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    SketchUp 2014 Wishlist

    Scheduled Pinned Locked Moved SketchUp Feature Requests
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    • KrisidiousK Offline
      Krisidious
      last edited by

      seems it only happens if I write in entity info and then fail to hit return afterwards and then try to select a layer.

      I'm not sure now... sometimes it happens every time and sometimes not. If it persists I'll make a thread or a report.

      By: Kristoff Rand
      Home DesignerUnique House Plans

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      • Chris FullmerC Offline
        Chris Fullmer
        last edited by

        Yeah, any more info you can find on it would be great. Thanks Kris,

        Chris

        Lately you've been tan, suspicious for the winter.
        All my Plugins I've written

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        • jo-keJ Offline
          jo-ke
          last edited by

          handling of more complex models please....

          http://www.zz7.de

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          • JClementsJ Offline
            JClements
            last edited by

            Better/smoother camera animation.

            Object animation.

            Better camera tools. Ie., Panning, rotating, and zooming via keyboard.

            "Repair" of polylines back into circles and arcs which had been altered when executing, for example, follow-me and intersections and ruby scripts. Implement via context menu of a selection or as an option when saving model.

            A means to size the drawing window to a specific aspect ratio or display temporary vertical and horizontal pixel rulers to use a guide when re-sizing the drawing window.

            John | Illustrator | Beaverton, Oregon

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            • olisheaO Offline
              olishea
              last edited by

              @jo-ke said:

              handling of more complex models please....

              +1

              Getting sick of sticky "complex" models. You can only switch to wireframe mode so many times before your brain explodes. Will SU ever deal with complex models? I don't see how/why other apps can crunch complex scenes but SU fails, I'm no programmer but I just don't see things progressing in this regard.

              oli

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              • J Offline
                jaceguay
                last edited by

                Id like to apply diferent styles to earch group or component, or by layer. Could it be only inside Layout.
                Also something I think a ruby can handle, to toggle a certain group or component to wire-frame mode or shaded mode, could it be by hiding all faces and not the edges or the other way and hiding all the edges and showing only the faces, also a reset button to show all.
                Could it work like this: it displays in wireframe until double click to edit, then it show all elements, and go back to wireframe when finished editing.

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                • K Offline
                  kasias
                  last edited by

                  It would be nice if Sketchup had views like other 3d modeling programs that can be tiled and enlarged when required + would be nice if it was possible to dock the floating windows with materials, components etc.

                  http://kasia-portfolio.com/SketchUp-Views.jpg

                  And of course the camera could work better when zooming in to detail while working on large model.

                  http://kasia-portfolio.com/SketchUp-Camera-Problem.jpg

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                  • dereiD Offline
                    derei
                    last edited by

                    What I wish NOT to happen... Despite the fact now it's no sign that it could happen... one cannot know what goes trough Trimble's mind...
                    So, what I wish to stay as it is, is the Simplicity of Sketchup, only basics, no complicated features by default... and everything to remain provided as plugins... so everyone should customize its SketchUp according to particular needs. There are several 3d programs on the market that tried to incorporate EVERYTHING ... and ended being clogged and slow...

                    DESIGNER AND ARTIST [DEREI.UK](http://derei.uk/l)

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      @unknownuser said:

                      So, what I wish to stay as it is, is the Simplicity of Sketchup, only basics, no complicated features by default... and everything to remain provided as plugins... so everyone should customize its SketchUp according to particular needs. There are several 3d programs on the market that tried to incorporate EVERYTHING ... and ended being clogged and slow...

                      +1

                      Thomas Thomassen — SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • A Offline
                        ArCAD-UK
                        last edited by

                        @unknownuser said:

                        There are several 3d programs on the market that tried to incorporate EVERYTHING ... and ended being clogged and slow...

                        Been there and have absolutely no wish to return. +1 Evolution not revolution.

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                        • Bob JamesB Offline
                          Bob James
                          last edited by

                          +1

                          i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

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                          • Chris FullmerC Offline
                            Chris Fullmer
                            last edited by

                            I'll +1 as well 😄

                            Lately you've been tan, suspicious for the winter.
                            All my Plugins I've written

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                            • jeff hammondJ Offline
                              jeff hammond
                              last edited by

                              ...aside from the fact that someone/some group may have 5+ computers running sketchup and you have to make sure they all get the plugins etc in order to do something crazy like, say, weld a polyline..

                              sure.. +1 😉

                              dotdotdot

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                              • dereiD Offline
                                derei
                                last edited by

                                @unknownuser said:

                                ...aside from the fact that someone/some group may have 5+ computers running sketchup and you have to make sure they all get the plugins etc in order to do something crazy like, say, weld a polyline..

                                sure.. +1 😉

                                Well, let's also assume that all 5+ workers KNOW HOW to use sketchup, how to install a plugin, how to search for one if needed... or just hire better workers 💚

                                DESIGNER AND ARTIST [DEREI.UK](http://derei.uk/l)

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                                • N Offline
                                  numerobis
                                  last edited by

                                  @unknownuser said:

                                  what I wish to stay as it is, is the Simplicity of Sketchup, only basics, no complicated features by default...

