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    Problems with a half-torus

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    • TeigT 離線
      Teig
      最後由 編輯

      @d12dozr said:

      Superb, Teig! It's neat to watch your progression from the beginning of the thread to now 👍

      I did that myself at the weekend, looked back to the start of the thread that is, my comical first-attempts put a smile on my face 😄

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      • TeigT 離線
        Teig
        最後由 編輯

        @box said:

        Have you thought about a keyhole type slide fitting.
        Slide it on and a simple quick release split pin to lock it.

        I'm not sure what you had in mind Box, but I've knocked this together as a concept, can anyone see why it wouldn't work?

        Split pin Catch.jpg

        Split pin Catch.skp

        I know the split pin isn't long enough but I can't figure out how to stretch it and it's only for demo.

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        • TeigT 離線
          Teig
          最後由 編輯

          An hour later and I've managed to attach the clips to my model:

          Elbow for Catch System.jpg

          Solid Inspector2 is reporting them as solid, SolidSolver is saying I need to select one or other. How would I go about combining the three components into one solid?

          Elbow for Catch System.skp

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          • TIGT 離線
            TIG Moderator
            最後由 編輯

            Assuming the main part is a solid [group it and see its Entity Info...] you'll need to 'merge' the 'clips'
            Note:
            The 'clip' on the right is not in the same relationship to the pipe as the left 'clip'.
            I assume it should be...
            Also the back edge of the clips intersect oddly with the pipe-part and their backside radius does not match the pipe's either [see image] - it will mean far more tweaking later on...
            Fix those and then with the parts in the same context use 'intersect'.
            You should then be able to use SolidInspector/SolidSolver OR add a SectionPlane to look inside and erase the unwanted faces/edges.


            Capture.PNG

            TIG

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            • D 離線
              d12dozr
              最後由 編輯

              Even easier than using Intersect with Model would be to make the elbow a solid group, the select all 3 groups, Right Click > Outer Shell to combine them into a solid group.

              3D Printing with SketchUp Book
              http://goo.gl/f7ooYh

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              • TIGT 離線
                TIG Moderator
                最後由 編輯

                @d12dozr said:

                Even easier than using Intersect with Model would be to make the elbow a solid group, the select all 3 groups, Right Click > Outer Shell to combine them into a solid group.
                But, isn't that a Pro only Solids feature ?

                TIG

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                • jeff hammondJ 離線
                  jeff hammond
                  最後由 編輯

                  @tig said:

                  @d12dozr said:

                  Even easier than using Intersect with Model would be to make the elbow a solid group, the select all 3 groups, Right Click > Outer Shell to combine them into a solid group.
                  But, isn't that a Pro only Solids feature ?

                  outer shell is in suFree8 and suMake.. it's the only solid tool which is in both free and pro versions.

                  (it's the same thing as Union in suPro.. though for whatever reason, i find it more reliable than union in pro so i use outer shell.. but really, i can't figure out why suPro includes both OuterShell and Union 😉 )


                  EDIT
                  well, apparently there is a difference:

                  Attention Required! | Cloudflare

                  favicon

                  (help.sketchup.com)

                  @unknownuser said:

                  The result of an outer shell is similar to the result of a union. However, the result of an outer shell can only contain external faces while the result of a union can also contain internal geometry.

                  there's an example image of the difference between the two at that link.. i guess i've never encountered a situation which would require union vs outerShell.

                  dotdotdot

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                  • TIGT 離線
                    TIG Moderator
                    最後由 編輯

                    Of course you are correct ! 😒
                    But as you point out 'outer_shell' removes all internal 'holes', so it's dangerous if your group is a say a 'nutshell' form [with a 'wall'] as its inner faces will be removed.

                    TIG

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                    • D 離線
                      d12dozr
                      最後由 編輯

                      When they introduced Outer Shell in SU 8, it was for the home 3D printing crowd so they included it in the free versions. It does indeed remove all internal geometry, which is what you usually want for 3D printing. If there is internal geometry not connected to the outside at all, then it usually is not needed for printing anyway.

