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    [PLUGIN]MITSUBA Render Exporter v1.5.0(20141109)

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    • D Offline
      driven
      last edited by

      hi,

      thanks for the video, adding the symlink to /usr/bin/mitsuba hasn't made a difference.

      materials is using 'mitsuba' for the previews...
      if I update after changes...
      the serialization just isn't occurring, the file remains empty, and I get the same error message...

      'Ruby Console' indicates all is well...

      'mitsuba log' seems ok

      2014-03-17 18;06;50 DEBUG main [Thread] Spawning thread "load"
      2014-03-17 18;06;50 INFO  load [sceneloader.cpp;101] Parsing scene description from "//Applications/su_render/Mitsuba_scene.xml" ..
      2014-03-17 18;06;50 INFO  load [scenehandler.cpp;675] In file "//Applications/su_render/Mitsuba_scene.xml" (near line 2); Parsing included file "Mitsuba_geometries.xml" ..
      2014-03-17 18;06;50 INFO  load [SerializedMesh] Loading shape 0 from "mitsuba_main.serialized" ..
      2014-03-17 18;06;50 DEBUG load [Thread] Thread "load" has finished
      

      but I get the error...

      john

      learn from the mistakes of others, you may not live long enough to make them all yourself...

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      • D Offline
        driven
        last edited by

        the log in app/contents reports my gl settup

        2014-03-17 17;42;21 INFO  main [mainwindow.cpp;80] Mitsuba version 0.5.0 (Mac OS, 64 bit), Copyright (c) 2014 Wenzel Jakob
        2014-03-17 17;42;21 INFO  main [mainwindow.cpp;83] Configured for RGB-based rendering
        2014-03-17 17;42;21 DEBUG main [NSGLSession] Initializing NSGL session
        2014-03-17 17;42;21 DEBUG main [NSGLRenderer] Using an existing NSGL context
        2014-03-17 17;42;21 DEBUG main [GLRenderer] OpenGL renderer ; ATI Radeon HD 2600 PRO OpenGL Engine
        2014-03-17 17;42;21 DEBUG main [GLRenderer] OpenGL vendor   ; ATI Technologies Inc.
        2014-03-17 17;42;21 DEBUG main [GLRenderer] OpenGL version  ; 2.1 ATI-8.24.11
        2014-03-17 17;42;21 DEBUG main [GLRenderer] Capabilities; Framebuffers objects are supported.
        2014-03-17 17;42;21 DEBUG main [GLRenderer] Capabilities; GLSL is supported.
        2014-03-17 17;42;21 DEBUG main [GLRenderer] Capabilities; Floating point textures are supported.
        2014-03-17 17;42;21 DEBUG main [GLRenderer] Capabilities; Floating point color buffers are supported.
        2014-03-17 17;42;21 DEBUG main [GLRenderer] Capabilities; Fast buffer blitting is supported.
        2014-03-17 17;42;21 INFO  main [GLRenderer] Capabilities; Multisample framebuffer objects are NOT supported!
        2014-03-17 17;42;21 DEBUG main [GLRenderer] Capabilities; Vertex buffer objects are supported.
        2014-03-17 17;42;21 DEBUG main [GLRenderer] Capabilities; Geometry shaders are supported.
        2014-03-17 17;42;21 DEBUG main [GLRenderer] Capabilities; Custom texture filtering is supported.
        2014-03-17 17;42;21 WARN  main [GLRenderer] Capabilities; Synchronization objects are NOT supported!
        2014-03-17 17;42;21 INFO  main [GLRenderer] Capabilities; Bindless rendering is NOT supported!
        

        I'm on OSX 10.9.2 as well... but on an older iMac

        john

        learn from the mistakes of others, you may not live long enough to make them all yourself...

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        • S Offline
          slbaumgartner
          last edited by

          I'm getting much the same error as John, though the message says "near line 25" instead of the line he reported. The /Applications/su_render/mitsuba_main.serialized file has size 0.

          What can we do to help debug this?

