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    [Plugin] FloorGenerator ( Updated 6-Apr-2017)

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    • Z 離線
      Zacchia
      最後由 編輯

      Thanks for answer!

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      • TIGT 離線
        TIG Moderator
        最後由 編輯

        Because this tool is 'work-in-progress', its author [Sam] has opted not to put it into the PluginStore just yet.
        When he has sorted out any 'beta' issues I'm sure it'll become available there as an RBZ in due course.

        At the moment it's available in the first post as an RB file, which needs downloading and manually placing into the default SketchUp Plugins folder.
        If you have the SketchUcation PluginStore toolset Plugin installed then it has is a submenu option to find and open the Plugins folder.
        If you are using < v2014 on PC you need to ensure that you have FULL security permissions to read/write to the Plugins folder - there is a Tutorial about fixing those, accessed from the menu above...

        TIG

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        • N 離線
          notareal
          最後由 編輯

          Nice work so far! I am sure that when released as "final" this will be a hit.

          Welcome to try Thea Render, Thea support | kerkythea.net -team member

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          • sdmitchS 離線
            sdmitch
            最後由 編輯

            Floor Generator has been moved to the Plugin Store.

            Nothing is worthless, it can always be used as a bad example.

            http://sdmitch.blogspot.com/

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            • guanjinG 離線
              guanjin
              最後由 編輯

              @sdmitch said:

              Floor Generator has been moved to the Plugin Store.

              pm.gif

              The plug-in is perfect, but unfortunately does not support Chinese language 😒

              I come from China, is to learn

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              • OxerO 離線
                Oxer
                最後由 編輯

                ~~There is a conflict with offset.rb required for Protude.rb, the next Patterns don't work:

                • Irregular Polygons
                • HopScotch3
                • I_Block
                  The rest of patterns work fine.~~

                Another question, is it possible give support to translate the plugin?

                EDIT: I found a version of offset.rb that it isn't conflict with Floor Generator.

                "The result is the end what is important is the process" by Oxer
                http://www.oxervision.blogspot.com/

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                • sdmitchS 離線
                  sdmitch
                  最後由 編輯

                  @oxer said:

                  ~~There is a conflict with offset.rb required for Protude.rb, the next Patterns don't work:

                  • Irregular Polygons
                  • HopScotch3
                  • I_Block
                    The rest of patterns work fine.~~

                  Another question, is it possible give support to translate the plugin?

                  EDIT: I found a version of offset.rb that it isn't conflict with Floor Generator.

                  I can't see how Floor Generator could ever have a conflict with offset.rb since I use a method of my own creation to do the offsets and every pattern uses the same offset method.

                  I have no ability or plans to do any translations of the plugin.

                  Nothing is worthless, it can always be used as a bad example.

                  http://sdmitch.blogspot.com/

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                  • OxerO 離線
                    Oxer
                    最後由 編輯

                    Thanks for the reply.

                    "The result is the end what is important is the process" by Oxer
                    http://www.oxervision.blogspot.com/

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                    • tt_suT 離線
                      tt_su
                      最後由 編輯

                      I think offset.rb modifies core classes which breaks plugins.

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                      • O 離線
                        Openspaces
                        最後由 編輯

                        Thank you so very much, very useful Plugin. 👍

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                        • sdmitchS 離線
                          sdmitch
                          最後由 編輯

                          @tt_su said:

                          I think offset.rb modifies core classes which breaks plugins.

                          Shortly after finding and using offset.rb, it was pointed out that that could be a potential problem so I did away with the class and just used it as a method. The first versions of Floor Generator used this offset method until I tried to add the Herringbone pattern. It failed apparently because the way the faces are arranged it cause multiple edges to be reversed in the face and it couldn't handle that. So I had to create my own version.

                          Nothing is worthless, it can always be used as a bad example.

