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    SketchUp 2016 Wishlist

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    • jeff hammondJ 離線
      jeff hammond
      最後由 編輯

      @eneroth3 said:

      What about not adding new native tools that are similar to the existing and might be confusing to new users?

      what happens when they aren't new users anymore?

      move on to more capable apps or be happy that they weren't confused 5 years ago when first opening the application?
      (even though in all reality, they were confused when first opening)

      there's definitely a trade-off which needs to happen in sketchup.. after all, it's "3D for everyone".. i get that.. but to say 'no new tools' is leaning a bit too far to the wrong side (imo)

      dotdotdot

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      • D 離線
        driven
        最後由 編輯

        @jeff hammond said:

        ... but to say 'no new tools' is leaning a bit too far to the wrong side (imo)

        I read it as nothaving 3 options for e.g. 'arc', but having 3 separate 'arc' tools...

        but maybe I read it wrong...
        john

        learn from the mistakes of others, you may not live long enough to make them all yourself...

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        • eneroth3E 離線
          eneroth3
          最後由 編輯

          I think more options for existing tools are great but too many but high number of similar tools might be confusing. Also push-pull is the foundation of most Sketchup modeling so introducing users to that as early as possible might be better than having seperate box and cylinder tools.

          My website: http://julia-christina-eneroth.se/

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          • jeff hammondJ 離線
            jeff hammond
            最後由 編輯

            @eneroth3 said:

            . Also push-pull is the foundation of most Sketchup modeling so introducing users to that as early as possible might be better than having seperate box and cylinder tools.

            oh.. were you responding to someone's wish in the thread stating 'put box/cylinder/etc tools in sketchup"?

            if so, i agree with you.. leave those out 😄

            dotdotdot

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            • eneroth3E 離線
              eneroth3
              最後由 編輯

              @jeff hammond said:

              @eneroth3 said:

              . Also push-pull is the foundation of most Sketchup modeling so introducing users to that as early as possible might be better than having seperate box and cylinder tools.

              oh.. were you responding to someone's wish in the thread stating 'put box/cylinder/etc tools in sketchup"?

              if so, i agree with you.. leave those out 😄

              I was thinking more generally but those 2 are the best examples. I might have beena bit unclear yesterday because I was quite tired but what I meant is that the large and small toolset should be kept as simple as possible. New tools in their own toolbar such as the solid tools are great (more of that please!) but too many tool icons visible when starting the program for the first time makes it a lot harder to learn.

              Speaking of cylinders and boxes specifically there is a plugin by the Sketchup team for this already.

              My website: http://julia-christina-eneroth.se/

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              • A 離線
                Anton_S
                最後由 編輯

                I wish for better graphic effects: shaders, sun, sky, stars, clouds, and better fog!

                I bet SU will attract million users with natural visual effects.

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                • jeff hammondJ 離線
                  jeff hammond
                  最後由 編輯

                  @eneroth3 said:

                  I was thinking more generally but those 2 are the best examples. I might have beena bit unclear yesterday because I was quite tired but what I meant is that the large and small toolset should be kept as simple as possible. New tools in their own toolbar such as the solid tools are great (more of that please!) but too many tool icons visible when starting the program for the first time makes it a lot harder to learn.

                  yeah, I see what you're saying. when I tried bonzai3D a few years ago, it had 3 different selection tools all under one selection icon.. thought that was pretty weird/confusing.


                  @Anton.. I think it's already attracted smthng like 40million people 😉

                  dotdotdot

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                  • ccaponigroC 離線
                    ccaponigro
                    最後由 編輯

                    Schedules Schedules Schedules...with attribute extraction and automatic updates.

                    cfcaia.com

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                    • S 離線
                      schnydix
                      最後由 編輯

                      A Polygon descaler without destroying the texture.
                      i importet some animals from 3ds for my zoo no way to navigate with the models.
                      Other programms can handle millions of polygons and stay liquid includet Shadows and so.
                      Dear Devalopers out there we have the jear 2014 speed up SU min 200 Times is realy possible
                      with up to date hardware.
                      esense3d

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                      • J 離線
                        james49
                        最後由 編輯

                        Export ALL layers to dwg.
                        Export hidden lines as vector lines.

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                        • J 離線
                          james49
                          最後由 編輯

                          Export real circles to dwg.