          MacBook Pro Retina, OS X 10.9.2

          Steve

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          • sadyoS Offline
            sadyo
            last edited by

            Mitsuba seem work fine on my Sketchup 2014-Windowc 8.1 64bit
            But,
            How to implementing the clipmap/2D object in Mitsuba ❓ ❓

            http://s1.postimg.org/jtfu9opfj/image.jpg

            it won't appear in Renderer

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            • D Offline
              driven
              last edited by

              Hi,

              think I found the problem, but not the solution...

              2014-03-18 11:44:26 INFO main [converter.cpp:127] Creating directory "textures" .. Caught a critical exception: boost::filesystem::create_directory: Permission denied: "textures"

              john

              learn from the mistakes of others, you may not live long enough to make them all yourself...

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              • T Offline
                tak2hata
                last edited by

                @driven said:

                Hi,

                think I found the problem, but not the solution...

                2014-03-18 11:44:26 INFO main [converter.cpp:127] Creating directory "textures" .. Caught a critical exception: boost::filesystem::create_directory: Permission denied: "textures"

                john

                Hi,john.
                Ummm...

                I guess the problem is delay of writing file.

                Please search "mitsuba_main.dae" in "/applications/su_render" folder.
                Tell me that file size.
                And Start Mitsuba and import "mitsuba_main.dae" file.

                Is there anything displayed on mitsuba window.

                Now "mitsuba_main.serialized" is created in that folder.and it is not zero byte.

                Seriarized file is binary mesh file of mitsuba render.

                Please send me your "mtsuba_main.dae" If "mitsuba_main.serialized" is zero byte.

                I will analyze it.

                Thanks.


                by TAK2HATA

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                • S Offline
                  slbaumgartner
                  last edited by

                  When I import that file, I get the attached popup dialog and the log contains the attached messages. The serialized file is then not empty and mitsuba generates a rendered scene! So the problem definitely involves getting from the dae to the serialized file. However, the rendering contains only one instance each of Components that have multiple instances in the SketchUp file. The handling of my original textured material also is weird (looks like a grainy mass of dots instead of the original wood image).

                  Screen Shot 2014-03-18 at 8.56.05 AM.png

                  Steve


                  mitsuba log.txt

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                  • D Offline
                    driven
                    last edited by

                    hi

                    dae is 54kb, fails to make texture folder...
                    mitsuba_main.serialized is empty...

                    if I import the dae into mitsuba, texture folder gets made on import, but is empty...
                    mitsuba_main.serialized is 12kb
                    plugins dae imported into mitsuba
                    john

                    learn from the mistakes of others, you may not live long enough to make them all yourself...

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                    • S Offline
                      slbaumgartner
                      last edited by

                      Here are the folders and contents after importing the dae. As John reported, the textures folder exists but is empty, as is the output folder.

                      steves-macbook:su_render steve$ ls -lR ./*
                      -rw-r--r-- 1 steve admin 6673 Mar 17 21:23 ./Mitsuba_geometries.xml
                      -rw-r--r-- 1 steve admin 1365 Mar 17 21:23 ./Mitsuba_scene.xml
                      -rw-r--r-- 1 steve admin 5867 Mar 17 21:23 ./mitsuba_geom.txt
                      -rw-r--r-- 1 steve admin 30488 Mar 17 21:23 ./mitsuba_main.dae
                      -rw-r--r-- 1 steve admin 903109 Mar 18 09:04 ./mitsuba_main.exr
                      -rw-r--r-- 1 steve admin 3582 Mar 18 08:55 ./mitsuba_main.serialized
                      -rw-r--r-- 1 steve admin 1620 Mar 18 08:55 ./mitsuba_main.xml

                      ./output:

                      ./preview_cash:
                      total 80
                      -rw-r--r-- 1 steve admin 39202 Mar 17 17:31 su2objmtl_default_material.png

                      ./textures:

                      ./tx_default:
                      total 8
                      -rw-r--r-- 1 steve admin 3645 Mar 17 21:23 dark_mahogany.jpg

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                      • D Offline
                        driven
                        last edited by

                        the other thing I tried was exporting a dae directly from SU...

                        filesize 202 KB
                        texture folder empty
                        serialised 11 KB

                        Sophie is facedown on the ground [I don't think she's partially happy about it...]


