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    [Plugin][$] TopoShaper - v2.7a - 01 Apr 24

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    • fredo6F Offline
      fredo6
      last edited by

      Currently TopoShaper IsoContours compute the hull based on contours. In this version, there is no way to specify a particular hull.

      I notice also an area where you are going to have problems with the calculation of the terrain, because you have contours crossing each other. I suggest you clean up this area before using TopoShaper.

      Grey24601 - contour issues.png

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      • G Offline
        Grey24601
        last edited by

        Hi Fredo Thanks for the response. I cleaned it up and it still makes no difference.

        For my own education what do the options on the Selection panel do? Such as Limit prolongation on edge crossings?

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        • fredo6F Offline
          fredo6
          last edited by

          @grey24601 said:

          For my own education what do the options on the Selection panel do? Such as Limit prolongation on edge crossings?

          A said, there is no way to address your problem in the current version. The terrain hull is computed automatically and cannot be specified.

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          • J Offline
            josefen
            last edited by

            I'm stresstesting Toposhaper:Cloud as i type.

            I've imported 57 816 points with z-values from a dwg file.

            Any predition - will it work with this amout of points?

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            • fredo6F Offline
              fredo6
              last edited by

              @josefen said:

              I'm stresstesting Toposhaper:Cloud as i type.

              I've imported 57 816 points with z-values from a dwg file.

              Any predition - will it work with this amout of points?

              Not sure, but you'll have time for more than a coffee...!
              I suggest that you first start on a subset of points. Be aware that if you have a dense mesh of points, you may have some spikes in the terrain, because the surface goes through ALL points.

              Anyway, once you have constructed the terrain as a triangular mesh, you can generate the iso contours, and then use the TopoShaper QuadMesh to make it smoother and more regular.

              Fredo

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              • K Offline
                KMAM
                last edited by

                Toposhaper was not letting me increase my grid it would get stuck at 50% so I uninstalled and reinstalled both Toposhaper and Lib and now it is crashing when I try to generate terrain at all.


                error report for crash

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                • fredo6F Offline
                  fredo6
                  last edited by

                  @kmam said:

                  Toposhaper was not letting me increase my grid it would get stuck at 50% so I uninstalled and reinstalled both Toposhaper and Lib and now it is crashing when I try to generate terrain at all.

                  This is a very unusual error. Could you post of PM me the model and the desired grid resolution.

                  Fredo

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                  • K Offline
                    KMAM
                    last edited by

                    I sent a PM

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                    • fredo6F Offline
                      fredo6
                      last edited by

                      NEW RELEASE: TopoShaper v2.5c - 29 Oct 19

                      Requirement: LibFredo6 8.7a

                      TopoShaper 2.5c is a maintenance release for bug fixing.


                      Home Page of TopoShaper for information and Download.

                      Main post of this TopoShaper thread.

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                      • B Offline
                        BenRitter
                        last edited by

                        Thanks again for your generosity

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                        • zooenZ Offline
                          zooen
                          last edited by

                          Merci Fredo, tes plugins me sont très utiles, voire indispensables pour certains travaux.

                          Zooen

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                          • xtovX Offline
                            xtov
                            last edited by

                            First Fredo, "Mille mercis", Thank you so much for all your plugins. They are invaluable...

                            I like and use a lot TopoShaper and i have a request. Could it be possible to add some editing tool for Cloud Points as you did for contours: set CP to a specified Z, remove CP, Add CP at specified Z ?

                            This will greatly speed up the process of building a nice and clean topography for projects (like for example the site tools in Revit where you just build some topo points by giving the altitude).

                            Kind regards,
                            thanks again
                            and Excellentes fêtes de fin d'année

                            Xtov

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                            • fredo6F Offline
                              fredo6
                              last edited by

                              @xtov said:

                              Could it be possible to add some editing tool for Cloud Points as you did for contours: set CP to a specified Z, remove CP, Add CP at specified Z ?

                              This is in my plan and will be fully addressed in a new plugin called FredoGuides.

                              I think there are some plugins doing what you are looking for, for instance Thomthom Guide Tools.

