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    [WIP] turfstone pavers

    Scheduled Pinned Locked Moved WIP
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    • gillesG Offline
      gilles
      last edited by

      πŸ’š


      678px-ReelMower.png

      " c'est curieux chez les marins ce besoin de faire des phrases "

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      • novenaN Offline
        novena
        last edited by

        hi guys, thanks for your comments!!!

        solo, the grass is done with maxwell's grass feature, I think it is not possible to apply a collision control, but I did some corrections to the density map to correct the issue...

        massimo, much appreciated πŸ˜„

        gilles, πŸ˜†

        best
        V

        130226-grass.jpg

        http://hdzarkitektur.wordpress.com/

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        • KrisidiousK Offline
          Krisidious
          last edited by

          total realism... very nice.

          By: Kristoff Rand
          Home DesignerUnique House Plans

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          • novenaN Offline
            novena
            last edited by

            thanks so much krisidious!!!

            http://hdzarkitektur.wordpress.com/

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            • omiKronO Offline
              omiKron
              last edited by

              Reality OWN'D ! πŸ‘ πŸ‘

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              • T Offline
                tom72
                last edited by

                great! about grass: how did you added it?

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                • T Offline
                  tom72
                  last edited by

                  ah ok, maxwell's plug in.
                  Can anybody indicate a tutorial for DOF in v-ray for SU?
                  tnx

                  T

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                  • CarlohC Offline
                    Carloh
                    last edited by

                    very nice Victor! did you use the SSS-grass material for this one?

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                    • T Offline
                      tom72
                      last edited by

                      @novena: I'll try and let u know

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                      • novenaN Offline
                        novena
                        last edited by

                        Tomasso, hope that tutorial is helpful...
                        best
                        V

                        http://hdzarkitektur.wordpress.com/

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                        • novenaN Offline
                          novena
                          last edited by

                          hi guys!
                          here comes another test image, same scene tested at night time...
                          for this one used a HDRI for illumination, the lamp is the HEB II 150-150 model from TAL (technical architectural lighting)
                          hope you like it
                          best
                          V

                          130302-grass-night.jpg

                          http://hdzarkitektur.wordpress.com/

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                          • soloS Offline
                            solo
                            last edited by

                            Nice!!

                            http://www.solos-art.com

                            If you see a toilet in your dreams do not use it.

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                            • omiKronO Offline
                              omiKron
                              last edited by

                              Wow that's stunning ! I guess that fitted into a more complex scene with 3D buildings and urban equipment would take a lot of time to render unless using a render-farm will solve the time problem πŸ˜† Anyway... nowadays you can't even notice the difference between some renders and reality, just that renders are much cleaner than the real thing, that's why you achieved making a scene and a render that looks like a real picture β˜€ πŸ‘ πŸ‘

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                              • novenaN Offline
                                novena
                                last edited by

                                Solo, I really appreciate your comment!!

                                omiKron, thanks a lot!!!!

                                best
                                V

                                http://hdzarkitektur.wordpress.com/

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                                • novenaN Offline
                                  novena
                                  last edited by

                                  hi again!

                                  omiKron, thanks for your comment!!

                                  tom72, thanks a lot, yes, grass is made with the maxwell's grass feature...
                                  about DOF in vray: you have to create a z depth pass, then in photoshop use that pass to give the depth to your render using the lens blur filter...
                                  the following tutorial is for 3D max but it should work similar with SU + vray
                                  http://www.onnovanbraam.com/index.php?tutorials/depth_of_field/

                                  Carloh, much appreciated! I used SSS (single sided) material for grass, and a texture for the blades shared by Peter Guthrie in this tutorial:
                                  http://www.peterguthrie.net/blog/2009/04/vray-grass-tutorial-part-2/

                                  thanks again, best
                                  V

                                  http://hdzarkitektur.wordpress.com/

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