                        she ain't happy...

                        learn from the mistakes of others, you may not live long enough to make them all yourself...

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                        • D Offline
                          driven
                          last edited by

                          here are all the files for both...

                          this is after the Misuba.app import so it has a textures folder...
                          still empty after untitled was run...
                          su_render.zip

                          learn from the mistakes of others, you may not live long enough to make them all yourself...

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                          • T Offline
                            tak2hata
                            last edited by

                            Hi
                            Here is the Flow of exporting to mitsuba in my plugin.

                            1.Create collada mesh without materials and transformation.(for instancing)
                            2.Convert the collada mesh to serialized mesh by mtsimport tool.
                            3.Export scene information iclude materials and instancing and transformation for serialized mesh.

                            Please open "mitsuba_scene.xml" in mitsuba render ,if there is correct serialized mesh "mitsuba_main.serialized" created from "mitsuba_main.dae".

                            That will be shown all correctly.

                            Mtsimport work fine?
                            Collada file created fine?
                            Seriarize file is not zero byte?


                            by TAK2HATA

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                            • D Offline
                              driven
                              last edited by

                              I can trap the create_directory error by appending at line 269 in mitsuba_main.rb
                              the serialisation never occurs from the plugin...

                              system(commandline, ;out => ['/tmp/log.txt', 'a'], ;err => ['/tmp/log.txt', 'a'])
                              

                              learn from the mistakes of others, you may not live long enough to make them all yourself...

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                              • T Offline
                                tak2hata
                                last edited by

                                @driven said:

                                I can trap the create_directory error by appending at line 269 in mitsuba_main.rb
                                the serialisation never occurs from the plugin...

                                system(commandline, ;out => ['/tmp/log.txt', 'a'], ;err => ['/tmp/log.txt', 'a'])
                                

                                In my mac that occurs.
                                Here is log.txt.

                                2014-03-18 23;21;32.391 mtsimport[308;507] ApplePersistenceIgnoreState; Existing state will not be touched. New state will be written to /var/folders/v2/nc5st2054wvghywgtfrszpf00000gn/T/org.mitsuba.Mitsuba.savedState
                                2014-03-18 23;21;32 INFO  main [converter.cpp;137] Beginning conversion ..
                                2014-03-18 23;21;32 INFO  main [collada.cpp;1596] Loading "mitsuba_main.dae" ..
                                2014-03-18 23;21;32 INFO  main [collada.cpp;1642] Importing materials ..
                                2014-03-18 23;21;32 INFO  main [collada.cpp;1669] Importing scene ..
                                2014-03-18 23;21;32 WARN  main [collada.cpp;1288] instance_geometry does not contain a <bind_material> element!
                                2014-03-18 23;21;32 WARN  main [collada.cpp;615] Referenced material could not be found, substituting a diffuse BRDF.
                                2014-03-18 23;21;32 WARN  main [collada.cpp;1288] instance_geometry does not contain a <bind_material> element!
                                2014-03-18 23;21;32 WARN  main [collada.cpp;615] Referenced material could not be found, substituting a diffuse BRDF.
                                2014-03-18 23;21;32 WARN  main [collada.cpp;1288] instance_geometry does not contain a <bind_material> element!
                                2014-03-18 23;21;32 WARN  main [collada.cpp;615] Referenced material could not be found, substituting a diffuse BRDF.
                                2014-03-18 23;21;32 WARN  main [collada.cpp;1288] instance_geometry does not contain a <bind_material> element!
                                2014-03-18 23;21;32 WARN  main [collada.cpp;615] Referenced material could not be found, substituting a diffuse BRDF.
                                2014-03-18 23;21;32 WARN  main [collada.cpp;1288] instance_geometry does not contain a <bind_material> element!
                                2014-03-18 23;21;32 WARN  main [collada.cpp;615] Referenced material could not be found, substituting a diffuse BRDF.
                                2014-03-18 23;21;32 WARN  main [collada.cpp;1288] instance_geometry does not contain a <bind_material> element!
                                2014-03-18 23;21;32 WARN  main [collada.cpp;615] Referenced material could not be found, substituting a diffuse BRDF.
                                2014-03-18 23;21;32 WARN  main [collada.cpp;1288] instance_geometry does not contain a <bind_material> element!
                                2014-03-18 23;21;32 WARN  main [collada.cpp;615] Referenced material could not be found, substituting a diffuse BRDF.
                                2014-03-18 23;21;32 INFO  main [collada.cpp;1680] Done, took 0.0s
                                2014-03-18 23;21;32 INFO  main [mtsimport.cpp;156] Encountered 14 warnings -- please check the messages above for details.
                                Finished conversion (took 60 ms)
                                
