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    [Plugin][$] TopoShaper - v2.7a - 01 Apr 24

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    • Rich O BrienR Offline
      Rich O Brien Moderator
      last edited by

      What roundness and smoothness values are you using?`

      https://i.imgur.com/bcmJFQl.png

      It can affect the final output so its best to experiment. Especially points clouds that have uneven didtribution.

      Download the free D'oh Book for SketchUp πŸ“–

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      • fredo6F Offline
        fredo6
        last edited by fredo6

        NEW RELEASE: TopoShaper v2.7a - 01 Apr 24

        Requirements:

        • LibFredo6 v14.3b
        • Sketchucation Plugintore v4.4.0

        TopoShaper 2.6a is a maintenance release for

        • Future compatibility

        Home Page of TopoShaper for information and Download.

        Main post of this TopoShaper thread.

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        • O Offline
          orhanskr
          last edited by

          How i can purchase this plugin ?

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          • Rich O BrienR Offline
            Rich O Brien Moderator
            last edited by

            Link Preview Image
            SketchUcation | List of Plugin Licences

            favicon

            (sketchucation.com)

            If you are purchasing from Turkey you will need to use Stripe as PayPal is not accepted in Turkey

            Download the free D'oh Book for SketchUp πŸ“–

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            • E Offline
              Einstein
              last edited by

              Hey, Fredo, a little theoretical question about terrain generation from point cloud:
              What was the mathematical foundation for the terrain mesh upsampling / interpolation algorithm? I mean the tool which increases the mesh density and smooths it, preserving the exact positions of input vertices, as we add iterations. Was it the butterfly subdivision algorithm? Have you used any specific paper to create this tool, or did you come up with the meshing algorithm yourself? I'm asking because I'm looking for something similar for Blender. I know, however, that butterfly subdivision is available in MeshLab, and it does more-less what Topo Shaper does. Besides that, I'm really just curious.

              fredo6F 1 Reply Last reply Reply Quote 0
              • fredo6F Offline
                fredo6 @Einstein
                last edited by

                @Einstein

                It's home made. I wrote it long time ago, but I remember that for the interpolation, I did not find anything suitable and usable for my level of math in the literature.

                For the upsampling of the triangulation, I remember that I tried the Steiner refinement approach, but it did not work well for what I wanted to do. So, I built my own method.

                I was not familiar with the butterfly subdivision algorithm and still am not. Maybe it is a more conventional approach.

                E 1 Reply Last reply Reply Quote 1
                • B Offline
                  BeyondSpace Newcomers
                  last edited by

                  Hi, can you tell me whether we can use toposhaper for a terrain that uses both contours and cloud points (spot levels) together?

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                  • fredo6F Offline
                    fredo6
                    last edited by

                    No. At the moment, it is isocontours OR cloud points. You can simulate a few cloud points by small circular contours.

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                    • B Offline
                      BeyondSpace Newcomers
                      last edited by

                      Thanks Fredo6

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                      • E Offline
                        Einstein @fredo6
                        last edited by

                        @fredo6 It's a late reply from me, but thanks for the explanation. I'm honestly impressed you built the algorithm from scratch!

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