SketchUp 2014 Wishlist
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Better/smoother camera animation.
Object animation.
Better camera tools. Ie., Panning, rotating, and zooming via keyboard.
"Repair" of polylines back into circles and arcs which had been altered when executing, for example, follow-me and intersections and ruby scripts. Implement via context menu of a selection or as an option when saving model.
A means to size the drawing window to a specific aspect ratio or display temporary vertical and horizontal pixel rulers to use a guide when re-sizing the drawing window.
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@jo-ke said:
handling of more complex models please....
+1
Getting sick of sticky "complex" models. You can only switch to wireframe mode so many times before your brain explodes. Will SU ever deal with complex models? I don't see how/why other apps can crunch complex scenes but SU fails, I'm no programmer but I just don't see things progressing in this regard.
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Id like to apply diferent styles to earch group or component, or by layer. Could it be only inside Layout.
Also something I think a ruby can handle, to toggle a certain group or component to wire-frame mode or shaded mode, could it be by hiding all faces and not the edges or the other way and hiding all the edges and showing only the faces, also a reset button to show all.
Could it work like this: it displays in wireframe until double click to edit, then it show all elements, and go back to wireframe when finished editing. -
It would be nice if Sketchup had views like other 3d modeling programs that can be tiled and enlarged when required + would be nice if it was possible to dock the floating windows with materials, components etc.
And of course the camera could work better when zooming in to detail while working on large model.
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What I wish NOT to happen... Despite the fact now it's no sign that it could happen... one cannot know what goes trough Trimble's mind...
So, what I wish to stay as it is, is the Simplicity of Sketchup, only basics, no complicated features by default... and everything to remain provided as plugins... so everyone should customize its SketchUp according to particular needs. There are several 3d programs on the market that tried to incorporate EVERYTHING ... and ended being clogged and slow... -
@unknownuser said:
So, what I wish to stay as it is, is the Simplicity of Sketchup, only basics, no complicated features by default... and everything to remain provided as plugins... so everyone should customize its SketchUp according to particular needs. There are several 3d programs on the market that tried to incorporate EVERYTHING ... and ended being clogged and slow...
+1
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@unknownuser said:
There are several 3d programs on the market that tried to incorporate EVERYTHING ... and ended being clogged and slow...
Been there and have absolutely no wish to return. +1 Evolution not revolution.
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+1
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I'll +1 as well
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...aside from the fact that someone/some group may have 5+ computers running sketchup and you have to make sure they all get the plugins etc in order to do something crazy like, say, weld a polyline..
sure.. +1
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@unknownuser said:
...aside from the fact that someone/some group may have 5+ computers running sketchup and you have to make sure they all get the plugins etc in order to do something crazy like, say, weld a polyline..
sure.. +1
Well, let's also assume that all 5+ workers KNOW HOW to use sketchup, how to install a plugin, how to search for one if needed... or just hire better workers
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@unknownuser said:
what I wish to stay as it is, is the Simplicity of Sketchup, only basics, no complicated features by default...
More than one viewport is complicated? Really?!?
They could keep the one-screen-setting as default to avoid scaring people with so many views...
Or release a plugin that has to be activated in the prefs... this way 90% of the users will never know that multiview is supported.This simplicity thing is really a joke. You have to install a massive amount of plugins to make sketchup really usable. I have met many people who thought a bit push-pull is all what can be done in SU and dropped it...
But besides this... why couldn't it be an option to select more than one viewport? You don't have to use it, but you can if you need it! -
@numerobis said:
@unknownuser said:
This simplicity thing is really a joke. You have to install a massive amount of plugins to make sketchup really usable. I have met many people who thought a bit push-pull is all what can be done in SU and dropped it...
