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    How could i get realistic grass? Any suggestions?

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    • Z Offline
      Zylescozar19
      last edited by

      @valerostudio said:

      Fur plugin, but I would only use it in the foreground as good density grass will be very plo heavy.

      I did try Fur plugin - But still im not satisfy with the result. ๐Ÿ˜ž
      Here's the result with fur plug-in (see attached)
      Using fur plug-in the file becomes heavy and it takes more rendering time.


      Raw Render

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      • V Offline
        valerostudio
        last edited by

        Yeah, fur will dramatically make your file slower. Honestly, the floating car bothers me more than your grass. The best method for grass where you don't use fur or displacement is Photoshop as suggested.

        What component did you use for the grass in Fur? Use the crown feature paired with something like this http://sketchup.google.com/3dwarehouse/details?mid=dcd8fba2ac24d3b5bbb8a2bd32325576&prevstart=0

        or this one

        Error 404 (Not Found)!!1

        favicon

        (sketchup.google.com)

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        • HieruH Offline
          Hieru
          last edited by

          @zylescozar19 said:

          Im not good with photoshop but if theres a tutorial step by step. I can do so. ๐Ÿ˜„

          davidh did a good mini-tutorial on this:

          viewtopic.php?f=351&t=42259&p=374885&hilit=+grass#p374885

          www.davidhier.co.uk

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          • thomthomT Offline
            thomthom
            last edited by

            Best and fastest is to make a mask out of the areas where the grass should be and just add it in post. Displacement won't look good - it just looks like spikes and eats lots of render time and memory. Fur isn't supported in VfS and it'd still be faster and better to do in post when you're not doing an animation.

            Thomas Thomassen โ€” SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • andybotA Offline
              andybot
              last edited by

              you can set up a material ID mask. Here is my tutorial for doing post-process grass in vray. Good luck.

              http://charlottesvillearchitecturalrendering.com/?p=127

              http://charlottesvillearchitecturalrendering.com/

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              • Z Offline
                Zylescozar19
                last edited by

                @valerostudio said:

                Yeah, fur will dramatically make your file slower. Honestly, the floating car bothers me more than your grass. The best method for grass where you don't use fur or displacement is Photoshop as suggested.

                What component did you use for the grass in Fur? Use the crown feature paired with something like this http://sketchup.google.com/3dwarehouse/details?mid=dcd8fba2ac24d3b5bbb8a2bd32325576&prevstart=0

                or this one

                Error 404 (Not Found)!!1

                favicon

                (sketchup.google.com)

                ๐Ÿ˜ฎ Hahaha! I didnt notice that the car was floating.
                Uhh..I use this grass (edited)


                grass patern.skp

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                • Z Offline
                  Zylescozar19
                  last edited by

                  @thomthom said:

                  Best and fastest is to make a mask out of the areas where the grass should be and just add it in post. Displacement won't look good - it just looks like spikes and eats lots of render time and memory. Fur isn't supported in VfS and it'd still be faster and better to do in post when you're not doing an animation.

                  Yeah! Your right Master Thomthom.
                  I'm having hard time with Photoshops as of now Fur will be the best option for me. ๐Ÿ’š
                  Thanks.

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                  • Z Offline
                    Zylescozar19
                    last edited by

                    @hieru said:

                    @zylescozar19 said:

                    Im not good with photoshop but if theres a tutorial step by step. I can do so. ๐Ÿ˜„

                    davidh did a good mini-tutorial on this:

                    viewtopic.php?f=351&t=42259&p=374885&hilit=+grass#p374885

                    Hieru, Already see this tutorial but still i cant understand how to mask ๐Ÿ˜ณ
                    I guess really need to study this.

                    Anyways Thanks.

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                    • Z Offline
                      Zylescozar19
                      last edited by

                      @hieru said:

                      @zylescozar19 said:

                      Im not good with photoshop but if theres a tutorial step by step. I can do so. ๐Ÿ˜„

                      davidh did a good mini-tutorial on this:

                      viewtopic.php?f=351&t=42259&p=374885&hilit=+grass#p374885

                      I guess a Video tutorial will do that would be the easiest way ๐Ÿคฃ

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                      • Z Offline
                        Zylescozar19
                        last edited by

                        @andybot said:

                        you can set up a material ID mask. Here is my tutorial for doing post-process grass in vray. Good luck.

