, even irregular planes (like a wall with a hole for a window) can be just 1 element. Sometimes it's not and 'show hidden geometry' will reveal something.
                • In most 3d programs, these kind of shapes can't be made as just 1 element. They are internally split up into an assembly of triangles (like in your first picture).

                To speed up resolving your problem:

                • what kind of export format do you use from SketchUp? fbx? obj? something else?
                • in what program are you viewing the 3d model? CryEngine? something else?
                • can you add / post your sketchup model so we can have a look at it?
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                • kimi kimiK Offline
                  kimi kimi
                  last edited by

                  If I understood you correctly, you are importing this into 3ds Max (and Maya) from SketchUp? In skp you don't have triangles, but they do appear in Max? You also mentioned enabling "triangulate all faces" in export options. First, try turning that off. And the best way to import a .skp file into 3ds Max, in my experience, is either by saving it as version 06 and then directly importing that .skp file, or, export it to .3ds format and then import it.

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                  • M Offline
                    MistahGrizzly
                    last edited by

                    in the sketchup the model is clear nothing wrong but when i export in fbx file in 3d max i can't remember how look when i import it but in maya is black model with many edges/lines/triangles,but now with obj file is better maybe the fbx exporting is not working well in sketchup


                    in sketchup

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                    • M Offline
                      MistahGrizzly
                      last edited by

                      nope still not working 😞

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                      • oceanembersO Offline
                        oceanembers
                        last edited by

                        Well you can make it not black in maya by reversing the normals (in 2016 I think it's mesh display -> reverse faces), if that actually matters. As for the triangles, they shouldn't make a difference to your end result. I suspect you just need to apply a material in cryengine and like... deselect the object to stop the edges from showing up?

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                        • Jean LemireJ Offline
                          Jean Lemire
                          last edited by

                          Hi folks.

                          If you have SU Pro, you can export from SU as dwg then import the dwg into a new empty model while specifying "Merge coplanar faces" when importing. This shall eliminate all this triangulation.

                          Just ideas.

                          Jean (Johnny) Lemire from Repentigny, Quebec, Canada.

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