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                          • TIGT 離線
                            TIG Moderator
                            最後由 編輯

                            @james49 said:

                            Export real circles to dwg.
                            If you export a 3d DWG/DXF - then its Arcs and Circles ARE true CAD equivalents: also its Layers are respected.
                            In an equivalent 2d export to DWG/DXF any Arcs and Circles are segmented - and also everything is moved onto Layer 0...
                            It's a basic 'life-style choice' - either 2d-graphic or 3d-geometry...
                            😒

                            TIG

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                            • B 離線
                              bsfranza
                              最後由 編輯

                              one real simple thing that bugs me for years now...

                              _the esc key should NOT close any of the windows like entities layer etc...
                              in a usual workflow you have that windows open but need to use the esc key alot for escaping nested groups components etc... so every once in while i close on of the windows which is just well .. argh=)

                              _other then that bring back the save toolbar options

                              _more advanced use of opengl would be mega cool..may it be working and faster transparencies ..- intel had a nice tech paper about that already some years ago... or soft shadows or whatever..

                              _inside layout match the standart keybord shortcuts from su

                              _last one would be a big plus for enabling plugins for layout..

                              greetings

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                              • TommyKT 離線
                                TommyK
                                最後由 編輯

                                I would like one addition to an existing tool:

                                • The scale tool - currently scales by a factor.

                                I wish:
                                - That it can be scaled by absolute distance. It would work thus:

                                You scale some objects, and to get it accurate, you type into the VCB how much you want to scale by:

                                • scale by number only (eg. [2.5]) - it scales by factor alone, as happens now.
                                • scale by number followed by a dimension unit (eg [300mm], [1'], [12"], [0.3m]), it "scales" by the absolute dimension.

                                That addition would feel quite sketchupy to me. It would save me time by not having to draw a construction line before a scale.

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                                • BoxB 離線
                                  Box
                                  最後由 編輯

                                  Tommy, it does do that, if I understand what you are saying.
                                  Grab the middle scale handle and pull then type 1.67m and it will scale to that.

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                                  • Rich O BrienR 線上
                                    Rich O Brien Moderator
                                    最後由 編輯

                                    @box

                                    makes me think he is referring to a new method.

                                    Similar to the absolute input for the line tool eg [3',6',9']

                                    but the 4th input has me puzzled?

                                    Download the free D'oh Book for SketchUp 📖

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                                    • bazB 離線
                                      baz
                                      最後由 編輯

                                      I think he means: want to scale object to 300mm? , input : 0.3m.
                                      Which as you both point out, SU does already.

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                                      • BoxB 離線
                                        Box
                                        最後由 編輯

                                        It's the Square bracket that has me wondering.
                                        Either Tommy will go D'oh or we will.

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                                        • TommyKT 離線
                                          TommyK
                                          最後由 編輯

                                          @box said:

                                          Tommy, it does do that, if I understand what you are saying.
                                          Grab the middle scale handle and pull then type 1.67m and it will scale to that.

                                          DOH! 😳

                                          BTW - you can ignore the square brackets

                                          I didn't know this. I tried it out and looks great (since when did this feature exist?). However, it doesn't quite do what I had in mind. So to save face, I amend my original wish:

                                          I wish:

                                          • That it can be scaled by adding/subtracting absolute distance. It would work thus:

                                          You scale some objects, and to get it accurate, you type into the VCB how much (add or subtract) you want to scale by:

                                          • scale by number only (eg. [2.5]) - it scales by factor (tick)
                                          • scale by number followed by dimension (eg. [2.5m]) - it scales the entire object to that dimension (tick)
                                            - scale by adding or subtracting dimension unit (eg [-300mm], [+300mm]) - it scales the object by adding/subtracting the inputted dimension to/from the original size.

                                          I realise that [-300mm] would clash with the current interpretation of that inputted text. Perhaps [--300mm] would work? Maybe confusing.

                                          In any case, if this feature existed, I think I would use it more than scaling the entire object to an absolute dimension.

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                                          • pbacotP 離線
                                            pbacot
                                            最後由 編輯

                                            This has been a problem for me forever and no different in 2015. Many tools will not drop out. I hit the shortcut key for "Select" tool repeatedly and the other tool (e.g. tape tool) will not go away.

                                            MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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