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    Glass reflection

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    • V Offline
      valerostudio
      last edited by

      3.0 seems like a lot. Maybe 1.8 when I am really faking it, but I would never (or need to) use 3 for Fresnel.

      Are you using thick glass with refraction? Front face check? The angle are you viewing the glass at will effect how the reflection looks - that's what Fresnel is.

      If you must fake a reflection, just take Fresnel map off the reflection slot and add a very dark gray, almost black color to your reflection slot. The closer to white - the more reflection.

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      • R Offline
        rspierenburg
        last edited by

        Is the OP talking about IOR or the actual reflection value?

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        • V Offline
          valerostudio
          last edited by

          Guess we need to see a screenshot to really see whats going on.

          Sounds like they just want to see more of the BG reflected in their glass. Most of us would achieve this by upping the IOR. My suggestion as a cheat is to not use Fresnel at all (I know, blasphemy).

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          • L Offline
            larszzz
            last edited by

            Hi guys,

            Sorry for my late reply, but i was expecting a mail for replies.

            So anyway, i posted a screenshot from my render and screenshots from my environment settings. I hope this will help πŸ˜„

            Btw, my bitmap picture is a light blue sky with white clouds...

            Thanks,
            Lars


            RENDER.jpg

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            • L Offline
              larszzz
              last edited by

              Forgot my settings screenshot πŸ˜‰


              environment.jpg

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              • R Offline
                rspierenburg
                last edited by

                So from what I believe I see, its not the reflection that is the issue. It looks as if something is going on with your background. Could you post a copy of the background-hd-20.jpg? I'm just curious as to what is was supposed to look like.

                Rob

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                • andybotA Offline
                  andybot
                  last edited by

                  you need your mapping to be "UVWGenEnvironment" instead of Channel.

                  http://charlottesvillearchitecturalrendering.com/

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                  • V Offline
                    valerostudio
                    last edited by

                    If you upgrade to 2.0 you will have domelight and a bunch of bug fixes.

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                    • L Offline
                      larszzz
                      last edited by

                      Okay, i have changed my mapping (channel) into Environment. Now i can see my sky in the bakground, but it's way too dark. And my windows aren't really reflecting it 😞

                      I have to import the bitmap into GI and BG, right?

                      I post here my bitmap picture and my new render πŸ˜‰

                      Lars


                      RENDER2.jpg


                      The-best-top-desktop-blue-wallpapers-blue-wallpaper-blue-background-hd-20.jpg

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                      • V Offline
                        valerostudio
                        last edited by

                        1- Thats not a 360 sky - Google 360 sky image

                        or

                        2- Use any of the free HDRI skies on the web
                        http://www.cgarchitect.com/news/viewframe/free-360-sky-panoramas-from-viz-people

                        • if you use a JPEG, you have to switch the color space of the map to sRGB

                        Play with the intensity values. It might need to be .1, 1.0, or as high as 30 - depends on the file.

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                        • L Offline
                          larszzz
                          last edited by

                          Thanks already for your help!
                          I have tried to play with some values but my sky stays very dark. Where can i find the intensity value of my sky?

                          I post here my new sky jpeg, my settings for GI color and BG color, and my render.

                          Gr Lars

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                          • L Offline
                            larszzz
                            last edited by

                            My screenshots


                            2.jpg

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                            • N Offline
                              numerobis
                              last edited by

                              you should better try with a HDRI instead of JPG...

                              http://www.viz-people.com/portfolio/free-hdri-maps/

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                              • L Offline
                                larszzz
                                last edited by

                                I now used a HDRI, wich looks better, but it stays very dark. Do you guys use a rectangle light in the scene to get it more brighter? Or where can I change my light settings in the options editor? I'm used to change my light settings only in environment, right? But as long i use a bitmap instead of texsky (sunlight), it stays dark. Is there another option of changing the light AND using a bitmap?

                                Thanks,
                                Lars

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                                • andybotA Offline
                                  andybot
                                  last edited by

                                  nah, you need to change your camera settings. The default is very dark for anything other than default sunlight. Change shutter speed to something like 100, and aperture to something like 6.0. Keep playing with the values until you get a brighter image.

                                  http://charlottesvillearchitecturalrendering.com/

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                                  • L Offline
                                    larszzz
                                    last edited by

                                    Aha nice, that was very helpfull:-) Thanks andybot!
                                    This forum is great!

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                                    • TedVitale_CGT Offline
                                      TedVitale_CG
                                      last edited by

                                      @eidam655 said:

                                      Ted,

                                      are you sure that changing the Fresnel to ridiculous value is the real solution here?

                                      i'd be more concerned with the environment settings and their multipliers, and also the lighting used.

                                      larszzz, if you posted a screenshot (of the render and/or environment settings), that would be immensely helpful.

                                      Not knowing anything about a users scene, yes, changing the Fresnel IOR is what I would change initially. 3 is a good number to start with for highly reflective glass material, not ridiculous at all. You work back from there to get less reflection as needed.

                                      Ted Vitale
                                      Owner | Creative Director
                                      http://www.voxl.vision

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