                                

                                In Sketchup Ruby Console
                                system(%Q{'/Applications/Mitsuba.app/Contents/MacOS/mtsimport' '/Applications/su_render/mitsuba_main.dae' '/Applications/su_render/mitsuba_main.xml'})
                                this return False?


                                by TAK2HATA

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                                • D Offline
                                  driven
                                  last edited by

                                  Here is my log.txt. after 2 attempts

                                  2014-03-18 13;58;36 INFO  main [converter.cpp;127] Creating directory "textures" ..
                                  Caught a critical exception; boost;;filesystem;;create_directory; Permission denied; "textures"
                                  2014-03-18 14;22;09 INFO  main [converter.cpp;127] Creating directory "textures" ..
                                  Caught a critical exception; boost;;filesystem;;create_directory; Permission denied; "textures"
                                  
                                  

                                  @tak2hata said:

                                  In Sketchup Ruby Console
                                  system(%Q{'/Applications/Mitsuba.app/Contents/MacOS/mtsimport' '/Applications/su_render/mitsuba_main.dae' '/Applications/su_render/mitsuba_main.xml'})
                                  this return False?
                                  YES it returns false

                                  and if you use this version, you get the same error as the log file in Ruby Console...

                                  %x(/Applications/Mitsuba.app/Contents/MacOS/mtsimport /Applications/su_render/mitsuba_main.dae /Applications/su_render/mitsuba_main.xml 2>&1)
                                  

                                  2014-03-18 14:42:03 INFO main [converter.cpp:127] Creating directory "textures" .. Caught a critical exception: boost::filesystem::create_directory: Permission denied: "textures"

                                  learn from the mistakes of others, you may not live long enough to make them all yourself...

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                                  • T Offline
                                    tak2hata
                                    last edited by

                                    @driven said:

                                    and if you use this version, you get the same error as the log file in Ruby Console...

                                    %x(/Applications/Mitsuba.app/Contents/MacOS/mtsimport /Applications/su_render/mitsuba_main.dae /Applications/su_render/mitsuba_main.xml 2>&1)
                                    

                                    2014-03-18 14:42:03 INFO main [converter.cpp:127] Creating directory "textures" .. Caught a critical exception: boost::filesystem::create_directory: Permission denied: "textures"

                                    I get this return.

