[Plugin][$] TopoShaper - v2.7a - 01 Apr 24
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Panga,
This Splineland application looks really great and powerful, at least from the 2 videos posted on the site
http://www.youtube.com/watch?v=eoJ8igVvtzA
and it can also handle terrain given by elevation points only
http://www.youtube.com/watch?v=Xx4MPI-2VnE
This is definitely more adapted for large terrains and professional needs.
I had a few evolutions on my roadmap for TopoShaper, but nothing easy or fast to do, though possible.
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Refinement of mesh, by subdivision. This has the drawback to break the quads nature of the generated terrain, but I agree this is required to handle sharp reliefs
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Insertion of roads and platforms may come, but from another plugin (actually derived from VisuHole)
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Building terrains from individual elevation points cloud is also possible, but the calculation is quite long as it requires an optimization algorithm
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Triangular mesh may also be more adapted in many situations. It requires constrained Delaunay triangulation which is beyond the performance of Ruby for large terrains (unless the Sketchup team publishes one in Sketchup, like Triangles).
That's anyway low priority because I am not sure that many professional landscaping designers would be using Sketchup and TopoShaper versus dedicated programs line Splineland.
Fredo
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Hi Fredo,
Splineland is as good as those videos shows, very reactive and powerfull for big landscape datas.
I fully understand your point of view and I know (unforntunatly) sketchup's limitations that prevent from having such a tool in sketchup. That's why we claim for High-poly support in sketchup for so many years...
The good thing is I can import the mesh done with splineland in sketchup, but I'm forced to use 3DSmax...So such a tool in sketchup would be very helpfull...no not very, but very very very very very helpfull !!
So this is more a message to sketchup dev team : you won by the past so many users with landscape capabilities of sketchup, but today landscape datas and project are always more demanding and heavy, so maybe it's time to take it seriously !
Regards, and again thanks to Fredo for your wonderfull tools ! You, ruby devs are rocking the sketchup world !
Edit : Just in case the sketchup dev team don't know how to improve sktechup terrain tools, come to ask me, I spent so many hours trying to find solutions and I'm using it everyday !!
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NEW RELEASE: TopoShaper v1.2a - 19 Oct 14
This release is required for the support of usernames with non-ascii characters in Sketchup 2014
See main post of this thread for Download of TopoShaper.
Fredo
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NEW RELEASE: TopoShaper v2.0 - 30 Dec 14
This major release introduces a new functionality: generation of Terrain from a Cloud of Points.
The terrain is generated by progressive triangulation / interpolation as an adaptive triangular mesh until it is smooth enough, as specified by a smoothing angle. It also allows to define clipping contours for the terrain.
[flash=640,480:1lak7gxg]http://www.youtube.com/v/bc1prnzkAXs&hl[/flash:1lak7gxg]
See main post of this thread for Download of TopoShaper.
Fredo
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Wow! This is great.
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Awesome! Thank you.
Did you keep track of the number of hours you spent developing this? I'm guessing it was massive.
Regards, John
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i just have a question... WHO is Fredo6!!!
this stuff should be in the evening news!
Thanks Fredo
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I just used this on imported contours that I had reworked in CAD beforehand. Toposhaper was the smoothest part of the whole operation. Looking good. If you need another real world case, I can send it. I also made some simple fill outlines from the building and edges from the mesh. Ran Toposhaper to create those as well. Thanks Fredo!
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And at the end apply a Color by Z (By Chris Fullmer or Sdmitch) and you will have a perfect tool for Topography!
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Fantastic update, thank you!
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@pbacot said:
I just used this on imported contours that I had reworked in CAD beforehand. Toposhaper was the smoothest part of the whole operation. Looking good. If you need another real world case, I can send it. I also made some simple fill outlines from the building and edges from the mesh. Ran Toposhaper to create those as well. Thanks Fredo!
I am indeed interested by this real world case!
Thanks
Fredo
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Fredo, what can I say...and my parents were telling me that Santa dit not exist !! I'll try it right now and give you some feedback, but I'm already give you my BRAVO !
Regards.
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Ahhh, toposhaper from cloud points! Just what I needed when I asked this question:
http://sketchucation.com/forums/viewtopic.php?f=323%26amp;t=53781
Thank you Fredo. You are genius!!!
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I too am happy to send you real world case, Fredo. I have a few good surveys that I can send you....
One question re: cloud points: when a survey file is sent you to the points are provided as just that; points. Do I have to somehow convert them to guide points? And if so, how??
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super plugin congratulations Fredo6,
is it possible for you to improve the plugin by adding the stamp function because the basic function of Sketchup does not function well with a non-flat platform.
we could from the current stamp function by adding a regular slope adjustment feature. (angle parameter).
Because of Sketchup stamp function offers a parrallel offset.
this feature could be ideal for earthmoving ground with regular slope even allows pente.it's draw on autocad perfectly calibrated slope and sutout non parrallel.
excuse me for my English I am french
thank you -
hi, I am a draftsman in an architectural firm, the "toposhaper" function is beautiful, congratulations FREDO 6, it works great.
I have an idea to improve the plug-in by adding a function on the basis of the tool "STAMP" to create platform on an existing field (created by toposhaper) with a side slope adjustment function that will permit to have non parrallel slope to the platform.
What about you? -
Is this possible?
The "STAMP" of Sketchup does not work very well and slopes are parrallel to the platform.Thank you.
Sorry for my English, I'm French -
NEW RELEASE: TopoShaper v2.1a - 25 Mar 14
This release provides a documented service API to calculate terrains from isocontours. It also fixes a few bugs.
See main post of this thread for Download of TopoShaper.
Fredo
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Thank You Fredo...
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Hi Fredo,
Do you think adding csv import to Toposhaper is feasible?
This would make terrain generation much more unified into one tool rather than installing 2 plugins to what you need in one.
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I think I said this before. Excellent work on this!
When I use it I wish the grid could be set to a standard horizontal square dimension and set to always align to the origin. then work can be more easily patched and combined.
Another wish is for the edges to be restricted to conform (close as possible) to land on a bounding contour. Again this will help joining with other forms.
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