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    Vray Leaf Material Haze

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    • S Offline
      shueda
      last edited by

      Hi everyone - this is my first post after many months of reading the excellent posts here!

      I'm posting because I cannot figure out what's going on with this one particular tree type! It seems that the edges are almost transparent.

      Here's the back story:

      Exported tree model as VRMesh in 3ds Max
      Imported VRMesh into Sketchup and re-mapped materials

      I have experimented with refraction and transparency/alpha to no avail.

      I'm using SketchUp 2013 Pro and Vray 2.0.

      See image of straight rendering. You can see the issue at the top where the white background is showing through the leaves. Looks like fog, but there is no fog (multiplier set to 0 in refraction layer for leaf material).

      Please help!!! πŸ˜„

      test-render.png

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      • S Offline
        shueda
        last edited by

        I was initially concerned that the issue had to do with materials not being mapped on both sides of surfaces, and it may be just that, but I have no idea how to map materials on specific sides of a VRMesh.

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        • V Offline
          valerostudio
          last edited by

          Doesn't this have something to do with sub pixel mapping? Thought I read that on Peter Guthries blog.

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          • R Offline
            rspierenburg
            last edited by

            I was thinking perhaps turbidity settings in Environment.

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            • TedVitale_CGT Offline
              TedVitale_CG
              last edited by

              I would suggest not using refraction at all but rather a V-Ray two sided material instead. Two sided materials allow for light transmission with out having to use opacity settings or refraction settings.

              Take a look at the leaf material I've attached here and test it out in a sample scene. I think using a material like this will give you the desired results.


              A Simple 2-Sided V-Ray Leaf Material

              Ted Vitale
              Owner | Creative Director
              http://www.voxl.vision

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              • S Offline
                shueda
                last edited by

                Thanks for the thoughts and suggestions for things to look into. I haven't gotten the issue resolved, yet. See this image for a close up of the phenomenon.


                European-Beech.jpg

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                • S Offline
                  shueda
                  last edited by

                  @tedvitale_cg said:

                  I would suggest not using refraction at all but rather a V-Ray two sided material instead. Two sided materials allow for light transmission with out having to use opacity settings or refraction settings.

                  Take a look at the leaf material I've attached here and test it out in a sample scene. I think using a material like this will give you the desired results.

                  Thanks Ted! I'll give it a shot and report back!

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                  • S Offline
                    shueda
                    last edited by

                    Here's the result using the Oak leaves shared by Ted. What the heck?


                    Tree-with-Oak-Leaves.jpg

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                    • TedVitale_CGT Offline
                      TedVitale_CG
                      last edited by

                      How are you applying the materials? Are you painting them with the paint bucket or are you applying the double sided material with V-Ray? It looks like you used the base material not the 2 Sided. Could you possibly share the model? I'd like to take a look and see whats happening. The last thing I can think of is you're not using the cutout of the leaf so you're getting artifacts rendered from the transparency of the .png file.

                      Ted Vitale
                      Owner | Creative Director
                      http://www.voxl.vision

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                      • S Offline
                        shueda
                        last edited by

                        Ted,

                        I've exported VRMesh from 3DS Max, loaded the VRMessh into SketchUp, and used the Vray material editor to re-map or, as with your Oak leaves, import the materials. In addition, I've erased all of the VRMesh geometry and replaced it with a 2D always-face-camera image of the model. The tree file is apparently too large to attach to this post (15MB). Thanks for your help!!!

                        See if this link works: https://drive.google.com/file/d/0B9WMaFDh7ps6Y2hPS2k2YVdHRDg/edit?usp=sharing

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                        • TedVitale_CGT Offline
                          TedVitale_CG
                          last edited by

                          @shueda said:

                          Ted,

                          I've exported VRMesh from 3DS Max, loaded the VRMessh into SketchUp, and used the Vray material editor to re-map or, as with your Oak leaves, import the materials. In addition, I've erased all of the VRMesh geometry and replaced it with a 2D always-face-camera image of the model. The tree file is apparently too large to attach to this post (15MB). Thanks for your help!!!

                          See if this link works: https://drive.google.com/file/d/0B9WMaFDh7ps6Y2hPS2k2YVdHRDg/edit?usp=sharing

                          As a side note, when ever you share files from Sketchup, save them first and then go to Plugins> V-Ray> Pack Scene. This will allocate all the associated files into one zip folder. As it stands, I cant test the file you sent. I don't have the material information, or the proxy. If you re-upload the file I can take a look at it again though.

                          Ted Vitale
                          Owner | Creative Director
                          http://www.voxl.vision

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                          • S Offline
                            shueda
                            last edited by

                            Ted,

                            Here's the packed scene - thanks for the tip!

                            Link Preview Image

                            favicon

                            (drive.google.com)

                            Greg

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                            • TedVitale_CGT Offline
                              TedVitale_CG
                              last edited by

                              So, after some review I finally found the problem! In your materials diffuse bitmap there is an option to "Enable double-sided mode" by default its enabled because you can apply materials to both sides of a face in Sketchup (I had mine set up like this as well, oops). Go ahead and disable it for all your leaf textures, bump maps, and transparency maps. This should help speed up your renderings as well. Let me know how it goes!

                              Updated Model:
                              https://drive.google.com/a/usa.chaosgroup.com/file/d/0B_z-28sFcwxOS1hvNjViSjBxXzA/edit?usp=sharing

                              Updated Model w/2Sided
                              https://drive.google.com/a/usa.chaosgroup.com/file/d/0B_z-28sFcwxON0hTV0N1QlgzQzQ/edit?usp=sharing

                              Ill have them up for a couple weeks and then take them down to save space in my Google drive, so download them as soon as you can.


                              Enable double-sided mode off

                              Ted Vitale
                              Owner | Creative Director
                              http://www.voxl.vision

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                              • S Offline
                                shueda
                                last edited by

                                OMG - you are a genius! Thank you!!!!!

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