Your Ideas for SketchUp 2014
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Here are a couple of small improvements that could be added to the user interface:
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The texture menu is over long. For example, if someone clicks on a face they're going to do 1 of a very short list of functions; doing something with the texture is one but there is nothing about textures in the right mouse click list of applicable functions. There should be and what there is should be shorter (get rid of "Done")... so it's more like any other command in SU. It should also have a defined shortcut(s).
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Occupying a small slice of the 2d cad world is a product named Visual Cadd. It's very good for what it does. It has two drawing functions you should consider: filet and Chamfer. Both operate on the idea the user selects two intersecting lines with left mouse clicks and then w/ a right mouse click selects one of the above functions, each of which asks the user to enter the necessary data to complete the task. I have always been surprised that SU never had these basic operations as part of the command set.
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Select by material should operate on "No / Default material". It does not do that now and that too is another big surprise to me.
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Hopefully not too difficult: I could make good use of Layer Sets; This set is about material types, that set relates to construction, etc. etc. Allow primitives be assigned multiple layers so long as each is part of a different set.
Last but not least, use a newer version of Ruby please.
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@solo said:
Just dawned on me watching both threads that maybe it is me, I want stuff that most folk do not, like better UV tools, more poly's, quads, etc.
I'm in the same boat.
I could draw up a long list of things I would like to see, but prioritising and thinking about improvements that would really help on a day to day basis, then it really only comes down to UV tools, more polys and quads.*
The death of plane clipping is a given that would also really help - as would much faster group explode for complex meshes (essential for certain types of exporting). Obviously we have a workaround for dealing with vanishing faces at a small scale, but it would be very handy to not have to worry about that.
It would be fairly useful to see UI changes like Photoshop style SU layers, docking menus, or even a simple shortcut to toggle tool visibility. I wouldn't regard these changes as high priority though and even suspect that such a UI may render SU more difficult to use for some people.
*To be clear I'm not merely talking about navigating high poly models. Obviously a good use of components and layers means that it is already possible to handle fairly large models (improvements in this area would of course be appreciated). I'm thinking more in terms of how SU plugins and native menus and tools tend to hang or take forever to work/appear when the poly count gets high.
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Small question about the clipping plane issue :
If it's resolved and we can zoom in forever on details, how can we zoom in through a face ? Like you zoom out and get stuck inside au volume, curently you zoom in to get to the other side of the face. It wouldn't be possible any more.
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@genma saotome said:
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3. Select by material should operate on "No / Default material". It does not do that now and that too is another big surprise to me...Yes, I wish this worked too.
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@gilles said:
And for myself, why TSU 13 does not run with Snow Leopard?
not sure exactly but I do use two other applications which are lion and up so it seems more on the apple side of things as to why this is happening
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@jiminy-billy-bob said:
Small question about the clipping plane issue :
If it's resolved and we can zoom in forever on details, how can we zoom in through a face ? Like you zoom out and get stuck inside au volume, curently you zoom in to get to the other side of the face. It wouldn't be possible any more.
That's a good point - I hadn't thought of that. Maybe we need a camera collision option that can be turned on or off depending on whether you need clipping.
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While I think that is a great idea (and resolves the UX problem of zooming in vs. jumping through a face), I believe someone would weigh in that then people would start pushing the "small details frontier" (as already the polycount frontier).
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Are people posting their suggestions in this thread also posting in the thread of the link in the original post?
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- Make Linux-version.
- Support x64 and multi-core processors.
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@solo said:
Just dawned on me watching both threads that maybe it is me, I want stuff that most folk do not, like better UV tools, more poly's, quads, etc.
Gonna have to give Blender a real go.
Or MODO
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Implementing true arcs and circles would be a real game-changer,
but would it be possible?Enable Excel to read SU directly (and OpenOffice etc.) - autocad can do this but it's a pita. Few other CADs have this.
OR put an integrated worksheet into SU to enable .excel-like analysis. Oh and make sure it can handle real job-size projects - a large planting plan can easily involve 500,000 plants.
AND/OR better support for component export to enable analysis in other programs, for instance counting plants - this IS possible, but lacking true-circles even the simplest symbol becomes a multitude of triangles (within a symbol) and needs cleaning up.
Seconding an option to have LO integrated into SU or at least open the api (as noted above) - maybe there could be two versions? or a way to completely switch LO off to free up resources for SU.
Also I do not know if 2013 LO has implemented this, but in SU8 LO it was not possible to have a symbol at different rotations on different LO pages, e.g. The North arrow.
Fix the thousands of toolbars in registry issue that we all have to deal with.
Fix plane clipping! - a bit of a passion-killer when you're doing a live present!The ability to parse a feed from surveying equipment - from total stations to hand-held laser distance meters - to enable real-time site drawings. This could/would also enable SU to show dynamic info such as sensor data as a 3D field.
At the moment SU works well for me, but Rhino and Formz are improving all the time and when they have my point 2 above and improved their LO equivalents I will probably switch.
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Why do we have a second 2014 wishlist thread now?!?
(even the first one is too much, when i see how many requests of the SU9 thread made it into the 2013 release... relabel the SU9 thread to 2014 and we're done!)
btw. how can i post a request in the google thread? By clicking on "Click here to Reply" below JB's post or "Me, too!" or "Post a question"? Very unclear system over there...
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This isn't a wishlist
The SU9 wishlist was for 2013 so why are you looking for that?
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yes, i know... but it looks like it's becoming a wishlist now
@rich o brien said:
The SU9 wishlist was for 2013 so why are you looking for that?
i meant you can just rename it, because the content, the requests in the new thread will be almost the same... 99,9% of the wishes in the SU9/2013 thread haven't been fulfilled in the 2013 release so i think the "new" wishes will be the old ones...
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To be honest who reads through pages wishes?
We should use proper polling and surveys.
I'll look into it.
My point here is if you want to speak to SU Boss you'll need to use their forums.
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@rich o brien said:
We should use proper polling and surveys.
I'll look into it.
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@rich o brien said:
My point here is if you want to speak to SU Boss you'll need to use their forums.
or as Pixero suggests
@pixero said:
What if Sketchucation did a petition with a few most wanted requests that we can agree on and all member who wants can "sign his name" on it?
Might be interesting to see what actual numbers we can get to vote.I think that if we do it this way we would keep the integrity of this SketchUcation Forum
Not dividing as to where is it the best place to post . -
@unearthed said:
Fix the thousands of toolbars in registry issue that we all have to deal with.
That's been fixed in SU2013 when they replaced the toolbar system.
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@ Malaga Juan
Is not that what I suggested in my previous post?
An in-house poll/survey for members with the results visible to SU Team members if they want it?
We are now looking at various add-ons for the site to enable proper surveys/polls to be added with better means of display info than the current forum poll (which is pretty crude).
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@rich o brien said:
@ Malaga Juan
An in-house poll/survey for members with the results visible to SU Team members if they want it?sí
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