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SketchUp 2016 Wishlist

Scheduled Pinned Locked Moved SketchUp Feature Requests
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  • J Offline
    jeff hammond
    last edited by 2 Dec 2014, 02:11

    @baz said:

    You were right about materials and components, but I purged and saved as new template, same same.
    Also if you open a working file and close it without doing anything, you are still asked if you want to save. None of my other soft does that.

    it's usually the rendering plugins that cause this behavior.. what's your renderer?

    (for me, it's skindigo.. i just turn it off in extensions until i need to use it.. this will prevent the plugin from doing 'something' to the new file.)

    dotdotdot

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    • B Offline
      baz
      last edited by 2 Dec 2014, 02:52

      @jeff hammond said:

      (for me, it's skindigo.. i just turn it off in extensions until i need to use it.. this will prevent the plugin from doing 'something' to the new file.)

      Hey thanks guys, it was Twilight was the culprit.

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      • B Offline
        baz
        last edited by 2 Dec 2014, 02:55

        Couple of small things...

        I wish Su wouldn't ask me if I want to save an untouched/unedited file, just close it!
        (Solved, this was caused by a plugin, see posts below).

        And I wish that the Materials and Components browsers would allow scrolling with the mouse wheel rather than the side scroll bar.

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        • N Offline
          nghminh81
          last edited by 2 Dec 2014, 03:32

          I really really wish that Skethchup 2016 would have Real time Ambient occlusion! That would save some years in my life from rendering works.

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          • D Offline
            driven
            last edited by 2 Dec 2014, 03:39

            @baz said:

            ...And I wish that the Materials and Components browsers would allow scrolling with the mouse wheel rather than the side scroll bar.

            @baz
            I should have read both, this one is simple to fix...
            buy a mac...
            it does that already...
            john

            learn from the mistakes of others, you may not live long enough to make them all yourself...

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            • J Offline
              jeff hammond
              last edited by 2 Dec 2014, 04:25

              @driven said:

              if your happy for this plugin to 'expect' it's items to always be available, then save as Template to include them in all models

              i never thought about trying that before.. just did but unfortunately (for me at least) skindigo is doing something else to the file which isn't being saved in a template.

              so, back to turning off the extension.. it's a good idea though and worth a try for others experiencing the problem

              dotdotdot

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              • B Offline
                baz
                last edited by 2 Dec 2014, 08:03

                @driven said:

                @baz said:

                ...And I wish that the Materials and Components browsers would allow scrolling with the mouse wheel rather than the side scroll bar.

                @baz
                I should have read both, this one is simple to fix...
                buy a mac...
                it does that already...
                john

                AAAARRRGH!!!

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                • E Offline
                  eneroth3
                  last edited by 6 Dec 2014, 18:26

                  What about not adding new native tools that are similar to the existing and might be confusing to new users? One of the best things with Sketchup is that you can just launch it and start using it by guessing what tools do based on their icons. All other 3d modelers and lots and lots of the image editors I've tried are absolutely impossible to do anything at all with without having another person that already kinows the program tellig you what to do. By keeping down the number of tools users easier understand what they all do and start learning how to combine them. Cylindes, cubes etc are easily created with circles, rectangles and npush pull.

                  My website: http://julia-christina-eneroth.se/

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                  • J Offline
                    jeff hammond
                    last edited by 6 Dec 2014, 19:16

                    @eneroth3 said:

                    What about not adding new native tools that are similar to the existing and might be confusing to new users?

                    what happens when they aren't new users anymore?

                    move on to more capable apps or be happy that they weren't confused 5 years ago when first opening the application?
                    (even though in all reality, they were confused when first opening)

                    there's definitely a trade-off which needs to happen in sketchup.. after all, it's "3D for everyone".. i get that.. but to say 'no new tools' is leaning a bit too far to the wrong side (imo)

                    dotdotdot

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                    • D Offline
                      driven
                      last edited by 6 Dec 2014, 19:27

                      @jeff hammond said:

                      ... but to say 'no new tools' is leaning a bit too far to the wrong side (imo)

                      I read it as nothaving 3 options for e.g. 'arc', but having 3 separate 'arc' tools...

                      but maybe I read it wrong...
                      john

                      learn from the mistakes of others, you may not live long enough to make them all yourself...