                              Possibly, you may want to have a look at FredoTools:DrawAlong, which allows to create guide points and specify their position.

                              But I agree that a dedicated tool would be better.

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                              • sketchartist023S Offline
                                sketchartist023
                                last edited by

                                Do you think this plugin will work for details like this or no?


                                isos 2 z alt

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                                • fredo6F Offline
                                  fredo6
                                  last edited by

                                  @sketchartist023 said:

                                  Do you think this plugin will work for details like this or no?

                                  Difficult to judge, but what is sure is that

                                  • you need to clean up the crossing lines, and also 'artificial' contours that do not seem to belong to the terrain itself.
                                  • A lot of the small rounds may be useless, unless you use a high-resolution grid

                                  Anyway, the best is to try and see.

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                                  • sketchartist023S Offline
                                    sketchartist023
                                    last edited by

                                    @fredo6 said:

                                    @sketchartist023 said:

                                    Do you think this plugin will work for details like this or no?

                                    Difficult to judge, but what is sure is that

                                    • you need to clean up the crossing lines, and also 'artificial' contours that do not seem to belong to the terrain itself.
                                    • A lot of the small rounds may be useless, unless you use a high-resolution grid

                                    Anyway, the best is to try and see.

                                    I did just that, and the biggest difference that made no errors were the artificial contours, specifically the very outer border. WHich makes sense because z x and y would all equal the same (therefore an error), so once I deleted those and did a clean (based on the instructions of iso usage), it worked very well!

                                    Check it out 😄


                                    2 layer iso working fine detail

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                                    • sketchartist023S Offline
                                      sketchartist023
                                      last edited by

                                      The resolution is also very acceptable considering the width of this model test is only 4 inches 😛

                                      I will read how to change resolution in case I need those smaller ones that you mentioned too. Hopefully, for 3d printing purposes, it will be useful to keep 😄 Thank you much for your help!


                                      dims and resolution

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                                      • sketchartist023S Offline
                                        sketchartist023
                                        last edited by

                                        Wish me luck lolz 😛 And yes, this was all done by hand so far. Wish could use the js align tool but I have to learn it first 😛

                                        Progress is progress!


                                        20 iso layers 16180mm z diff

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                                        • fredo6F Offline
                                          fredo6
                                          last edited by

                                          @sketchartist023 said:

                                          The resolution is also very acceptable considering the width of this model test is only 4 inches 😛
                                          I will read how to change resolution in case I need those smaller ones that you mentioned too. Hopefully, for 3d printing purposes, it will be useful to keep 😄 Thank you much for your help!

                                          I think your model would benefit from a higher resolution, as the terrain is basically flat with some very local deeps.

                                          Also, you can always generate the terrain with its new isocontours (which would be clean), and then

                                          • extract the group with these isocontours
                                          • use them to regenerate a new terrain, possibly with another resolution.

                                          Fredo

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                                          • sketchartist023S Offline
                                            sketchartist023
                                            last edited by

                                            @fredo6 said:

                                            @sketchartist023 said:

                                            The resolution is also very acceptable considering the width of this model test is only 4 inches 😛
                                            I will read how to change resolution in case I need those smaller ones that you mentioned too. Hopefully, for 3d printing purposes, it will be useful to keep 😄 Thank you much for your help!

                                            I think your model would benefit from a higher resolution, as the terrain is basically flat with some very local deeps.

                                            Also, you can always generate the terrain with its new isocontours (which would be clean), and then

                                            • extract the group with these isocontours
                                            • use them to regenerate a new terrain, possibly with another resolution.

                                            Fredo

                                            That is great info thank you 😄 Whqat would I likely have to do to generate new isocontours? Do you refer to within the same plugin? I can see howthat would benefit for both generation and time of generation without errors so I'd like to try that method for sure because my SU crashed with this last test. Likely a maxed memory usage idk but new isos would be ideal I agree with this resolution need. Thank you very much again for everything 😄

                                            EDIT: The new iso's might also rid the use of artificial contours I would imagine too, to that would be less work for my end if it works out well with generation 😄 In other words, I wouldnt have to manually erase them one by one after alignments 😛

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