sketchucation logo sketchucation
    • Login
    βŒ› Sale Ending | 30% Off Profile Builder 4 ends 30th September

    VRay Problem - undulating reflections

    Scheduled Pinned Locked Moved V-Ray
    renderpluginsextensions
    24 Posts 8 Posters 3.5k Views 8 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • G Offline
      Gwint
      last edited by

      None of this I do not understand ... I put it anywhere else light source?

      1 Reply Last reply Reply Quote 0
      • R Offline
        reymond
        last edited by

        over 200 times has been viewed this question .
        out of dkendig and me no one has an answer?

        I think many do not understand the term "forum"!!! πŸ˜•

        Sketchup & Vray Trainer

        1 Reply Last reply Reply Quote 0
        • ToboboT Offline
          Tobobo
          last edited by

          @gwint said:

          Thank you very much "reymond", but still the same ....

          have you tried upping the shadow subdivs on the lights?

          Toby

          Philippians 4:13

          I can do everything through him who gives me strength.

          1 Reply Last reply Reply Quote 0
          • G Offline
            Gwint
            last edited by

            I'm sorry, I'm a beginner. How to set it up?

            1 Reply Last reply Reply Quote 0
            • ToboboT Offline
              Tobobo
              last edited by

              @gwint said:

              I'm sorry, I'm a beginner. How to set it up?

              Right click on the light group and go to the bottom of the context menu. It should say VRay light with a fly out arrow. the click on edit light. A dialog box should appear with a section for shadows

              Toby

              Philippians 4:13

              I can do everything through him who gives me strength.

              1 Reply Last reply Reply Quote 0
              • G Offline
                Gwint
                last edited by

                One problem (as shown in 2.jpg) have eliminated by changing Material - Reflection - Glossiness - Treat glossy as GI of Allways the GI rays only and increasing subdivs as written reymond and dkendig.

                The problem (as shown in 1.jpg) is likely to eliminate possible options Material - Reflection - Glossiness - Hilight and Reflect.

                Still unfortunately undulating reflections appear (shown in 3.jpg) and do not know how to get rid of them. They appear most often on the walls next to the items that reflect.

                1 Reply Last reply Reply Quote 0
                • andybotA Offline
                  andybot
                  last edited by

                  This is something that usually happens when there is not enough light on a surface - there is not enough information in the render in those areas, hence the splotchiness. Try increasing the amount of lighting in your scene. You could also try the Brute Force (DMC) method in your Indirect Illumination settings (Primary Bounces) That will give you a more photographic (slightly grainy) transition in these problem areas. If you use irradiance map, you can increase your "hsph subdivs" to something like "90" instead of the default 50. Hope that helps.

                  http://charlottesvillearchitecturalrendering.com/

                  1 Reply Last reply Reply Quote 0
                  • C Offline
                    cuttingedge
                    last edited by

                    hey guys , had this similar problem and had not found solution. mine looks even worse..I posted this somewhere in this site but none was able to explain. Now Im thinking to shift rendering to another software because of this issue. Can anyone help please.


                    reflection prob

                    1 Reply Last reply Reply Quote 0
                    • jiminy-billy-bobJ Offline
                      jiminy-billy-bob
                      last edited by

                      It's a sampling issue, either from the light or from the glass itself. Hard to know.
                      Could you post the skp file so we can have a look?

                      25% off Skatter for SketchUcation Premium Members

                      1 Reply Last reply Reply Quote 0
                      • chavinskeeC Offline
                        chavinskee
                        last edited by

                        @cuttingedge said:

                        hey guys , had this similar problem and had not found solution. mine looks even worse..I posted this somewhere in this site but none was able to explain. Now Im thinking to shift rendering to another software because of this issue. Can anyone help please.

                        i think i found a solution for this as i have also experienced this with close up shots. you have to uncheck "use light cache for glossy rays" in the light cache rollout. i hope that this tip would help you out. πŸ˜„

                        http://chavinskee.blogspot.com/

                        1 Reply Last reply Reply Quote 0
                        • 1
                        • 2
                        • 1 / 2
                        • First post
                          Last post
                        Buy SketchPlus
                        Buy SUbD
                        Buy WrapR
                        Buy eBook
                        Buy Modelur
                        Buy Vertex Tools
                        Buy SketchCuisine
                        Buy FormFonts

                        Advertisement