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    [Plugin][$] TopoShaper - v2.7b - 30 Jan 26

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    • Rich O BrienR Offline
      Rich O Brien Moderator
      last edited by

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      • E Offline
        Einstein
        last edited by

        Hey, Fredo, a little theoretical question about terrain generation from point cloud:
        What was the mathematical foundation for the terrain mesh upsampling / interpolation algorithm? I mean the tool which increases the mesh density and smooths it, preserving the exact positions of input vertices, as we add iterations. Was it the butterfly subdivision algorithm? Have you used any specific paper to create this tool, or did you come up with the meshing algorithm yourself? I'm asking because I'm looking for something similar for Blender. I know, however, that butterfly subdivision is available in MeshLab, and it does more-less what Topo Shaper does. Besides that, I'm really just curious.

        fredo6F 1 Reply Last reply Reply Quote 0
        • fredo6F Offline
          fredo6 @Einstein
          last edited by

          @Einstein

          It's home made. I wrote it long time ago, but I remember that for the interpolation, I did not find anything suitable and usable for my level of math in the literature.

          For the upsampling of the triangulation, I remember that I tried the Steiner refinement approach, but it did not work well for what I wanted to do. So, I built my own method.

          I was not familiar with the butterfly subdivision algorithm and still am not. Maybe it is a more conventional approach.

          E 1 Reply Last reply Reply Quote 1
          • B Offline
            BeyondSpace Newcomers
            last edited by

            Hi, can you tell me whether we can use toposhaper for a terrain that uses both contours and cloud points (spot levels) together?

            1 Reply Last reply Reply Quote 1
            • fredo6F Offline
              fredo6
              last edited by

              No. At the moment, it is isocontours OR cloud points. You can simulate a few cloud points by small circular contours.

              1 Reply Last reply Reply Quote 1
              • B Offline
                BeyondSpace Newcomers
                last edited by

                Thanks Fredo6

                1 Reply Last reply Reply Quote 1
                • E Offline
                  Einstein @fredo6
                  last edited by

                  @fredo6 It's a late reply from me, but thanks for the explanation. I'm honestly impressed you built the algorithm from scratch!

                  1 Reply Last reply Reply Quote 0
                  • fredo6F Offline
                    fredo6
                    last edited by

                    NEW RELEASE: TopoShaper v2.7b - 30 Jan 26

                    Requirements:

                    • LibFredo6 v14.3b
                    • Sketchucation Plugintore v5.0.5

                    TopoShaper 2.7b is a maintenance release for

                    • Repackaging of rbz

                    Home Page of TopoShaper for information and Download.

                    Main post of this TopoShaper thread.

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                    • J Offline
                      johnmcgahey
                      last edited by

                      I update Toposhaper and now it doesn't work..... what happened?

                      Rich O BrienR 1 Reply Last reply Reply Quote 0
                      • Rich O BrienR Offline
                        Rich O Brien Moderator @johnmcgahey
                        last edited by

                        @johnmcgahey said:

                        I update Toposhaper and now it doesn't work..... what happened?

                        Is your libfredo up todate too?

                        Please run the Window > Libfredo Settings > Fredo6 Plugins Information for Sketchucation Support menu command in SketchUp and copy/paste the output into your reply.

                        Download the free D'oh Book for SketchUp πŸ“–

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