                                  More than one viewport is complicated? Really?!?
                                  They could keep the one-screen-setting as default to avoid scaring people with so many views...
                                  Or release a plugin that has to be activated in the prefs... this way 90% of the users will never know that multiview is supported.

                                  This simplicity thing is really a joke. You have to install a massive amount of plugins to make sketchup really usable. I have met many people who thought a bit push-pull is all what can be done in SU and dropped it...
                                  But besides this... why couldn't it be an option to select more than one viewport? You don't have to use it, but you can if you need it!

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                                  • dereiD Offline
                                    derei
                                    last edited by

                                    @numerobis said:

                                    @unknownuser said:

                                    This simplicity thing is really a joke. You have to install a massive amount of plugins to make sketchup really usable. I have met many people who thought a bit push-pull is all what can be done in SU and dropped it...
                                    But besides this... why couldn't it be an option to select more than one viewport? You don't have to use it, but you can if you need it!

                                    First, it's simplicity can be somehow intimidating at first, but I know a lot of different people who are using SU for very different purposes. For example I know somebody that uses SU to sell proffesional kitchenware and what he uses is a 3d warehouse library, rectangle tool, push-pull, measuring tools and sometimes paint tool. Yes, making SU "usable" for an architect or a 3d designer requires several plugins to install... but you only install them once. Then, why some to be privileged and others to be forced to accept tools that they dont't want to?

                                    And second... here wasn't any talk about multi-viewport. It may be a good idea... in several (I must admit -very rare) occasions it seemed desirable. But again, Sketchup's nature and ease to navigate in 3d space doesn't require multiple viewports.

                                    DESIGNER AND ARTIST [DEREI.UK](http://derei.uk/l)

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                                    • Chris FullmerC Offline
                                      Chris Fullmer
                                      last edited by

                                      I came from 3dsMax before I used SU. I sincerely feel like a multi viewport solution is a workaround to a single, well functioning viewport. To me, 3dsMax (and others) should improve their 3d modeling abilities to make it so that multiple viewports aren't required to complete a simple task like moving an object where you want it to go.

                                      But that is just my personal opinion. It doesn't mean that multiple viewports are off the table. It just means I've never felt a need for them.

                                      Lately you've been tan, suspicious for the winter.
                                      All my Plugins I've written

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                                      • D Offline
                                        dacad
                                        last edited by

                                        Hi Chris

                                        I've been using Sketchup a little less in the last 1-2 years, and more 3DS Max (and Zbrush and Photoshop), and I understand your point in the viewports and agree with them even, but I think you're seeing this question (and maybe others) in the wrong way. Let me explain...

                                        • I also, in 3DS work, 99% of time work with just one viewport and I don't really think SK really needs that feature for what it does, but at least more viewports are really usefull when doing/testing any kind of animation, or even for just analysing results in modelling, and SK doesn't do that good enough to need it.
                                        • Besides viewports, you can apply the same logic to 64 bits/multicore. Example, in a project I did months ago I was having problems rendering FUR in 3DS, you see the fur is displayed as a preview in a simpler and with less hairs version, so that it can be used in real time, but at the time of render it as to be created, with the final size and quality, before starting the render itself and I couldn't fit this hair in 6Gb of RAM to even start to render the image, but after I update to 18Gb I could render it (6h total render time = 3h30 to create the geometry of the hair + 2h30 rendering the image). The calculated hair is stored at RAM (mine took ~16gb of use) as any result of things that have to be processed. Does SK needs it? No, because nothing in SK use it (maybe intersecting complex and heavy models...).

                                        What I'm trying to say is that the SK team doesn't seem to see beyond what they already know. You shouldn't say "why do you need 64bits/multicore/viewports/GPGPU/etc if that isn't used/needed right now?" but rather "What can we do more/evolve with 64bits/multicore/viewports/GPGPU/etc?".

                                        And one more thing, SK without basic plugins is useless for me, to the point that I'm faster modelling in 3DS than in SK, and that is saying something about SK's speed... It's beyond me why the SK Team thinks that basic stuff like welding a polyline or just push and pulling more than one face at the same time is something most casual or professionals (independent of what they do with SK) don't need so they should use a plugin, but a button for extension warehouse or for Google earth, or just Layout stuff, is more usefull for most of your Sketchup users... If Sk can't have nothing new, at least it should evolve what already have

                                        Best Regards

                                        David

                                        P.S.: I don't think SK needs fur or viewports.

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                                        • jo-keJ Offline
                                          jo-ke
                                          last edited by

                                          @kasias said:

                                          It would be nice if Sketchup had views like other 3d modeling programs that can be tiled and enlarged when required + would be nice if it was possible to dock the floating windows with materials, components etc.

                                          And of course the camera could work better when zooming in to detail while working on large model.

                                          both things would be very useful for me!

                                          PS: I don't have 3dsmax

                                          http://www.zz7.de

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                                          • A Offline
                                            ArCAD-UK
                                            last edited by

                                            I've got TIG's brilliant Section Cut Face plug but there are times when exporting a slice in .SKP format would be a quicker solution for some graphic work. It should be simple enough to implement as the options are already there for DWG & DXF, why not .SKP?

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