But besides this... why couldn't it be an option to select more than one viewport? You don't have to use it, but you can if you need it!First, it's simplicity can be somehow intimidating at first, but I know a lot of different people who are using SU for very different purposes. For example I know somebody that uses SU to sell proffesional kitchenware and what he uses is a 3d warehouse library, rectangle tool, push-pull, measuring tools and sometimes paint tool. Yes, making SU "usable" for an architect or a 3d designer requires several plugins to install... but you only install them once. Then, why some to be privileged and others to be forced to accept tools that they dont't want to?
And second... here wasn't any talk about multi-viewport. It may be a good idea... in several (I must admit -very rare) occasions it seemed desirable. But again, Sketchup's nature and ease to navigate in 3d space doesn't require multiple viewports.
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I came from 3dsMax before I used SU. I sincerely feel like a multi viewport solution is a workaround to a single, well functioning viewport. To me, 3dsMax (and others) should improve their 3d modeling abilities to make it so that multiple viewports aren't required to complete a simple task like moving an object where you want it to go.
But that is just my personal opinion. It doesn't mean that multiple viewports are off the table. It just means I've never felt a need for them.
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Hi Chris
I've been using Sketchup a little less in the last 1-2 years, and more 3DS Max (and Zbrush and Photoshop), and I understand your point in the viewports and agree with them even, but I think you're seeing this question (and maybe others) in the wrong way. Let me explain...
- I also, in 3DS work, 99% of time work with just one viewport and I don't really think SK really needs that feature for what it does, but at least more viewports are really usefull when doing/testing any kind of animation, or even for just analysing results in modelling, and SK doesn't do that good enough to need it.
- Besides viewports, you can apply the same logic to 64 bits/multicore. Example, in a project I did months ago I was having problems rendering FUR in 3DS, you see the fur is displayed as a preview in a simpler and with less hairs version, so that it can be used in real time, but at the time of render it as to be created, with the final size and quality, before starting the render itself and I couldn't fit this hair in 6Gb of RAM to even start to render the image, but after I update to 18Gb I could render it (6h total render time = 3h30 to create the geometry of the hair + 2h30 rendering the image). The calculated hair is stored at RAM (mine took ~16gb of use) as any result of things that have to be processed. Does SK needs it? No, because nothing in SK use it (maybe intersecting complex and heavy models...).
What I'm trying to say is that the SK team doesn't seem to see beyond what they already know. You shouldn't say "why do you need 64bits/multicore/viewports/GPGPU/etc if that isn't used/needed right now?" but rather "What can we do more/evolve with 64bits/multicore/viewports/GPGPU/etc?".
And one more thing, SK without basic plugins is useless for me, to the point that I'm faster modelling in 3DS than in SK, and that is saying something about SK's speed... It's beyond me why the SK Team thinks that basic stuff like welding a polyline or just push and pulling more than one face at the same time is something most casual or professionals (independent of what they do with SK) don't need so they should use a plugin, but a button for extension warehouse or for Google earth, or just Layout stuff, is more usefull for most of your Sketchup users... If Sk can't have nothing new, at least it should evolve what already have
Best Regards
David
P.S.: I don't think SK needs fur or viewports.
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@kasias said:
It would be nice if Sketchup had views like other 3d modeling programs that can be tiled and enlarged when required + would be nice if it was possible to dock the floating windows with materials, components etc.
And of course the camera could work better when zooming in to detail while working on large model.
both things would be very useful for me!
PS: I don't have 3dsmax
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I've got TIG's brilliant Section Cut Face plug but there are times when exporting a slice in .SKP format would be a quicker solution for some graphic work. It should be simple enough to implement as the options are already there for DWG & DXF, why not .SKP?
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@dukejazz said:
In 2014 sketchup I want is see an animated gif as a texture, so essentially it will be a aanimated movie texture. just like we apply normal textures.
This would give much more action to skectup
Hmm. I can remember an older post, that there is a plugin, that makes it possible.
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http://sketchucation.com/forums/viewtopic.php?p=293677#p293677
TIG's Image Animator
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I'd be happy if they fixed this bug that they have known for the longest time on Mac maybe windows too when you press the space bar (shortcut for select) it opens model info window very annoying.
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