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    MSPhysics 1.0.3 (16 October 2017)

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    • A Offline
      Anton_S
      zuletzt editiert von

      Hi, Robin,

      The block doesn't sit still probably because you disabled the friction. Enabling the friction checkbox option for the block and for the floor contacting the block will fix the wandering off behavior.

      I will add an option to control accel and damp with the SI units in the upcoming release. At the moment, I figured that spring constant is roughly equals to (accel * 7 - damp), when spring joint stiffness is set to 1.0.

      Edit: Ensure that both anuglar and linear damping for all bodies are set to zero. This improves the closeness.

      Anton

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      • robintR Offline
        robint
        zuletzt editiert von

        Hi Anton

        I'm sure I tried every way with the friction coeffs, and it didnt seem to help much, unless Im doing something wrong. If you could get real SI units into the spring damper model this would be fantastic. Classic maths leaves everything in normalised units which is really hard for students to translate into the real world - thats what MS physics is about. I try to encourage my student to abandon th suck-it-and-see approach in favour of understanding what is really happening and calculating the effect. I know that math is a real turn off for most users, but I try

        cheers Robin

        As one door closes another one slams in your face

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        • robintR Offline
          robint
          zuletzt editiert von

          @anton_s said:

          Hi, Robin,

          The block doesn't sit still probably because you disabled the friction. Enabling the friction checkbox option for the block and for the floor contacting the block will fix the wandering off behavior.

          I will add an option to control accel and damp with the SI units in the upcoming release. At the moment, I figured that spring constant is roughly equals to (accel * 7 - damp), when spring joint stiffness is set to 1.0.

          Edit: Ensure that both anuglar and linear damping for all bodies are set to zero. This improves the closeness.

          Anton

          Yes indeed, improved action, I missed the friction box

          Herewith a revised model changing block mass from 0 - 0.5 kg gives a displacement of 0 - 1.0 so the spring rate is 2

          spring stiff 1 (what does this do?)
          Accel 1, damp 1.5 (gives critical damping approx)

          changing sample rate from 1/60 to 1/240 changes the whole model performance

          iterations 16 - improves stability

          the plane has a mass of 0.01kg, lowest i could get without instability

          So Ive actually got a spring damper that sort of behaves but it seems like the spring has inertial mass - an ideal spring should be zero mass and friction

          What do you think? Anything I can do to help (ruby dummy just now)

          Cheers

          Robin) 😛


          V 2

          As one door closes another one slams in your face

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          • A Offline
            Anton_S
            zuletzt editiert von

            Hi, Robin,

            I just revised the spring joint to base on Hooke's law. Just need to adress a few other things before its ready for the release.

            Regards,
            Anton

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            • robintR Offline
              robint
              zuletzt editiert von

              @anton_s said:

              Hi, Robin,

              I just revised the spring joint to base on Hooke's law. Just need to adress a few other things before its ready for the release.

              Regards,
              Anton

              Hi Anton

              It occured to me loking at the motor joint, that it would be neat to have control sliders on important coeffs, of spring rate, friction, and damping, help to speed up student experience

              BTW just seen some example in Sketchucation, blown away with the talent out there

              Hope my little exercises aren' t too dull

              Cheers

              Robin

              As one door closes another one slams in your face

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              • gillesG Offline
                gilles
                zuletzt editiert von

                jansen.gif

                What am I doing wrong?


                THEO-JANSEN2.skp

                " c'est curieux chez les marins ce besoin de faire des phrases "

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                • A Offline
                  Anton_S
                  zuletzt editiert von

                  Hi, gilles,

                  You just need to adjust motor joint properties. So, select the motor joint, open MSPhysics UI, and set Accel to 20, Damp to 10, and uncheck the Free Rotate checkbox option. This should make the motor more stronger.

                  Anton

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                  • gillesG Offline
                    gilles
                    zuletzt editiert von

                    Thanks Anton,

                    Very nice tool you made there.

                    theo.gif


                    THEO.skp

                    " c'est curieux chez les marins ce besoin de faire des phrases "

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                    • A Offline
                      Anton_S
                      zuletzt editiert von

                      Very clever, gilles!

                      I'm sure there is a way to improve performance and stiffness of that thing.

                      Anton

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                      • gillesG Offline
                        gilles
                        zuletzt editiert von

                        Théo Jansen.