                        http://charlottesvillearchitecturalrendering.com/?p=127

                        Andy, This will be great.
                        I'll try to study this method.
                        Thanks a lot.

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                        • Z Offline
                          Zylescozar19
                          last edited by

                          @andybot said:

                          you can set up a material ID mask. Here is my tutorial for doing post-process grass in vray. Good luck.

                          http://charlottesvillearchitecturalrendering.com/?p=127

                          Sir andy. I saw this grass of yours. Can i ask where did u get this? i mean is this a SU model? can i download it?
                          Thanks


                          addison_01.jpg

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                          • V Offline
                            valerostudio
                            last edited by

                            If you're not using MatID channels and Photoshop then you are not taking advantage of the most powerful tool in a render artists kit. Learn as soon as you can!

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                            • andybotA Offline
                              andybot
                              last edited by

                              @zylescozar19 said:

                              @andybot said:

                              you can set up a material ID mask. Here is my tutorial for doing post-process grass in vray. Good luck.

                              http://charlottesvillearchitecturalrendering.com/?p=127

                              Sir andy. I saw this grass of yours. Can i ask where did u get this? i mean is this a SU model? can i download it?
                              Thanks

                              Sorry - that's done in vray for blender โ˜€

                              http://charlottesvillearchitecturalrendering.com/

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                              • broomstickB Offline
                                broomstick
                                last edited by

                                @andybot said:

                                @zylescozar19 said:

                                @andybot said:

                                you can set up a material ID mask. Here is my tutorial for doing post-process grass in vray. Good luck.

                                http://charlottesvillearchitecturalrendering.com/?p=127

                                Sir andy. I saw this grass of yours. Can i ask where did u get this? i mean is this a SU model? can i download it?
                                Thanks

                                Sorry - that's done in vray for blender โ˜€

                                That's funny: an unofficial version of vray works better than the official version for Sketchup. Chaosgroup needs to address these problems..

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                                • andybotA Offline
                                  andybot
                                  last edited by

                                  @broomstick said:

                                  That's funny: an unofficial version of vray works better than the official version for Sketchup. Chaosgroup needs to address these problems..

                                  Well, when sketchup gets particle systems, modifiers, etc., maybe it'll get to the level of Blender... ๐Ÿคฃ

                                  oh yeah, and when SU goes to 64bit ๐Ÿ’š

                                  http://charlottesvillearchitecturalrendering.com/

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                                  • HieruH Offline
                                    Hieru
                                    last edited by

                                    @zylescozar19 said:

                                    I guess a Video tutorial will do that would be the easiest way ๐Ÿคฃ

                                    In which case Pixel Flakes have a good one that includes the project files (so you can work along):

                                    www.pixelflakes.com/tutorial/5-concrete-cliff/

                                    For those of us who already know our way around PS, masks and material ID, this time lapse video is superb:

                                    www.pixelflakes.com/tutorial/8-1-hour-challenge/

                                    www.davidhier.co.uk

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                                    • Z Offline
                                      Zylescozar19
                                      last edited by

                                      @valerostudio said:

                                      If you're not using MatID channels and Photoshop then you are not taking advantage of the most powerful tool in a render artists kit. Learn as soon as you can!

                                      ๐Ÿ˜Ž yea... thanks

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                                      • Z Offline
                                        Zylescozar19
                                        last edited by

                                        @hieru said:

                                        @zylescozar19 said:

                                        I guess a Video tutorial will do that would be the easiest way ๐Ÿคฃ

                                        In which case Pixel Flakes have a good one that includes the project files (so you can work along):

                                        www.pixelflakes.com/tutorial/5-concrete-cliff/

                                        For those of us who already know our way around PS, masks and material ID, this time lapse video is superb:

                                        www.pixelflakes.com/tutorial/8-1-hour-challenge/

                                        Thank you so much for the help!!!

                                        1 Reply Last reply Reply Quote 0
                                        • dkendigD Offline
                                          dkendig
                                          last edited by

                                          you could try using proxies... ๐Ÿ˜‰
                                          http://www.youtube.com/watch?feature=player_embedded&v=UQvP9idOijo

                                          ValeroStudio just posted an image on our beta forums, using proxies for grass. Matt, would you like to show it off here? You can now!

                                          Devin Kendig
                                          Developer

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                                          • V Offline
                                            valerostudio
                                            last edited by

                                            Proxies will change everything you thought SketchUp could do.
                                            grass.jpg

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