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    Model for Rendering Samples - Green Dragon

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    • SminkyS Offline
      Sminky
      last edited by

      I gave it a try with Brighter3D.
      The lighting is provided by a HDR image of uffizzi museum and you can see it reflected on the mirror ball.


      green dragon brighter 3d.jpg

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      • jeff hammondJ Offline
        jeff hammond
        last edited by

        @frederik said:

        Thea Render TR1
        Render time: 4 minutes
        Raw render...

        that metal looks awesome.
        i challenge you to try one with weathered(?) copper πŸ˜‰

        [you know.. for the green theme.. πŸ’š ]

        dotdotdot

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        • david57D Offline
          david57
          last edited by

          Mitsuba Renders.
          Fist one: 47 minutes.
          Second one: 4.5 minutes.
          Third one: 10 minutes.


          Untitled Dragon.jpg


          Lost the green color and lacking wings.


          Untitled Dragon 3.jpg

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          • david57D Offline
            david57
            last edited by

            Using Cu2O on this one.


            Untitled Cu2O Dragon.jpg

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            • cottyC Offline
              cotty
              last edited by

              A last green one from me, this time with the used simple light scene...
              (Indigo Renderer)


              dragon_cotty_b.jpg

              my SketchUp gallery

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              • FrederikF Offline
                Frederik
                last edited by

                @jeff hammond said:

                that metal looks awesome.

                You can get it here... πŸ˜‰

                @jeff hammond said:

                i challenge you to try one with weathered(?) copper πŸ˜‰

                [you know.. for the green theme.. πŸ’š ]

                πŸ˜„
                That dragon is not UV-mapped... It would definitely be a challenge just to do that... πŸ˜‰

                Cheers
                Kim Frederik

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                • jeff hammondJ Offline
                  jeff hammond
                  last edited by

                  @frederik said:

                  @jeff hammond said:

                  that metal looks awesome.

                  You can get it here... πŸ˜‰

                  i almost switched to thea a while back.. i tried it for a few days and i liked it.
                  it's just when i had to make some renders for a project, i ended up using indigo for it since it's more familiar and i like that one too.

                  idk, i guess if rendering was a more important aspect of my work -- or, if i were more passionate about rendering from a hobby pov, i'd be more inclined to switch over or experiment with thea more..
                  but for my requirements, i'm pretty happy with indigo so i'll probably just keep using it
                  (not to mention, i have a lifetime indigo license so.... πŸ˜‰ )

                  @unknownuser said:

                  That dragon is not UV-mapped... It would definitely be a challenge just to do that... πŸ˜‰

                  oh.. right-- that would present a challenge πŸ‘Š

                  i was thinking of the tin can rendering you did a few months ago which had some old looking metal on it and thought something similar would look nice on the dragon.. but yeah, the tin can was round and way easier to map.

                  dotdotdot

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                  • cottyC Offline
                    cotty
                    last edited by

                    @frederik said:

                    That dragon is not UV-mapped... It would definitely be a challenge just to do that... πŸ˜‰

                    For these, I did a quick one with SketchUV...

                    my SketchUp gallery

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                    • BoxB Offline
                      Box
                      last edited by

                      How about old gold.


                      DragonGold.jpg

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                      • massimoM Offline
                        massimo Moderator
                        last edited by

                        I'm experimenting in recreating still life set-ups taken from real life. Here is one, I've also attached a schematic setting of the scene for those who are interested.
                        Rendered in Thea.
                        dragon_finale_jpg.jpg
                        setup.jpg

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                        • Al HartA Offline
                          Al Hart
                          last edited by

                          @massimo said:

                          I'm experimenting in recreating still life set-ups taken from real life. Here is one, I've also attached a schematic setting of the scene for those who are interested.
                          Rendered in Thea.
                          [attachment=1:3p74nvwk]<!-- ia1 -->dragon_finale_jpg.jpg<!-- ia1 -->[/attachment:3p74nvwk]
                          [attachment=0:3p74nvwk]<!-- ia0 -->setup.jpg<!-- ia0 -->[/attachment:3p74nvwk]

                          Thanks for this masimo. Just before you posted it I was thinking about contacting a professional photographer I know to get some tips on studio photography in the real world. Many of the contributors to this thread, including myself, took an easy route, using easily accessible render features without spending a lot if time trying to achieve a more profound studio effect.

                          Woukd you mind if i included your schematic and rendering in another article I am writing about basic rendering concepts. I will be glad to credit you your contribution.

                          Did you actually use a model like the schematic, and if so, where dud the eye go?

                          Al Hart

                          http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                          IRender nXt from Render Plus

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                          • micioneM Offline
                            micione
                            last edited by

                            angry dragon...

                            (Renditioner v3)


                            Dragon.png

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                            • massimoM Offline
                              massimo Moderator
                              last edited by

                              @al hart said:

                              without spending a lot if time trying to achieve a more profound studio effect.

                              That's indeed time consuming, but you have a lot more control on the effects and, at the end, indeed a "more profound effect" as you said.

                              @al hart said:

                              Woukd you mind if i included your schematic and rendering in another article I am writing about basic rendering concepts. I will be glad to credit you your contribution.

                              No problem. Anyway I took the basic set-up from here. It's in italian, but you have a lot of images to look at.

                              @al hart said:

                              Did you actually use a model like the schematic

                              Yes, what I've posted is the Thea's workspace view from above.

                              @al hart said:

                              ...and if so, where dud the eye go?

                              Sorry, not sure to understand this. You mean where is placed the camera?

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                              • Mike AmosM Offline
                                Mike Amos
                                last edited by

                                Renditioner V3.

                                Advanced glass.

                                Background for small object.

                                studio neutral 2 lighting.

                                Quality medium.

                                Render time 9 minutes.

                                Photo chopped for light levels.


                                Green Dragon.

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                                • Rich O BrienR Offline
                                  Rich O Brien Moderator
                                  last edited by

                                  render-01.png

                                  render-02.png

                                  render-03.png

                                  Download the free D'oh Book for SketchUp πŸ“–

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                                  • K Offline
                                    kaas
                                    last edited by

                                    As far as I know Lightup can't do SSS so I used some liquid material settings instead because the glass didn't look nice. Rendering time 2 minutes 30 seconds. Maybe Adam himself has a trick for making it look more like glass?


                                    lightup_liquid_sml.jpg

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                                    • Rich O BrienR Offline
                                      Rich O Brien Moderator
                                      last edited by

                                      http://i.minus.com/ib1y5EsR6slOde.gif

                                      Download the free D'oh Book for SketchUp πŸ“–

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                                      • massimoM Offline
                                        massimo Moderator
                                        last edited by

                                        πŸ˜„
                                        now put some fire in its mouth please.

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                                        • andybotA Offline
                                          andybot
                                          last edited by

                                          Rich - is that Blender cycles?

                                          Ah, guessing from the animation, I presume it is Blender...

                                          http://charlottesvillearchitecturalrendering.com/

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                                          • Rich O BrienR Offline
                                            Rich O Brien Moderator
                                            last edited by

                                            @massimo

                                            don't waste my day further....

                                            but...yes.....i'm looking into it

                                            @andy

                                            Blender Render

                                            UV unwrapped (@Kim - I couldn't resist)

                                            AO baked

                                            Freestyle edges on for silhouette and border only

                                            Download the free D'oh Book for SketchUp πŸ“–

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