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    [Plugin][$] JointPushPull Interactive - v4.9a - 02 Apr 25

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    • fredo6F Offline
      fredo6
      last edited by

      @rv1974 said:

      Fredo, would it be possible to add 'afterward selection department' to JPP?
      Say 3 check boxes that rule which category will stay selected: initial faces, offset faces, or connecting faces.

      I am not sure I understand. The selection scope option is kept across JPP sessions and even Sketchup sessions.

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      • R Offline
        rv1974
        last edited by

        Say you have state 0, then run JPP and immediately after execution (on exit) you'd have (wishful thinking) 3 states.
        The goal is ability to group selection and assign diffrent material or make some geniuos manipulations (independently).


        Capture.JPG

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        • fredo6F Offline
          fredo6
          last edited by

          OK. I get what you want to get.
          Doable indeed, but this is another option in a GUI which some consider already 'bloated'!!

          Currently, JPP keeps the selection on the faces which have been selected.

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          • R Offline
            rv1974
            last edited by

            @fredo6 said:

            ...Currently, JPP keeps the selection on the faces which have been selected.

            OK. Could you please change this setting it to the offsetones? It would solve all my request without UI bloating. You see, I can Cnrl+C initial faces before JPP execution, and then just paste original faces after JPP is done. This simple hack restores original selection.

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            • fredo6F Offline
              fredo6
              last edited by

              @rv1974 said:

              OK. Could you please change this setting it to the offsetones? It would solve all my request without UI bloating. You see, I can Cnrl+C initial faces before JPP execution, and then just paste original faces after JPP is done. This simple hack restores original selection.

              The native SketchUp Push Pull does the following

              • if and only if a face is pre-selected before launching the PP tool...
              • ...its offset fasce is hard-selected when you finished the push pull.
                This means that if you wish to push-pull another face right after within the same Push-Pull session, you have to press Escape to deselect.

              Is this behavior you want to reproduce with JPP?

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              • R Offline
                rv1974
                last edited by

                This is the way I imagine:

                1. Preselect
                2. Run JPP
                3. Hit Enter to exit
                4. Offset faces stay selected

                It's very similar to the principle described in Pilou gifs here:
                http://sketchucation.com/forums/viewtopic.php?f=323&t=1523&start=30
                but in our case we deal with faces, not lines
                P.S. By 'offset faces' I mean case #1 (see my picture above ^^^)

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                • fredo6F Offline
                  fredo6
                  last edited by

                  @rv1974

                  Can you have a look at JPP v4.4c.

                  It selects the offset faces of preselected faces (if any) at exit. This assumes indeed that you perform only one Push Pull operation and then exit.

                  Fredo

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                  • R Offline
                    rv1974
                    last edited by

                    Tested right now. Works perfectly, many many thanks! I'll post tomorrow some micro explanation how distribute materials in conjunction with JPP.

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                    • fredo6F Offline
                      fredo6
                      last edited by

                      @rv1974 said:

                      Tested right now. Works perfectly, many many thanks!

                      Or take v4.4d...

                      I made it work even if you perform several push pull operations within the same JPP session.

                      JPP - Preserve preselection.gif

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                      • fredo6F Offline
                        fredo6
                        last edited by

                        NEW RELEASE: JointPushPull Interactive v4.4d - 20 Feb 19

                        JointPushPull Interactive 4.4d select the offset faces of pre-selected faces at exit. See post just above.

                        JointPushPull 4.4b requires LibFredo6 8.7m or above


                        See plugin home page of JointPushPull for Download of JointPushPull.

                        Main Post of the JointPushPull thread on this forum

                        Fredo

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                        • R Offline
                          rv1974
                          last edited by

                          Fredo, when FollowPushPull is used on chamfer face, is there way to get somehow an exact 'chamfer 0' state?

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                          • S Offline
                            SpookyChick1013
                            last edited by

                            Massively useful plugins as always Fredo. Had the following error found when attempting round pushpull. Here's the log dump.

                            Thanks in advance!

                            Date: 19-Mar-19 09:41:55
                            An error occurred in Round Push Pull
                            Error in generation of the geometry

                            undefined method `collect' for nil:NilClass

                            jointpushpull4geometry.rbe: 1450 -- geometry_rounding_mesh
                            jointpushpull4geometry.rbe: 1283 -- block in geometry_create_roundings
                            jointpushpull4geometry.rbe: 1282 -- each
                            jointpushpull4geometry.rbe: 1282 -- geometry_create_roundings
                            jointpushpull4geometry.rbe: 267 -- geometry_robot_prepare_mesh
                            jointpushpull4geometry.rbe: 211 -- robot_call_action
                            jointpushpull4geometry.rbe: 182 -- geometry_robot_exec
                            jointpushpull4geometry.rbe: 165 -- geometry_robot
                            jointpushpull4geometry.rbe: 80 -- block in geometry_execute
                            lib6operation.rbe: 365 -- call
                            lib6operation.rbe: 365 -- step_geometry
                            lib6operation.rbe: 413 -- start_execution
                            jointpushpull4geometry.rbe: 80 -- geometry_execute
                            jointpushpull4tool.rbe: 1034 -- go_preview_or_geom
                            jointpushpull4tool.rbe: 812 -- dragging_stop

                            https://kuromatsudriveyards.com

                            Fo-su to tomo ni aran koto o...

