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    Glass reflection

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    • L Offline
      larszzz
      last edited by

      Hi everyone. I have a question. I'm trying to get the reflection of a sky bitmap in my glass-windows. I have tried this to import a sky bitmap into my environment GI and BG and my glasses have a fresnel of 1,55. But nothing happens in my render 😞

      What am i doing wrong?

      Thanks,
      Lars

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      • TedVitale_CGT Offline
        TedVitale_CG
        last edited by

        Hi Lars,

        Try bumping the Fresnel reflections up to 3.0. Fresnel controls how reflective things are, so metallic items start at about 10-20 and range up to 60. If I'm making a mirror Ill go all the way to 80 with a diffuse color of dark grey or black.

        Hope that helps!

        Ted Vitale
        Owner | Creative Director
        http://www.voxl.vision

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        • eidam655E Offline
          eidam655
          last edited by

          Ted,

          are you sure that changing the Fresnel to ridiculous value is the real solution here?

          i'd be more concerned with the environment settings and their multipliers, and also the lighting used.

          larszzz, if you posted a screenshot (of the render and/or environment settings), that would be immensely helpful.

          I'm using SketchUp 2017, V-Ray 3.4

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          • andybotA Offline
            andybot
            last edited by

            I sometimes bump up my fresnel ior to get the proper looking amount of reflection in my glass, especially if nothing is behind it, usually 2.5. But it only works if the environment is correctly set up. It's hard to know without an image from the OP.

            BTW, for a mirror, it's much simpler to change from Fresnel reflection type to "none" - then you can adjust the reflection color from white to a light gray if you want the reflection to be less strong, but still look like a mirror.

            http://charlottesvillearchitecturalrendering.com/

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            • V Offline
              valerostudio
              last edited by

              3.0 seems like a lot. Maybe 1.8 when I am really faking it, but I would never (or need to) use 3 for Fresnel.

              Are you using thick glass with refraction? Front face check? The angle are you viewing the glass at will effect how the reflection looks - that's what Fresnel is.

              If you must fake a reflection, just take Fresnel map off the reflection slot and add a very dark gray, almost black color to your reflection slot. The closer to white - the more reflection.

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              • R Offline
                rspierenburg
                last edited by

                Is the OP talking about IOR or the actual reflection value?

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                • V Offline
                  valerostudio
                  last edited by

                  Guess we need to see a screenshot to really see whats going on.

                  Sounds like they just want to see more of the BG reflected in their glass. Most of us would achieve this by upping the IOR. My suggestion as a cheat is to not use Fresnel at all (I know, blasphemy).

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                  • L Offline
                    larszzz
                    last edited by

                    Hi guys,

                    Sorry for my late reply, but i was expecting a mail for replies.

                    So anyway, i posted a screenshot from my render and screenshots from my environment settings. I hope this will help πŸ˜„

                    Btw, my bitmap picture is a light blue sky with white clouds...

                    Thanks,
                    Lars


                    RENDER.jpg

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                    • L Offline
                      larszzz
                      last edited by

                      Forgot my settings screenshot πŸ˜‰


                      environment.jpg

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                      • R Offline
                        rspierenburg
                        last edited by

                        So from what I believe I see, its not the reflection that is the issue. It looks as if something is going on with your background. Could you post a copy of the background-hd-20.jpg? I'm just curious as to what is was supposed to look like.

                        Rob

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                        • andybotA Offline
                          andybot
                          last edited by

                          you need your mapping to be "UVWGenEnvironment" instead of Channel.

                          http://charlottesvillearchitecturalrendering.com/

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                          • V Offline
                            valerostudio
                            last edited by

                            If you upgrade to 2.0 you will have domelight and a bunch of bug fixes.

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                            • L Offline
                              larszzz
                              last edited by

                              Okay, i have changed my mapping (channel) into Environment. Now i can see my sky in the bakground, but it's way too dark. And my windows aren't really reflecting it 😞

                              I have to import the bitmap into GI and BG, right?

                              I post here my bitmap picture and my new render πŸ˜‰

                              Lars


                              RENDER2.jpg


                              The-best-top-desktop-blue-wallpapers-blue-wallpaper-blue-background-hd-20.jpg

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                              • V Offline
                                valerostudio
                                last edited by

                                1- Thats not a 360 sky - Google 360 sky image

                                or

                                2- Use any of the free HDRI skies on the web
                                http://www.cgarchitect.com/news/viewframe/free-360-sky-panoramas-from-viz-people

                                • if you use a JPEG, you have to switch the color space of the map to sRGB

                                Play with the intensity values. It might need to be .1, 1.0, or as high as 30 - depends on the file.

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                                • L Offline
                                  larszzz
                                  last edited by

                                  Thanks already for your help!
                                  I have tried to play with some values but my sky stays very dark. Where can i find the intensity value of my sky?

                                  I post here my new sky jpeg, my settings for GI color and BG color, and my render.

                                  Gr Lars

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                                  • L Offline
                                    larszzz
                                    last edited by

                                    My screenshots


                                    2.jpg

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                                    • N Offline
                                      numerobis
                                      last edited by

                                      you should better try with a HDRI instead of JPG...

                                      http://www.viz-people.com/portfolio/free-hdri-maps/

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                                      • L Offline
                                        larszzz
                                        last edited by

                                        I now used a HDRI, wich looks better, but it stays very dark. Do you guys use a rectangle light in the scene to get it more brighter? Or where can I change my light settings in the options editor? I'm used to change my light settings only in environment, right? But as long i use a bitmap instead of texsky (sunlight), it stays dark. Is there another option of changing the light AND using a bitmap?

                                        Thanks,
                                        Lars

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                                        • andybotA Offline
                                          andybot
                                          last edited by

                                          nah, you need to change your camera settings. The default is very dark for anything other than default sunlight. Change shutter speed to something like 100, and aperture to something like 6.0. Keep playing with the values until you get a brighter image.

                                          http://charlottesvillearchitecturalrendering.com/

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                                          • L Offline
                                            larszzz
                                            last edited by

                                            Aha nice, that was very helpfull:-) Thanks andybot!
                                            This forum is great!

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