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    [Plugin] MoveAlong - v1.2b - 07 Jul 14

    Scheduled Pinned Locked Moved Plugins
    71 Posts 26 Posters 63.5k Views 26 Watching
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    • X Offline
      xianglin
      last edited by

      Hello Fredo
      Thank you for your plugin.
      I'm your biggest fan.
      For you to see a video, you might have some new ideas.
      Http://video.sina.com.cn/v/b/92151582-1801050914.html

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      • R Offline
        rv1974
        last edited by

        Why? Why you are not the Project (TRMLR SU 😕) Manager? 👍
        P.S. Please check PM. In short the 'move along' won't work with relatively heavy geometry.
        Could it get fixed?
        Thank you.

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        • fredo6F Offline
          fredo6
          last edited by

          @rv1974 said:

          In short the 'move along' won't work with relatively heavy geometry.
          Could it get fixed?
          Thank you.

          I published a provisional fix for selection with big number of entities in MoveAlong 1.0d, published as part of FredoTools 1.8e.

          Fredo

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          • fredo6F Offline
            fredo6
            last edited by

            @xianglin said:

            Hello Fredo
            Thank you for your plugin.
            I'm your biggest fan.
            For you to see a video, you might have some new ideas.
            Http://video.sina.com.cn/v/b/92151582-1801050914.html

            Looks like a super-powerful road editor; very well done!

            Fredo

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            • KrisidiousK Offline
              Krisidious
              last edited by

              @xianglin said:

              Hello Fredo
              Thank you for your plugin.
              I'm your biggest fan.
              For you to see a video, you might have some new ideas.
              Http://video.sina.com.cn/v/b/92151582-1801050914.html

              Wow, that's very kool... I'd love to have that in Sketchup.

              By: Kristoff Rand
              Home DesignerUnique House Plans

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              • FrederikF Offline
                Frederik
                last edited by

                @xianglin said:

                For you to see a video, you might have some new ideas.
                Http://video.sina.com.cn/v/b/92151582-1801050914.html

                That video takes forever to load for me, although I have a very fast Internet connection... 😕

                Cheers
                Kim Frederik

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                • KrisidiousK Offline
                  Krisidious
                  last edited by

                  Fred, It's served from China (I think) and then it has to load 14 minutes of video. I think that's why it takes so long.

                  By: Kristoff Rand
                  Home DesignerUnique House Plans

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                  • R Offline
                    rv1974
                    last edited by

                    Fredo, many thanks for 1.8e update, it's great improvement!
                    Another nuance- those Acad-like grey phantom lines of the initial position, which give posibility to snap.
                    I noticed that not grouped\componented geometry unfortunately doesn't give this feature;
                    grey phantom lines represent the object's bounding boxes (pic.1). Couldn't they represent the true
                    wireframe
                    (pic.2)?
                    Thank you.


                    grey2.jpg


                    gr44.jpg

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                    • fredo6F Offline
                      fredo6
                      last edited by

                      This is possible, but it would defeat performance, which I think is essential for a Move operation (remember your other request on big building!)).

                      What I can do is to display in wire the element picked inside the groups and components, say face, edge, ...)

                      Fredo

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                      • R Offline
                        rv1974
                        last edited by

                        may be some sort of button or combo box in your ribbon toolbar that dis-\en-ables wireframe degradation?

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                        • fredo6F Offline
                          fredo6
                          last edited by

                          @cotty said:

                          Shortcut 'M' updated!

                          A little observation:
                          The shadow is not updated until leaving the tool... (not really a problem)
                          [screenr:3rgydhdx]cFxN[/screenr:3rgydhdx]

                          At least you can tell that you move faster than your shadow!

                          Fredo

                          PS: nothing I can do, I have no control over shadows and the Move api does not seem to take care of them interactively.

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                          • Rich O BrienR Online
                            Rich O Brien Moderator
                            last edited by

                            @Fredo

                            Wonderful tool.

                            Will we see it obey quad face convention in the future?

                            Enabling Thomthom's AutoSmooth while using MoveAlong has no effect.

                            Download the free D'oh Book for SketchUp 📖

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                            • fredo6F Offline
                              fredo6
                              last edited by

                              @rich o brien said:

                              Will we see it obey quad face convention in the future?

                              Enabling Thomthom's AutoSmooth while using MoveAlong has no effect.

                              Rich,

                              Good suggestion. It should go in the next release.

                              MoveAlong Autosmooth.gif

                              I use thomthom's conventions for quads

                              • smooth = soft = true
                                cast_shadows = false

                              Fredo

                              PS: Apparently the Move api ( #transform_entities) behaves differently from the move tool regarding the creation / modification of entities. So it is more tricky.

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                              • R Offline
                                rv1974
                                last edited by

                                Fredo,
                                is it possible to replicate the Acad's Tracking (with numeric distance input) as shown on vid.1? And I can't figure out how do standard Move with Shift pressed (vid.2.) Is it supported in MoveAlong?
                                Another little thing: this strip of beige with current snapping info.. could it stay permanently (no popping-up)?


                                acad.swf


                                acad2.swf

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                                • fredo6F Offline
                                  fredo6
                                  last edited by

                                  @rv1974 said:

                                  Fredo,
                                  is it possible to replicate the Acad's Tracking (with numeric distance input) as shown on vid.1? And I can't figure out how do standard Move with Shift pressed (vid.2.) Is it supported in MoveAlong?
                                  Another little thing: this strip of beige with current snapping info.. could it stay permanently (no popping-up)?

                                  I cannot read the swf files. Could you display them or use another format.

                                  Thanks

                                  Fredo

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                                  • TIGT Offline
                                    TIG Moderator
                                    last edited by

                                    To read a swf file just drag+drop it on your browser - it's a flash-movie and should then play...

                                    @rv1974
                                    You can constrain the native move/copy to align with the edge - hover over it and hold shift, then the movement is inference constrained along an extension of that edge, BUT any typed in the distance is taken from the picked point on the original object [along that vector].
                                    You can of course use a premade guide-line offset the desired distance and snap to that using the inferred vector...

                                    TIG

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                                    • R Offline
                                      rv1974
                                      last edited by

                                      http://screencast.com/t/7ii1K2G10nsi
                                      http://screencast.com/t/ZXLyKo6h
                                      Can you see them online?

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                                      • R Offline
                                        rv1974
                                        last edited by

                                        @TIG: Exactly, that's what I tried to illustrate with the 2nd vid. I just suggested to MoveAlong to support the Shift trick (with Acad's numeric input, if possible).

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                                        • fredo6F Offline
                                          fredo6
                                          last edited by

                                          @TIG, @rv1974

                                          That's just remote inferencing (passive and active). It was planned and I am actually coding it. So should go in next release whenever I have time.

                                          Fredo

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                                          • X Offline
                                            xianglin
                                            last edited by

                                            @fredo6 said:

                                            @TIG, @rv1974

                                            That's just remote inferencing (passive and active). It was planned and I am actually coding it. So should go in next release whenever I have time.

                                            Fredo

                                            Hello fredo.
                                            DO you see the powerful road editor?
                                            If there is a person who can do such the powerful road editor in SkethcUp.I think only you.

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