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    MSPhysics 1.0.3 (16 October 2017)

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    • A Offline
      Anton_S
      last edited by

      Hi, gilles,

      To fix that, you have to select the joint, open MSPhysics UI, and check the "connected collide" option.

      Regards,
      Anton

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      • robintR Offline
        robint
        last edited by

        @anton_s said:

        Hi, Robin,

        I'm glad I could help.

        Best regards,
        Anton

        I made a simple mass/spring damper system as per model, but I get some odd results not like the damped sinusoid

        Am I on the right track or have I made some basic errors

        Also the block doesn't sit still on the plane but wanders off

        I am also having difficulty tying in the UI with real values of spring rate N/m and damping c*velocity Ns/m

        Any advice, most appreciated

        Cheers
        Robin

        BTW I looked at the Ruby docs but couldnt tie up real units to the constants


        classic spring damper

        As one door closes another one slams in your face

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        • gillesG Offline
          gilles
          last edited by

          @anton_s said:

          Hi, gilles,

          To fix that, you have to select the joint, open MSPhysics UI, and check the "connected collide" option.

          Regards,
          Anton

          Works fine ๐Ÿ‘

          A lot to dig in, I go back to the mine.

          " c'est curieux chez les marins ce besoin de faire des phrases "

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          • A Offline
            Anton_S
            last edited by

            Hi, Robin,

            The block doesn't sit still probably because you disabled the friction. Enabling the friction checkbox option for the block and for the floor contacting the block will fix the wandering off behavior.

            I will add an option to control accel and damp with the SI units in the upcoming release. At the moment, I figured that spring constant is roughly equals to (accel * 7 - damp), when spring joint stiffness is set to 1.0.

            Edit: Ensure that both anuglar and linear damping for all bodies are set to zero. This improves the closeness.

            Anton

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            • robintR Offline
              robint
              last edited by

              Hi Anton

              I'm sure I tried every way with the friction coeffs, and it didnt seem to help much, unless Im doing something wrong. If you could get real SI units into the spring damper model this would be fantastic. Classic maths leaves everything in normalised units which is really hard for students to translate into the real world - thats what MS physics is about. I try to encourage my student to abandon th suck-it-and-see approach in favour of understanding what is really happening and calculating the effect. I know that math is a real turn off for most users, but I try

              cheers Robin

              As one door closes another one slams in your face

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              • robintR Offline
                robint
                last edited by

                @anton_s said:

                Hi, Robin,

                The block doesn't sit still probably because you disabled the friction. Enabling the friction checkbox option for the block and for the floor contacting the block will fix the wandering off behavior.

                I will add an option to control accel and damp with the SI units in the upcoming release. At the moment, I figured that spring constant is roughly equals to (accel * 7 - damp), when spring joint stiffness is set to 1.0.

                Edit: Ensure that both anuglar and linear damping for all bodies are set to zero. This improves the closeness.

                Anton

                Yes indeed, improved action, I missed the friction box

                Herewith a revised model changing block mass from 0 - 0.5 kg gives a displacement of 0 - 1.0 so the spring rate is 2

                spring stiff 1 (what does this do?)
                Accel 1, damp 1.5 (gives critical damping approx)

                changing sample rate from 1/60 to 1/240 changes the whole model performance

                iterations 16 - improves stability

                the plane has a mass of 0.01kg, lowest i could get without instability

                So Ive actually got a spring damper that sort of behaves but it seems like the spring has inertial mass - an ideal spring should be zero mass and friction

                What do you think? Anything I can do to help (ruby dummy just now)

                Cheers

                Robin) ๐Ÿ˜›


                V 2

                As one door closes another one slams in your face

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                • A Offline
                  Anton_S
                  last edited by

                  Hi, Robin,

                  I just revised the spring joint to base on Hooke's law. Just need to adress a few other things before its ready for the release.

                  Regards,
                  Anton

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                  • robintR Offline
                    robint
                    last edited by

                    @anton_s said:

                    Hi, Robin,

                    I just revised the spring joint to base on Hooke's law. Just need to adress a few other things before its ready for the release.

