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    πŸ«› Lightbeans Update | Metallic and Roughness auto-applied in SketchUp 2025+ Download

    For those using the new beta ...

    Scheduled Pinned Locked Moved V-Ray
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    • V Offline
      valerostudio
      last edited by

      This is a fantastic tip. I did a quick test and I am really impressed. It leaves me wondering why we haven't been told to do this before? I cant believe I just rendered a material with 256 subdivs in 3 minutes.

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      • thomthomT Offline
        thomthom
        last edited by

        @OSN58 thanks for posting the comparisons.

        How does this setup work with Catmull-Rom AA?

        Thomas Thomassen β€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • StinkieS Offline
          Stinkie
          last edited by

          @krisidious said:

          Although my color threshold to 0.003. does not go down that far. it only goes to 0.01...

          That's odd, Kris. It should be able to go lower than that.

          @thomthom said:

          How does this setup work with Catmull-Rom AA?

          I suspect render time would go up a little.

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          • thomthomT Offline
            thomthom
            last edited by

            But would the different type of AA affect the result - considering it's a sharpening filter...

            Thomas Thomassen β€” SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • StinkieS Offline
              Stinkie
              last edited by

              Hm, I'm inclined to think the visual difference would be negligible, but then I don't know that much about AA filters. I usually sharpen in PS, if at all.

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              • O Offline
                OSN58
                last edited by

                Unfortunately, it only works with 256 subdivs, render speed in other cases less.

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                • StinkieS Offline
                  Stinkie
                  last edited by

                  Still -pretty neat, huh?

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                  • D Offline
                    designo_84
                    last edited by

                    Hi all,
                    Btw i tried your way as you described specifically to render hi poly car model (proxy) but the render times increased significantly

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                    • R Offline
                      rspierenburg
                      last edited by

                      I noticed the same as designo, increased render times with the new settings vs default.

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                      • andybotA Offline
                        andybot
                        last edited by

                        I'm guessing it depends on the GI lighting... I tried this on an interior and my render times doubled. Seems to work fine on a simple exterior scene, but you need to decrease the reflection depth too to make it work. Otherwise, the reflection of reflections really bogs it down too. ymmv

                        http://charlottesvillearchitecturalrendering.com/

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                        • andybotA Offline
                          andybot
                          last edited by

                          @unknownuser said:

                          Still -pretty neat, huh?

                          Hey stinkie, I've noticed you've moved. How's "yes"? πŸ˜›

                          "behind you" had kind of an immediacy to it...

                          kind a like that cudgel.

                          urp

                          http://charlottesvillearchitecturalrendering.com/

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                          • StinkieS Offline
                            Stinkie
                            last edited by

                            @andybot said:

                            How's "yes"?

                            A lot like this: http://25.media.tumblr.com/tumblr_m30eiuIS5a1r95uueo1_500.gif.

                            Click it. You know you want to.

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