                      It is one of the features I use the most for making 3D printable models.

                      3D Printing with SketchUp Book
                      http://goo.gl/f7ooYh

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                      • TeigT 離線
                        Teig
                        最後由 編輯

                        Thanks `again folks 😄

                        @tig said:

                        Assuming the main part is a solid [group it and see its Entity Info...] you'll need to 'merge' the 'clips'
                        Note:
                        The 'clip' on the right is not in the same relationship to the pipe as the left 'clip'.
                        I assume it should be...
                        Also the back edge of the clips intersect oddly with the pipe-part and their backside radius does not match the pipe's either [see image] - it will mean far more tweaking later on...
                        Fix those and then with the parts in the same context use 'intersect'.
                        You should then be able to use SolidInspector/SolidSolver OR add a SectionPlane to look inside and erase the unwanted faces/edges.

                        Well it was solid at some point, it just isn't now... 😕 The clips were meant to be in the same relative places but of course I do it the amateurish way: by 'feel' 😄
                        I set the outer radius of the elbow to the same as the inside of the clip - 27.2mm - but unfortunately they didn't match up 😢

                        I've moved the clips 'in' so there's no gaps between them and the 'body' so I hope that works.

                        I seem to have some very weird anomalies going on at the back of the elbow, also under the 'front'. What are they, why did they suddenly appear when I ran SolidSolverand how the begorra do I get rid of them?

                        My mate's been on the blower, says split pins aren't easy enough, he want snap-clip type things, I'll have to search around t't interweb for ideas.

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                        • D 離線
                          d12dozr
                          最後由 編輯

                          @d12dozr said:

                          ...you can use Netfabb Basic to quickly decimate (reduce the # of polygons) an existing model with out having to re-draw the whole thing.

                          Here's how: open model in Netfabb, Right click > Level of Detail > Choose something like 50%.

                          I just learned that this decimation is visual only, and you can't save the decimated model. D'oh!

                          3D Printing with SketchUp Book
                          http://goo.gl/f7ooYh

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                          • D 離線
                            d12dozr
                            最後由 編輯

                            @teig said:

                            I seem to have some very weird anomalies going on at the back of the elbow, also under the 'front'. What are they, why did they suddenly appear when I ran SolidSolverand how the begorra do I get rid of them?

                            Looks like the follow me path was too sharp for that size of profile. You can select the elbow geometry > Right click > Intersect selected, then clean up the internal geometry - or make the bend not so sharp, and then you won't get the nasty intersecting geometry.

                            3D Printing with SketchUp Book
                            http://goo.gl/f7ooYh

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                            • BoxB 離線
                              Box
                              最後由 編輯

                              This is what I meant by a keyhole fitting.
                              With a good fit you should be able to use a simple twist on twist off with any sort of pin to lock it in place. Since you are printing them the flanges should match up on all of them, just change the bell mouth in the models. The hole fittings could be printed and the T piece of the fitting could be a nice round head bolt screwed into the print material.


                              Keyhole.gif

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                              • TeigT 離線
                                Teig
                                最後由 編輯

                                That's a classy idea Box, if I could get them to lock on tightly that could be a beaut of a way of doing it. Back to the laptop to try to do what Marcus is advising and draw your 'keyholes' up. 😄

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                                • BoxB 離線
                                  Box
                                  最後由 編輯

                                  If you print the slot part of the hole with a slight taper as you twist it on it will tighten.
                                  And using a threaded bolt will allow you to tighten the fit as necessary. Thin smear of cured silicone on the face as a washer and one hole drilled through for a locking pin.

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                                  • TeigT 離線
                                    Teig
                                    最後由 編輯

                                    Good idea. I spent 30 mins trying to figure out Marcus' words of wisdom and failed so I've started drawing it again. After 2 hours of intensive drawing I've run into the intersect problems again though, SolidSolver has been working on it for the last 10 minutes, I predict failure. I'll go away and try to see how this 'intersect with selection' works. 🤓

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