A two-part material question
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@cotty said:
Does a triangulation before the export reduce the tiny textures?
I had this video in mind...
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@cotty said:
Does a triangulation before the export reduce the tiny textures?
I am pretty sure this is the solution. When there is a distorted material in SU, the collada exporter "explodes" that material into as many pieces as facets you have applied it to. Triangulation will prevent this.
As for the material browser issue, this might be the other topic but I see no solution for it (nor I have ever experienced it before so I am stumped)
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Image elements also contains textures.
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I'm trying your triangulation theory, but it has been triangulating for almost 30 minutes. Is this normal or is it hung up?
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Depends on the density of the mesh and if SU needs to triangulate Ngons.
SU is basically crunching the numbers to cut up your mesh into tris and this can take time. Leave it think. It will do it but it might just take some time.
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I waited over two hours, even tho the Task Manager showed SU as not responding, on the off-chance that it might actually be doing something useful. Then I shut it down. I know I didn't have that many non-triangulated faces in there.
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Can you email me the file?
richob[at]sketchucation.com
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@rich o brien said:
Can you email me the file?
richob[at]sketchucation.com
It's over 45mb.
What I'll probably try next is to copy parts of it into a new instance of SU, then check each one to see if that part includes all the tiny textures. If and when I find the culprit I'll try triangulating it and see if that solved the problem.
Sound worthwhile?
(of course doing this will probably bring into play the problems associated with copying and pasting, but what you gonna do?
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use my color ngon plugin to colour a face the has more than # edges.
then select these faces by right clicking the texture in the materials browser
then triangulate this selection
do this in chunks
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GOT IT!!
First I deleted anything that was not mine, namely the plants and tree. That got rid of all the tiny green textures. The only ones left seemed to be red, about the color of the Coke machine. Deleted that, and no more tiny textures. Down to just 137 textures now.
Now I'll try copying and pasting it and triangulating it, see if that works.
(should have known better than to download something from the Warehouse. Guess I'll have to learn to make my own plants and trees. Great! one more thing to learn )
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please don't start making other stuff...every you do turns to gold
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Well, triangulation didn't seem to agree with my Coke machine --
Don't know why this model should cause a problem, just used normal methods.
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@rich o brien said:
...every you do turns to gold
Actually another color is more accurate...sort of brownish
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Can you send me the Coke machine and I have a blast?
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@rich o brien said:
Can you send me the Coke machine and I have a blast?
You want the triangulated or non-triangulated version?
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non-tri with textures not f$&ked up
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Oh, I get it now....."Coke" machine
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Ok, here it is. Keep in mind that it is just "set dressing" and not meant to stand up to close scrutiny as a stand-alone model.
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This exported as one texture as a .kmz for me
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@rich o brien said:
This exported as one texture as a .kmz for me
[attachment=0:1oucbrdy]<!-- ia0 -->coke machine.skp<!-- ia0 -->[/attachment:1oucbrdy]
Well, I didn't export the Coke machine to check the textures, I just deleted it from my gas station model and then exported it, and the small textures went away. Does that give you any insight as to what's going on?
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