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                            • fredo6F Offline
                              fredo6
                              last edited by

                              @spookychick1013 said:

                              Massively useful plugins as always Fredo. Had the following error found when attempting round pushpull. Here's the log dump.

                              You don't seem to have the latest version of JPP (it should be v4.4d).

                              Could you update it and advise. Thanks.

                              Fredo

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                              • S Offline
                                SpookyChick1013
                                last edited by

                                What? Wooops! You're right. I try to keep things updated, but somehow that one slipped past me.

                                I'll let you know once I've had a chance to test things. Thanks Fredo!

                                Update"Installed teh new version, made sure everything was updated, no conflicting versions, and presto, the same error.

                                @unknownuser said:

                                %(#40BFFF)[Date: 22-Mar-19 11:54:25
                                An error occurred in Round Push Pull
                                Error in generation of the geometry

                                undefined method `collect' for nil:NilClass

                                jointpushpullgeometry.rbe: 1529 -- geometry_rounding_mesh
                                jointpushpullgeometry.rbe: 1362 -- block in geometry_create_roundings
                                jointpushpullgeometry.rbe: 1361 -- each
                                jointpushpullgeometry.rbe: 1361 -- geometry_create_roundings
                                jointpushpullgeometry.rbe: 269 -- geometry_robot_prepare_mesh
                                jointpushpullgeometry.rbe: 212 -- robot_call_action
                                jointpushpullgeometry.rbe: 183 -- geometry_robot_exec
                                jointpushpullgeometry.rbe: 166 -- geometry_robot
                                jointpushpullgeometry.rbe: 81 -- block in geometry_execute
                                lib6operation.rbe: 365 -- call
                                lib6operation.rbe: 365 -- step_geometry
                                lib6operation.rbe: 413 -- start_execution
                                jointpushpullgeometry.rbe: 81 -- geometry_execute
                                jointpushpulltool.rbe: 1119 -- go_preview_or_geom
                                jointpushpulltool.rbe: 845 -- dragging_stop]

                                It happens whether I use the VCB or not. What I'm trying to do is Round PushPull the faces highlighted in the enclosed sreeen snip
                                Model snip.PNG
                                If you need the model, let me know where to send it and I will do so.

                                Cathryn

                                https://kuromatsudriveyards.com

                                Fo-su to tomo ni aran koto o...

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                                • H Offline
                                  HeyJujube
                                  last edited by

                                  J'ai de gros problèmes avec ce plugin (mode vecteur) sous SketchUp Pro 2019 (Mac 10.14). Problème connu ?
                                  Merci


                                  Capture d’écran 2019-04-05 à 11.30.28.png

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                                  • fredo6F Offline
                                    fredo6
                                    last edited by

                                    @heyjujube said:

                                    J'ai de gros problèmes avec ce plugin (mode vecteur) sous SketchUp Pro 2019 (Mac 10.14). Problème connu ?
                                    Merci

                                    Difficile de juger sans le modele. Et, franchement, l'image ne me permet de savoir de quoi il s'agit.

                                    Fredo

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                                    • H Offline
                                      HeyJujube
                                      last edited by

                                      N'importe quel modèle, ici une simple colonne inclinée pour l'exemple.
                                      La face part dans tous les sens, se déforme, "explose".
                                      J'ai toujours utilisé le plugin, mais récemment passage à SU 2019 sous Mac.
                                      Merci

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                                      • fredo6F Offline
                                        fredo6
                                        last edited by

                                        @heyjujube said:

                                        N'importe quel modèle, ici une simple colonne inclinée pour l'exemple.
                                        La face part dans tous les sens, se déforme, "explose".
                                        J'ai toujours utilisé le plugin, mais récemment passage à SU 2019 sous Mac.
                                        Merci

                                        it looks like the Vector direction is on the plane of the face.
                                        Could you either lock an axis direction with the arrows, or find a proper direction and lock it (Shift).

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                                        • T Offline
                                          theVonZipper
                                          last edited by

                                          Thanks Fredo for the fantastic plugins. I use 'Divide faces' often and of course Joint Push Pull. Just wondering, is there a way for Push Pull Interactive to inherit layers from the faces they are affecting as the Classic version did?

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                                          • Dave RD Offline
                                            Dave R
                                            last edited by

                                            Faces and edges should always be created on and remain on Layer 0. See Controlling Visibility with Layers.

                                            Etaoin Shrdlu

                                            %

                                            (THERE'S NO PLACE LIKE)

                                            G28 X0.0 Y0.0 Z0.0

                                            M30

                                            %

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