[Plugin] FloorGenerator ( Updated 6-Apr-2017)
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@sdmitch said:
@jql said:
2 - And what if the new face would receive the same material it had before Floor generation, or one of the materials currently being applied (random from folder or current).
Also easily doable. Since all faces on the XY plane are created front down, I would assume the back_material is to be used.
It's true sketchup does that (why it does it, it's another story) but most users reverse that face to be facing the side they need.
I believe that would be the case if you'd apply a floor on top of a slab. Probably the slab would be something that came out of a push pull if it would be like that, this "thick" slab would have the front face on top and the material would be applied on the front face.
I also believe most users using these detailed floors created by Floor generator, are already advanced users and most of us are using it for render purposes. Those kind of users usually don't apply materials to backfaces because of all the troubles that can lead to (rendering, SU solids, etc...)
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@sdmitch said:
- A new option, 'Create Below Face', moves the created pattern down so that the top of the pattern is at the level of the original face picked. If you are curious as to why ask JQL.
Well I use Floor generator at the end of my projects, until then the face where it's being applied to is the face that represents the floor level. This option allows for maintaining that level. I hope this makes sense...
@sdmitch said:
I have posted the FINAL version of FloorGenerator. Sorry but no more changes and/or additions.
One more word just to thank you for this wonderful plugin... I understand it's popularity can cause you headaches, but it just seems FINAL is so definitive and it makes me feel a bit sad!
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from me too
however i have seen that you have remove the feature, that all Bricks etc in own groups.
i would wish me you could insert an option to choose the feature on or off. i mean bricks in own group or not. this would be wonderful.bricks (etc) in own groups is good for animation or sketchup physics.
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Everyone can heip me undertant about them.
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@deaneau said:
from me too
however i have seen that you have remove the feature, that all Bricks etc in own groups.
i would wish me you could insert an option to choose the feature on or off. i mean bricks in own group or not. this would be wonderful.bricks (etc) in own groups is good for animation or sketchup physics.
That was a special version that I created just for you. It was never posted or given to anyone else. I will PM you a 'group' version when I have it.
Anyone else want individual groups?
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@unknownuser said:
Anyone else want individual groups?
Why not, after I will forget!
Maybe that will funny with Explode view! -
@ sdmitch
@pilou you tell what i think
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Let's blow up some SP bricks!
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sdmitch,
Awesome and a big thank you for sharing.
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@sdmitch said:
Anyone else want individual groups?
It would be a great feature if one could chose to use components and it would create components from the different tile sizes and/or textures and use them to build the floor/wall.
I still want to be able to do it the way it is now too. -
Use SDmitch FloorGenerator
then FredoScale for have a lot of interesting perspective patches!CloseUp!
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I have posted the FINAL version of FloorGenerator. Sorry but no more changes and/or additions. Some of the major changes are
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The Current Material option now uses the Material on the front or back of the face picked. If the picked face doesn't have a material applied then the current material is used as before.
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The Rand_Tex Material option can specify a folder or the model as the source of the materials to be applied randomly. A Material Picker window will list the names of all the Materials available in the selected source. This a multiple selection window allowing you to 'Select' one, all or any combination using the Shift and Ctrl keys. A new 'Source' button, which appears when the Rand_Tex option is selected, allows you to change the source of the random materials at any time.
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The Irregular Polygon option now uses MattC's VoronoiXY and delauney3 plugins to create them. A density value ranging from 0.1 to 1.0 determines how many random points/sqft are generated and thus the relative size of the polygons created. Don't expect this to work on small or highly irregular shapes with holes.
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A new option, 'Create Behind Face', moves the created pattern so that the 'top' of the pattern is on the original face picked. Use this option if the picked face represents the finished floor or wall.
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A new option, 'Create Individual Groups' makes each Brick, Tile, etc. a group inside the Pattern group.
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@ pilou you are a creative funny guy
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When I have loaded the plugin, I do not seem to have the most up to date version which I downloaded from the site, It does not have the settings shown on your jpegs?
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@unknownuser said:
When I have loaded the plugin, I do not seem to have the most up to date version which I downloaded from the site, It does not have the settings shown on your jpegs?
The settings/options displayed depend on the Pattern choice. This plugin was last updated on 30-Jun-2015
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what.a.great.plugin!
thank you.I have a quick question for either the patient author or some of you other experts --
I want the grid origin to be at a specific point on the face (which is neither the center nor the corner).
I note in the ruby code, there is this line:
ctr=face.bounds.center;which looks like the line where it picks the center of the face as the origin...any ideas on how to set this instead, to the point where I clicked on the face?
would make this plugin purffect..
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@skavan said:
what.a.great.plugin!
thank you.I have a quick question for either the patient author or some of you other experts --
I want the grid origin to be at a specific point on the face (which is neither the center nor the corner).
I note in the ruby code, there is this line:
ctr=face.bounds.center;which looks like the line where it picks the center of the face as the origin...any ideas on how to set this instead, to the point where I clicked on the face?
would make this plugin purffect..
At the moment, the plugin has two options for the grid origin. Corner, which is the closest corner to the pick point identifying the face, and Center. The "center" point is used to define the initial location of the grid and the grid is then shifted if Corner is the selected origin.
It would seem to be relatively easy to add a third option of "Pick Pt.". I will take a look.
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Oh gosh - thank you so much that would be awesome!
If it helps, I have attached a simple SU (2013 for max compatibility) file that shows the concept.
The polygon on the left is a simple version of a target shape with the desired tile centerpoint shown as the intersection of two guidelines.
The shape on the right is my current workaround -- which is to force the shape to be equidistant around this target point, and then to go back and trim the excess. This is not too much of a pain on this simple example, but becomes very time consuming when one of the side corridor arms, bends at say 45 degrees! Hopefully it makes more sense to look at than to explain in text!Oh - as a tiny cosmetic point, if I choose a tight gap width of say 3/16" (vs. 1/4") it works fine, and is seemingly saved to defaults. When I next open the plugin, it shows as 1/4" not 3/16". I'm pretty sure its storing the right number, but the display is formatted to a single digit fraction. Would be great to expand the formatting to two digits.
Thanks again for a truely time saving plugin.
s.
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and one more teeny thing for utter coolness is to support an alternating material...for a checkerboard style.
I can think of two ways of (easily??) doing this:- If different materials are applied to front and back of face and Current Texture is chosen, alternate material, starting with front then back -OR-
- If a "special seed value" like -1 is chosen, alternate between the chosen materials in selection via the rand_tex option.
I hope you can tell that I just LOVE your plugin and am using it to figure out how to tile a 15,000 sq.ft house!
I promise to stop now!
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