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                      • E Offline
                        eneroth3
                        last edited by 6 Dec 2014, 19:47

                        I think more options for existing tools are great but too many but high number of similar tools might be confusing. Also push-pull is the foundation of most Sketchup modeling so introducing users to that as early as possible might be better than having seperate box and cylinder tools.

                        My website: http://julia-christina-eneroth.se/

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                        • J Offline
                          jeff hammond
                          last edited by 6 Dec 2014, 19:57

                          @eneroth3 said:

                          . Also push-pull is the foundation of most Sketchup modeling so introducing users to that as early as possible might be better than having seperate box and cylinder tools.

                          oh.. were you responding to someone's wish in the thread stating 'put box/cylinder/etc tools in sketchup"?

                          if so, i agree with you.. leave those out πŸ˜„

                          dotdotdot

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                          • E Offline
                            eneroth3
                            last edited by 7 Dec 2014, 10:29

                            @jeff hammond said:

                            @eneroth3 said:

                            . Also push-pull is the foundation of most Sketchup modeling so introducing users to that as early as possible might be better than having seperate box and cylinder tools.

                            oh.. were you responding to someone's wish in the thread stating 'put box/cylinder/etc tools in sketchup"?

                            if so, i agree with you.. leave those out πŸ˜„

                            I was thinking more generally but those 2 are the best examples. I might have beena bit unclear yesterday because I was quite tired but what I meant is that the large and small toolset should be kept as simple as possible. New tools in their own toolbar such as the solid tools are great (more of that please!) but too many tool icons visible when starting the program for the first time makes it a lot harder to learn.

                            Speaking of cylinders and boxes specifically there is a plugin by the Sketchup team for this already.

                            My website: http://julia-christina-eneroth.se/

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                            • A Offline
                              Anton_S
                              last edited by 7 Dec 2014, 10:45

                              I wish for better graphic effects: shaders, sun, sky, stars, clouds, and better fog!

                              I bet SU will attract million users with natural visual effects.

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                              • J Offline
                                jeff hammond
                                last edited by 7 Dec 2014, 13:25

                                @eneroth3 said:

                                I was thinking more generally but those 2 are the best examples. I might have beena bit unclear yesterday because I was quite tired but what I meant is that the large and small toolset should be kept as simple as possible. New tools in their own toolbar such as the solid tools are great (more of that please!) but too many tool icons visible when starting the program for the first time makes it a lot harder to learn.

                                yeah, I see what you're saying. when I tried bonzai3D a few years ago, it had 3 different selection tools all under one selection icon.. thought that was pretty weird/confusing.


                                @Anton.. I think it's already attracted smthng like 40million people πŸ˜‰

                                dotdotdot

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                                • C Offline
                                  ccaponigro
                                  last edited by 7 Dec 2014, 16:18

                                  Schedules Schedules Schedules...with attribute extraction and automatic updates.

                                  cfcaia.com

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                                  • S Offline
                                    schnydix
                                    last edited by 7 Dec 2014, 19:41

                                    A Polygon descaler without destroying the texture.
                                    i importet some animals from 3ds for my zoo no way to navigate with the models.
                                    Other programms can handle millions of polygons and stay liquid includet Shadows and so.
                                    Dear Devalopers out there we have the jear 2014 speed up SU min 200 Times is realy possible
                                    with up to date hardware.
                                    esense3d

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                                    • J Offline
                                      james49
                                      last edited by 13 Dec 2014, 16:17

                                      Export ALL layers to dwg.
                                      Export hidden lines as vector lines.

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                                      • J Offline
                                        james49
                                        last edited by 13 Dec 2014, 16:38

                                        Export real circles to dwg.

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                                        • T Online
                                          TIG Moderator
                                          last edited by 13 Dec 2014, 20:33

                                          @james49 said:

                                          Export real circles to dwg.
                                          If you export a 3d DWG/DXF - then its Arcs and Circles ARE true CAD equivalents: also its Layers are respected.
                                          In an equivalent 2d export to DWG/DXF any Arcs and Circles are segmented - and also everything is moved onto Layer 0...
                                          It's a basic 'life-style choice' - either 2d-graphic or 3d-geometry...
                                          πŸ˜’

                                          TIG

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