Fastest rotation?
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@cotty said:
Which would be the fastes way to rotate a group to a vertical position
A few steps but SU "thinks" for you:
Add a (circular) face on top of the group (causing z-fighting but that doesn't matter)
Right click this circular face > Align axes > Select group and circular face > Make component and! set 'Glue to: any'
Reset global axes
Select the new component and place it on ground plane > explode > delete circular face and its circumference. -
@wo3dan said:
@cotty said:
Add a (circular) face on top of the group (causing z-fighting but that doesn't matter)
Right click this circular face > Align axes > Select group and circular face > Make component and! set 'Glue to: any'
Reset global axes
Select the new component and place it on ground plane > explode > delete circular face and its circumference.Sounds like a smart solution
I think the step "place it on ground plane" should change the orientation of the group? This step doesn't work for me...My solution so far:
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(Even faster with a scene according to the groups local axes)
Open the group > save a scene with its local axes saved (only these axes matter).
Close group.
Select saved scene > copy model to clipboard > reset axes to systems axes,
Paste clipboard content to model again. It will be according to resetted (=systems) axes. -
@wo3dan said:
(Even faster with a scene according to the groups local axes)
Open the group > save a scene with its local axes saved (only these axes matter).
Close group.
Select saved scene > copy model to clipboard > reset axes to systems axes,
Paste clipboard content to model again. It will be according to resetted (=systems) axes.very fast!
(I know I have to bookmark this because I will forget the exact steps in about 10 minutes ) -
@cotty said:
I think the step "place it on ground plane" should change the orientation of the group? This step doesn't work for me... ...
(I also thought of your solution, using one of the hidden lined on the side.)
If you mean that new green and red of the rotated group should be aligned according to their previous projection on the ground plane, then you might be right, then my 'Glue to: any' component is only correct along blue. Then you need some extra marks for a final rotation about systems blue axis.
Is this restriction included? -
use the move tool (at least in this particular instance)
[edit]
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In theory one should be able to use 'smartdrop', as the bounding box is alignedb (but does not), this works in Vue by simply lifting it above flat surface and smart dropping it.
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Align Tool 3D By Didier Bur ?
Draw a Plane wished as second end Object
and now just 5 clicks -
@unknownuser said:
use the move tool (at least in this particular instance)
Clever underestimated solution!
The tool lets you align to any current drawing axes with input 0, 90 etc. (degrees) -
@unknownuser said:
Align Tool 3D By Didier Bur ?
Draw a Plane wished as second end Object
and now just 5 clicksDidn't try this one but have to...
@unknownuser said:
use the move tool (at least in this particular instance)
This will only work if the group was created before the rotations but if this is the case, it is very fast too.
@solo said:
In theory one should be able to use 'smartdrop'
Didn't work for me in this case.
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In case you folks didn't notice, Pilou has updated his post with a demo sequence.
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Using the Ruby Console
Sketchup.active_model.selection.first.transformation=Geom;;Transformation.new
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About the 3D Align tool by DIdier Bur above.
And works also even the object is not a group or a component!
So just a selection of something is sufficient! -
@sdmitch said:
Using the Ruby Console
Sketchup.active_model.selection.first.transformation=Geom;;Transformation.new >
I will call it an expert solution
Did I say that I love this forum?
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As always, there's more than one way to do this. Some great options offered. Here's another one just for the heck of it.
Assuming the cylinder is just loose geometry to start, make it a component, change it's axes so the bounding box is aligned to the geometry with the blue axis in the desired up direction. Bring in a copy of the component from the In Model Component library.
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Easy - just open the previous version of your project that you saved before going nuts making the geometry all wonky!
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In this particular start position Sketchyphics can also works!
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Hi folks.
If you want to practice with native tools, it takes only two quickly done rotations.
Don't forget this trick from the help:
http://support.google.com/sketchup/bin/answer.py?hl=en&answer=94897
See this SU file for ideas:
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@jean lemire said:
If you want to practice with native tools, it takes only two quickly done rotations.
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