                    Regards,
                    Anton

                    Hi Anton

                    It occured to me loking at the motor joint, that it would be neat to have control sliders on important coeffs, of spring rate, friction, and damping, help to speed up student experience

                    BTW just seen some example in Sketchucation, blown away with the talent out there

                    Hope my little exercises aren' t too dull

                    Cheers

                    Robin

                    As one door closes another one slams in your face

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                    • gillesG Offline
                      gilles
                      last edited by

                      jansen.gif

                      What am I doing wrong?


                      THEO-JANSEN2.skp

                      " c'est curieux chez les marins ce besoin de faire des phrases "

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                      • A Offline
                        Anton_S
                        last edited by

                        Hi, gilles,

                        You just need to adjust motor joint properties. So, select the motor joint, open MSPhysics UI, and set Accel to 20, Damp to 10, and uncheck the Free Rotate checkbox option. This should make the motor more stronger.

                        Anton

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                        • gillesG Offline
                          gilles
                          last edited by

                          Thanks Anton,

                          Very nice tool you made there.

                          theo.gif


                          THEO.skp

                          " c'est curieux chez les marins ce besoin de faire des phrases "

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                          • A Offline
                            Anton_S
                            last edited by

                            Very clever, gilles!

                            I'm sure there is a way to improve performance and stiffness of that thing.

                            Anton

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                            • gillesG Offline
                              gilles
                              last edited by

                              Thรฉo Jansen.

                              http://www.strandbeest.com/index.php ๐Ÿ‘

                              " c'est curieux chez les marins ce besoin de faire des phrases "

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                              • pilouP Offline
                                pilou
                                last edited by

                                The peaceful robots! ๐Ÿ˜Ž

                                Frenchy Pilou
                                Is beautiful that please without concept!
                                My Little site :)

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                                • gillesG Offline
                                  gilles
                                  last edited by

                                  I had issues with MS UI: modifying values, sometimes works sometimes not. ๐Ÿ˜ก

                                  Then I notice this: typing a value +enter or tab does not work. ๐Ÿ˜ฎ
                                  Typing a value + click outside the input box worksโ€ฆ ๐Ÿ˜ฎ

                                  Just for anybody else having the same troubles.

                                  MS-UI.gif

                                  Mac OSX 10.8.5, SU2015.

                                  " c'est curieux chez les marins ce besoin de faire des phrases "

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                                  • A Offline
                                    Anton_S
                                    last edited by

                                    Yeah, I'm working on that. Thanks for the report, gilles!

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                                    • robintR Offline
                                      robint
                                      last edited by

                                      @gilles said:

                                      I had issues with MS UI: modifying values, sometimes works sometimes not. ๐Ÿ˜ก

                                      Then I notice this: typing a value +enter or tab does not work. ๐Ÿ˜ฎ
                                      Typing a value + click outside the input box worksโ€ฆ ๐Ÿ˜ฎ

                                      Just for anybody else having the same troubles.

                                      [attachment=0:3sqfwcxi]<!-- ia0 -->MS-UI.gif<!-- ia0 -->[/attachment:3sqfwcxi]

                                      Mac OSX 10.8.5, SU2015.

                                      Hi gilles

                                      I don't know if this is related but i noticed that when trying to alter friction, on cursor in window an X appears on the rhs and a new input will only be accepted after mouse over click X which blanks the window for a new entry

                                      kinda convoluted

                                      Robin

                                      As one door closes another one slams in your face

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                                      • A Offline
                                        Anton_S
                                        last edited by

                                        Announcing 0.9.9!

                                        This version comes with mainly an improved dialog and joints.

                                        View changelog for details: http://www.rubydoc.info/github/AntonSynytsia/MSPhysics/file/CHANGELOG.md

                                        Anton

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                                        • S Offline
                                          SketchyPhysicsNutt
                                          last edited by

                                          Thanks Anton for fixing the full-screen issue my animations are back to normal ๐Ÿ˜„
                                          MSPhysics 0.9.9
                                          tested on win 8.1 and sketchup 2015/2016 working fine.

                                          the new plane joint works great on single or two different planes ๐Ÿ‘

                                          thx again and merry xmas

                                          Tez

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                                          • A Offline
                                            Anton_S
                                            last edited by

                                            Hello, Tez,

                                            Good to hear that it's working now. And merry Christmas to you too!

                                            Best regards,
                                            Anton

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