                          http://sdmitch.blogspot.com/

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                          • A 離線
                            azumayugo
                            最後由 編輯

                            hi,

                            i've used your script for several times, it's nice and run well. But suddenly, the script didn't load. When I check ruby console, it show some error message like this :

                            @unknownuser said:

                            Error: #<NoMethodError: undefined method to_l' for nil:NilClass> C:/Users/Design/AppData/Roaming/SketchUp/SketchUp 2014/SketchUp/Plugins/SDM_FloorGenerator_WD.rb:89:in dialog'
                            C:/Users/Design/AppData/Roaming/SketchUp/SketchUp 2014/SketchUp/Plugins/SDM_FloorGenerator_WD.rb:63:in initialize' C:/Users/Design/AppData/Roaming/SketchUp/SketchUp 2014/SketchUp/Plugins/SDM_FloorGenerator_WD.rb:33:in new'
                            C:/Users/Design/AppData/Roaming/SketchUp/SketchUp 2014/SketchUp/Plugins/SDM_FloorGenerator_WD.rb:33:in block in <top (required)>' -e:1:in call'

                            What should I do to make the script run again?

                            Thank's before

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                            • sdmitchS 離線
                              sdmitch
                              最後由 編輯

                              @azumayugo said:

                              hi,

                              i've used your script for several times, it's nice and run well. But suddenly, the script didn't load. When I check ruby console, it show some error message like this :

                              @unknownuser said:

                              Error: #<NoMethodError: undefined method to_l' for nil:NilClass> C:/Users/Design/AppData/Roaming/SketchUp/SketchUp 2014/SketchUp/Plugins/SDM_FloorGenerator_WD.rb:89:in dialog'
                              C:/Users/Design/AppData/Roaming/SketchUp/SketchUp 2014/SketchUp/Plugins/SDM_FloorGenerator_WD.rb:63:in initialize' C:/Users/Design/AppData/Roaming/SketchUp/SketchUp 2014/SketchUp/Plugins/SDM_FloorGenerator_WD.rb:33:in new'
                              C:/Users/Design/AppData/Roaming/SketchUp/SketchUp 2014/SketchUp/Plugins/SDM_FloorGenerator_WD.rb:33:in block in <top (required)>' -e:1:in call'

                              What should I do to make the script run again?

                              Thank's before

                              It is probably a problem related to the saved defaults. If the plugin runs at all, choose the reset option at the bottom of the pattern list to reset the defaults.

                              If that isn't possible, paste the following into the Ruby Console and press Enter.

                              ["Brick","Tile","Wood","Tweed","Hbone","BsktWv","HpScth1","HpScth2",'HpScth3',"HpScth4","IrPoly","Hexgon","Octgon","Wedge","I_Block"].each{|o| Sketchup.write_default("FloorGenerator",o,nil)};
                              

                              Nothing is worthless, it can always be used as a bad example.

                              http://sdmitch.blogspot.com/

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                              • A 離線
                                azumayugo
                                最後由 編輯

                                @sdmitch said:

                                @azumayugo said:

                                hi,

                                i've used your script for several times, it's nice and run well. But suddenly, the script didn't load. When I check ruby console, it show some error message like this :

                                @unknownuser said:

                                Error: #<NoMethodError: undefined method to_l' for nil:NilClass> C:/Users/Design/AppData/Roaming/SketchUp/SketchUp 2014/SketchUp/Plugins/SDM_FloorGenerator_WD.rb:89:in dialog'
                                C:/Users/Design/AppData/Roaming/SketchUp/SketchUp 2014/SketchUp/Plugins/SDM_FloorGenerator_WD.rb:63:in initialize' C:/Users/Design/AppData/Roaming/SketchUp/SketchUp 2014/SketchUp/Plugins/SDM_FloorGenerator_WD.rb:33:in new'
                                C:/Users/Design/AppData/Roaming/SketchUp/SketchUp 2014/SketchUp/Plugins/SDM_FloorGenerator_WD.rb:33:in block in <top (required)>' -e:1:in call'

                                What should I do to make the script run again?

