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VRay Problem - undulating reflections

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  • G Offline
    Gwint
    last edited by 30 Aug 2013, 03:33

    None of this I do not understand ... I put it anywhere else light source?

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    • R Offline
      reymond
      last edited by 30 Aug 2013, 05:17

      over 200 times has been viewed this question .
      out of dkendig and me no one has an answer?

      I think many do not understand the term "forum"!!! ๐Ÿ˜•

      Sketchup & Vray Trainer

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      • T Offline
        Tobobo
        last edited by 30 Aug 2013, 16:01

        @gwint said:

        Thank you very much "reymond", but still the same ....

        have you tried upping the shadow subdivs on the lights?

        Toby

        Philippians 4:13

        I can do everything through him who gives me strength.

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        • G Offline
          Gwint
          last edited by 30 Aug 2013, 16:30

          I'm sorry, I'm a beginner. How to set it up?

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          • T Offline
            Tobobo
            last edited by 1 Sept 2013, 11:49

            @gwint said:

            I'm sorry, I'm a beginner. How to set it up?

            Right click on the light group and go to the bottom of the context menu. It should say VRay light with a fly out arrow. the click on edit light. A dialog box should appear with a section for shadows

            Toby

            Philippians 4:13

            I can do everything through him who gives me strength.

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            • G Offline
              Gwint
              last edited by 1 Sept 2013, 17:33

              One problem (as shown in 2.jpg) have eliminated by changing Material - Reflection - Glossiness - Treat glossy as GI of Allways the GI rays only and increasing subdivs as written reymond and dkendig.

              The problem (as shown in 1.jpg) is likely to eliminate possible options Material - Reflection - Glossiness - Hilight and Reflect.

              Still unfortunately undulating reflections appear (shown in 3.jpg) and do not know how to get rid of them. They appear most often on the walls next to the items that reflect.

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              • A Offline
                andybot
                last edited by 5 Sept 2013, 15:33

                This is something that usually happens when there is not enough light on a surface - there is not enough information in the render in those areas, hence the splotchiness. Try increasing the amount of lighting in your scene. You could also try the Brute Force (DMC) method in your Indirect Illumination settings (Primary Bounces) That will give you a more photographic (slightly grainy) transition in these problem areas. If you use irradiance map, you can increase your "hsph subdivs" to something like "90" instead of the default 50. Hope that helps.

                http://charlottesvillearchitecturalrendering.com/

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                • C Offline
                  cuttingedge
                  last edited by 9 May 2014, 08:27

                  hey guys , had this similar problem and had not found solution. mine looks even worse..I posted this somewhere in this site but none was able to explain. Now Im thinking to shift rendering to another software because of this issue. Can anyone help please.


                  reflection prob

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                  • J Offline
                    jiminy-billy-bob
                    last edited by 9 May 2014, 09:54

                    It's a sampling issue, either from the light or from the glass itself. Hard to know.
                    Could you post the skp file so we can have a look?

                    25% off Skatter for SketchUcation Premium Members

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                    • C Offline
                      chavinskee
                      last edited by 13 May 2014, 02:09

                      @cuttingedge said:

                      hey guys , had this similar problem and had not found solution. mine looks even worse..I posted this somewhere in this site but none was able to explain. Now Im thinking to shift rendering to another software because of this issue. Can anyone help please.

                      i think i found a solution for this as i have also experienced this with close up shots. you have to uncheck "use light cache for glossy rays" in the light cache rollout. i hope that this tip would help you out. ๐Ÿ˜„

                      http://chavinskee.blogspot.com/

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