                                    > %x(/Applications/Mitsuba.app/Contents/MacOS/mtsimport /Applications/su_render/mitsuba_main.dae /Applications/su_render/mitsuba_main.xml 2>&1)
                                    2014-03-18 23;58;34.268 mtsimport[472;507] ApplePersistenceIgnoreState; Existing state will not be touched. New state will be written to /var/folders/v2/nc5st2054wvghywgtfrszpf00000gn/T/org.mitsuba.Mitsuba.savedState
                                    2014-03-18 23;58;34 INFO  main [converter.cpp;137] Beginning conversion ..
                                    2014-03-18 23;58;34 INFO  main [collada.cpp;1596] Loading "mitsuba_main.dae" ..
                                    2014-03-18 23;58;34 INFO  main [collada.cpp;1642] Importing materials ..
                                    2014-03-18 23;58;34 INFO  main [collada.cpp;1669] Importing scene ..
                                    2014-03-18 23;58;34 WARN  main [collada.cpp;1288] instance_geometry does not contain a <bind_material> element!
                                    2014-03-18 23;58;34 WARN  main [collada.cpp;615] Referenced material could not be found, substituting a diffuse BRDF.
                                    2014-03-18 23;58;34 WARN  main [collada.cpp;1288] instance_geometry does not contain a <bind_material> element!
                                    2014-03-18 23;58;34 WARN  main [collada.cpp;615] Referenced material could not be found, substituting a diffuse BRDF.
                                    2014-03-18 23;58;34 WARN  main [collada.cpp;1288] instance_geometry does not contain a <bind_material> element!
                                    2014-03-18 23;58;34 WARN  main [collada.cpp;615] Referenced material could not be found, substituting a diffuse BRDF.
                                    2014-03-18 23;58;34 WARN  main [collada.cpp;1288] instance_geometry does not contain a <bind_material> element!
                                    2014-03-18 23;58;34 WARN  main [collada.cpp;615] Referenced material could not be found, substituting a diffuse BRDF.
                                    2014-03-18 23;58;34 WARN  main [collada.cpp;1288] instance_geometry does not contain a <bind_material> element!
                                    2014-03-18 23;58;34 WARN  main [collada.cpp;615] Referenced material could not be found, substituting a diffuse BRDF.
                                    2014-03-18 23;58;34 WARN  main [collada.cpp;1288] instance_geometry does not contain a <bind_material> element!
                                    2014-03-18 23;58;34 WARN  main [collada.cpp;615] Referenced material could not be found, substituting a diffuse BRDF.
                                    2014-03-18 23;58;34 WARN  main [collada.cpp;1288] instance_geometry does not contain a <bind_material> element!
                                    2014-03-18 23;58;34 WARN  main [collada.cpp;615] Referenced material could not be found, substituting a diffuse BRDF.
                                    2014-03-18 23;58;34 WARN  main [collada.cpp;1288] instance_geometry does not contain a <bind_material> element!
                                    2014-03-18 23;58;34 WARN  main [collada.cpp;615] Referenced material could not be found, substituting a diffuse BRDF.
                                    2014-03-18 23;58;34 INFO  main [collada.cpp;1680] Done, took 0.0s
                                    2014-03-18 23;58;34 INFO  main [mtsimport.cpp;156] Encountered 16 warnings -- please check the messages above for details.
                                    Finished conversion (took 42 ms)
                                    

                                    Is this problem security permission?


                                    by TAK2HATA

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                                    • D Offline
                                      driven
                                      last edited by

                                      the problem seems to be the path from boost to the file not having the correct permissions, if that makes sense...

                                      As the folder is in the HD/Applications/ I have tried it at /tmp/, ~/Desktop, ~/Documents and in Plugins, all fail...

                                      my copy of boost lives in /usr/local/bin/include, but it's a symlink to homebrew/cellar so that my be the issue...

                                      not following symlink from ruby, I'll check it again from terminal...

                                      learn from the mistakes of others, you may not live long enough to make them all yourself...

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                                      • D Offline
                                        driven
                                        last edited by

                                        that returns

                                        dyld; Symbol not found; __cg_jpeg_resync_to_restart
                                          Referenced from; /System/Library/Frameworks/ImageIO.framework/Versions/A/ImageIO
                                          Expected in; /usr/local/lib/libJPEG.dylib
                                         in /System/Library/Frameworks/ImageIO.framework/Versions/A/ImageIO
                                        Trace/BPT trap; 5
                                        

                                        learn from the mistakes of others, you may not live long enough to make them all yourself...

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                                        • T Offline
                                          tak2hata
                                          last edited by

                                          @driven said:

                                          that returns

                                          dyld; Symbol not found; __cg_jpeg_resync_to_restart
                                          >   Referenced from; /System/Library/Frameworks/ImageIO.framework/Versions/A/ImageIO
                                          >   Expected in; /usr/local/lib/libJPEG.dylib
                                          >  in /System/Library/Frameworks/ImageIO.framework/Versions/A/ImageIO
                                          > Trace/BPT trap; 5
                                          

                                          Avoiding this problem,

                                          I will write the code for serialized mesh exporter in ruby.

                                          Thanks.


                                          by TAK2HATA

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                                          • D Offline
                                            driven
                                            last edited by

                                            Good idea, it's probably the best long term solution...

                                            you can PM me if you want anything tested...

                                            john

                                            learn from the mistakes of others, you may not live long enough to make them all yourself...

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