Glass reflection
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@eidam655 said:
Ted,
are you sure that changing the Fresnel to ridiculous value is the real solution here?
i'd be more concerned with the environment settings and their multipliers, and also the lighting used.
larszzz, if you posted a screenshot (of the render and/or environment settings), that would be immensely helpful.
Not knowing anything about a users scene, yes, changing the Fresnel IOR is what I would change initially. 3 is a good number to start with for highly reflective glass material, not ridiculous at all. You work back from there to get less reflection as needed.
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