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    Glass reflection

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    • V Offline
      valerostudio
      last edited by

      Guess we need to see a screenshot to really see whats going on.

      Sounds like they just want to see more of the BG reflected in their glass. Most of us would achieve this by upping the IOR. My suggestion as a cheat is to not use Fresnel at all (I know, blasphemy).

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      • L Offline
        larszzz
        last edited by

        Hi guys,

        Sorry for my late reply, but i was expecting a mail for replies.

        So anyway, i posted a screenshot from my render and screenshots from my environment settings. I hope this will help πŸ˜„

        Btw, my bitmap picture is a light blue sky with white clouds...

        Thanks,
        Lars


        RENDER.jpg

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        • L Offline
          larszzz
          last edited by

          Forgot my settings screenshot πŸ˜‰


          environment.jpg

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          • R Offline
            rspierenburg
            last edited by

            So from what I believe I see, its not the reflection that is the issue. It looks as if something is going on with your background. Could you post a copy of the background-hd-20.jpg? I'm just curious as to what is was supposed to look like.

            Rob

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            • andybotA Offline
              andybot
              last edited by

              you need your mapping to be "UVWGenEnvironment" instead of Channel.

              http://charlottesvillearchitecturalrendering.com/

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              • V Offline
                valerostudio
                last edited by

                If you upgrade to 2.0 you will have domelight and a bunch of bug fixes.

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                • L Offline
                  larszzz
                  last edited by

                  Okay, i have changed my mapping (channel) into Environment. Now i can see my sky in the bakground, but it's way too dark. And my windows aren't really reflecting it 😞

                  I have to import the bitmap into GI and BG, right?

                  I post here my bitmap picture and my new render πŸ˜‰

                  Lars


                  RENDER2.jpg


                  The-best-top-desktop-blue-wallpapers-blue-wallpaper-blue-background-hd-20.jpg

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                  • V Offline
                    valerostudio
                    last edited by

                    1- Thats not a 360 sky - Google 360 sky image

                    or

                    2- Use any of the free HDRI skies on the web
                    http://www.cgarchitect.com/news/viewframe/free-360-sky-panoramas-from-viz-people

                    • if you use a JPEG, you have to switch the color space of the map to sRGB

                    Play with the intensity values. It might need to be .1, 1.0, or as high as 30 - depends on the file.

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                    • L Offline
                      larszzz
                      last edited by

                      Thanks already for your help!
                      I have tried to play with some values but my sky stays very dark. Where can i find the intensity value of my sky?

                      I post here my new sky jpeg, my settings for GI color and BG color, and my render.

                      Gr Lars

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                      • L Offline
                        larszzz
                        last edited by

                        My screenshots


                        2.jpg

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                        • N Offline
                          numerobis
                          last edited by

                          you should better try with a HDRI instead of JPG...

                          http://www.viz-people.com/portfolio/free-hdri-maps/

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                          • L Offline
                            larszzz
                            last edited by

                            I now used a HDRI, wich looks better, but it stays very dark. Do you guys use a rectangle light in the scene to get it more brighter? Or where can I change my light settings in the options editor? I'm used to change my light settings only in environment, right? But as long i use a bitmap instead of texsky (sunlight), it stays dark. Is there another option of changing the light AND using a bitmap?

                            Thanks,
                            Lars

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                            • andybotA Offline
                              andybot
                              last edited by

                              nah, you need to change your camera settings. The default is very dark for anything other than default sunlight. Change shutter speed to something like 100, and aperture to something like 6.0. Keep playing with the values until you get a brighter image.

                              http://charlottesvillearchitecturalrendering.com/

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                              • L Offline
                                larszzz
                                last edited by

                                Aha nice, that was very helpfull:-) Thanks andybot!
                                This forum is great!

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                                • TedVitale_CGT Offline
                                  TedVitale_CG
                                  last edited by

                                  @eidam655 said:

                                  Ted,

                                  are you sure that changing the Fresnel to ridiculous value is the real solution here?

                                  i'd be more concerned with the environment settings and their multipliers, and also the lighting used.

                                  larszzz, if you posted a screenshot (of the render and/or environment settings), that would be immensely helpful.

                                  Not knowing anything about a users scene, yes, changing the Fresnel IOR is what I would change initially. 3 is a good number to start with for highly reflective glass material, not ridiculous at all. You work back from there to get less reflection as needed.

                                  Ted Vitale
                                  Owner | Creative Director
                                  http://www.voxl.vision

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