                        http://www.strandbeest.com/index.php 👍

                        " c'est curieux chez les marins ce besoin de faire des phrases "

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                        • pilouP Offline
                          pilou
                          zuletzt editiert von

                          The peaceful robots! 😎

                          Frenchy Pilou
                          Is beautiful that please without concept!
                          My Little site :)

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                          • gillesG Offline
                            gilles
                            zuletzt editiert von

                            I had issues with MS UI: modifying values, sometimes works sometimes not. 😡

                            Then I notice this: typing a value +enter or tab does not work. 😮
                            Typing a value + click outside the input box works… 😮

                            Just for anybody else having the same troubles.

                            MS-UI.gif

                            Mac OSX 10.8.5, SU2015.

                            " c'est curieux chez les marins ce besoin de faire des phrases "

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                            • A Offline
                              Anton_S
                              zuletzt editiert von

                              Yeah, I'm working on that. Thanks for the report, gilles!

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                              • robintR Offline
                                robint
                                zuletzt editiert von

                                @gilles said:

                                I had issues with MS UI: modifying values, sometimes works sometimes not. 😡

                                Then I notice this: typing a value +enter or tab does not work. 😮
                                Typing a value + click outside the input box works… 😮

                                Just for anybody else having the same troubles.

                                [attachment=0:3sqfwcxi]<!-- ia0 -->MS-UI.gif<!-- ia0 -->[/attachment:3sqfwcxi]

                                Mac OSX 10.8.5, SU2015.

                                Hi gilles

                                I don't know if this is related but i noticed that when trying to alter friction, on cursor in window an X appears on the rhs and a new input will only be accepted after mouse over click X which blanks the window for a new entry

                                kinda convoluted

                                Robin

                                As one door closes another one slams in your face

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                                • A Offline
                                  Anton_S
                                  zuletzt editiert von

                                  Announcing 0.9.9!

                                  This version comes with mainly an improved dialog and joints.

                                  View changelog for details: http://www.rubydoc.info/github/AntonSynytsia/MSPhysics/file/CHANGELOG.md

                                  Anton

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                                  • S Offline
                                    SketchyPhysicsNutt
                                    zuletzt editiert von

                                    Thanks Anton for fixing the full-screen issue my animations are back to normal 😄
                                    MSPhysics 0.9.9
                                    tested on win 8.1 and sketchup 2015/2016 working fine.

                                    the new plane joint works great on single or two different planes 👍

                                    thx again and merry xmas

                                    Tez

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                                    • A Offline
                                      Anton_S
                                      zuletzt editiert von

                                      Hello, Tez,

                                      Good to hear that it's working now. And merry Christmas to you too!

                                      Best regards,
                                      Anton

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                                      • S Offline
                                        SketchyPhysicsNutt
                                        zuletzt editiert von

                                        Sorry Anton forgot to ask u in my last post about simple OnTouch sound scripts

                                        in Sketchyphysics i just tick the OnTouch panel and use
                                        playSound('Sound1')

                                        what's the MSphysics equivalent script for Ontouch sound .....i keep getting an error?
                                        its no bug ..just me don't understand MS scripts yet.

                                        Tez

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                                        • robintR Offline
                                          robint
                                          zuletzt editiert von

                                          Hi Anton, installed 0.9.9 and restarted SU
                                          but its screwed up my model?
                                          It falls downwards and I cant get the static floor to work as before, also the script stopped working
                                          Did I do a corrupt installation?

                                          Should I have deleted 0.9.8 first - you didnt say?
                                          I assumed it would overwrite and update itself
                                          Where to go? delete and start fresh installation or go back to 0.9.8?

                                          What to do? 😳

                                          Robin


                                          falling block7.skp

                                          As one door closes another one slams in your face

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                                          • A Offline
                                            Anton_S
                                            zuletzt editiert von

                                            Tez,

                                            In the Sound tab of the MSPhysics UI, whenever a sound is added, a piece of code for playing the sounds is displayed below. For your case, after you add the sound to the MSPhysics UI, the code for playing it would be:

                                            onTouch { |toucher, position, normal, force, speed|
                                              simulation.play_sound("Sound1")
                                            }
                                            

                                            You can also refer to this scripting documentation link for playing 3D sounds: http://www.rubydoc.info/github/AntonSynytsia/MSPhysics/master/file/Overview.md#Music___Sound

                                            Anton

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