                                Thank's before

                                It is probably a problem related to the saved defaults. If the plugin runs at all, choose the reset option at the bottom of the pattern list to reset the defaults.

                                If that isn't possible, paste the following into the Ruby Console and press Enter.

                                ["Brick","Tile","Wood","Tweed","Hbone","BsktWv","HpScth1","HpScth2",'HpScth3',"HpScth4","IrPoly","Hexgon","Octgon","Wedge","I_Block"].each{|o| Sketchup.write_default("FloorGenerator",o,nil)};
                                

                                Thank's sdmitch. It work again 👍

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                                • U 離線
                                  unsuns
                                  最後由 編輯

                                  Hello Everyone !

                                  First of all, thank you for the great job you did to bring us that tool.

                                  However, I have an issue : I wanted to be able to run it through a toolbar button (which I successfully did, but when I close the FG window the button is still activated and if I try to run it again the FG window doesnt show up anymore (even if I use other tools after that).

                                  Could you please help me to fix it ? 😕


                                  My issue

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                                  • sdmitchS 離線
                                    sdmitch
                                    最後由 編輯

                                    @unsuns said:

                                    Hello Everyone !

                                    First of all, thank you for the great job you did to bring us that tool.

                                    However, I have an issue : I wanted to be able to run it through a toolbar button (which I successfully did, but when I close the FG window the button is still activated and if I try to run it again the FG window doesnt show up anymore (even if I use other tools after that).

                                    Could you please help me to fix it ? 😕

                                    Just don't "X" out of the WebDialog window, instead Right click in space or select any other tool. This will close the WebDialog window an unselect the Toolbar Icon.

                                    Nothing is worthless, it can always be used as a bad example.

                                    http://sdmitch.blogspot.com/

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                                    • jolranJ 離線
                                      jolran
                                      最後由 編輯

                                      @unknownuser said:

                                      Just don't "X" out of the WebDialog window, instead Right click in space or select any other tool. This will close the WebDialog window an unselect the Toolbar Icon.

                                      Sam. I think you could try trigger some actions during the closing of the dialog with "X", using @yourdialog.set_on_close { #set closing action here }. If you are not already using it, that is.
                                      As usual concerning webdialogs, I don't know how reliable that method is..

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                                      • U 離線
                                        unsuns
                                        最後由 編輯

                                        I tried what you said jolran but I couldn't figure it out. How should I do it ?
                                        Here is the code:

                                        ...
                                        

                                        [mod=:3izmkj1d]Please don't post entire blocks of code from other authors - it's bad manners...
                                        Extracts are fine...[/mod:3izmkj1d]

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                                        • sdmitchS 離線
                                          sdmitch
                                          最後由 編輯

                                          @jolran said:

                                          @unknownuser said:

                                          Just don't "X" out of the WebDialog window, instead Right click in space or select any other tool. This will close the WebDialog window an unselect the Toolbar Icon.

                                          Sam. I think you could try trigger some actions during the closing of the dialog with "X", using @yourdialog.set_on_close { #set closing action here }. If you are not already using it, that is.
                                          As usual concerning webdialogs, I don't know how reliable that method is..

                                          I wasn't. Another one of those things that is there but not a necessity so I just ignored it. Thanks for the suggestion.

                                          Nothing is worthless, it can always be used as a bad example.

                                          http://sdmitch.blogspot.com/

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                                          • jolranJ 離線
                                            jolran
                                            最後由 編輯

                                            @unknownuser said:

                                            I tried what you said jolran but I couldn't figure it out. How should I do it ?

                                            unsuns, I meant this to be tried by Sam at developer-level. I havent dug in his script, so this suggestion was a shot in the dark.

                                            @unknownuser said:

                                            I wasn't. Another one of those things that is there but not a necessity so I just ignored it. Thanks for the suggestion.

                                            Hope it helps.
                                            /Joel

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