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    Grasshopper lamp

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    • boofredlayB Offline
      boofredlay
      last edited by

      Perfect!

      http://www.coroflot.com/boofredlay

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      • soloS Offline
        solo
        last edited by

        As always...brilliant!

        http://www.solos-art.com

        If you see a toilet in your dreams do not use it.

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        • StinkieS Offline
          Stinkie
          last edited by

          Agreed! Care to let us have a look at the wall material?

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          • FrederikF Offline
            Frederik
            last edited by

            You're a master in making fairly simple scenes look stunning...! πŸ‘ πŸ‘ πŸ‘

            Cheers
            Kim Frederik

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            • StinkieS Offline
              Stinkie
              last edited by

              Thanks, Massimo. πŸ˜„

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              • massimoM Offline
                massimo Moderator
                last edited by

                Thank you very much for the kind words guys. πŸ˜„
                Tom it's a pretty simple mat. The diffuse map is a painted wood texture I made by mixing some photos. Also was a bit desaturated in Thea. In the roughness slot I inverted the specular map.
                Cattura.JPG

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                • olisheaO Offline
                  olishea
                  last edited by

                  so white = rough, black = smooth? For roughness slot?

                  Lovely work. Liking the wood block!

                  oli

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                  • unrealVizU Offline
                    unrealViz
                    last edited by

                    Beautiful scene. And I love this lamp.

                    @frederik said:

                    You're a master in making fairly simple scenes look stunning...! πŸ‘ πŸ‘ πŸ‘

                    Agree. The mastery in materials is responsible for this. Probably. Partly at least. πŸ˜„

                    http://www.unrealviz.blogspot.com

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                    • N Offline
                      notareal
                      last edited by

                      @olishea said:

                      so white = rough, black = smooth? For roughness slot?

                      yes.

                      Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                      • massimoM Offline
                        massimo Moderator
                        last edited by

                        Thanks guys. πŸ˜„
                        Oli it's a free sample by Bertrand Benoit. A bit low res though. πŸ˜„

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                        • allanxA Offline
                          allanx
                          last edited by

                          Wow! love the render...

                          allanx

                          [Portfolio](https://www.coroflot.com/designers/work-stream?id)

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                          • massimoM Offline
                            massimo Moderator
                            last edited by

                            Glad you like it Allan. πŸ˜„

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                            • Rich O BrienR Offline
                              Rich O Brien Moderator
                              last edited by

                              In the More Settings I see saturation -50 but no inversion?

                              Really nice btw. Such a gifted talent for material setup.

                              Download the free D'oh Book for SketchUp πŸ“–

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                              • massimoM Offline
                                massimo Moderator
                                last edited by

                                That -50 in saturation is for the diffuse map and that "more settings" panel shows the settings of the tone mapping for the diffuse map. In the screenshot you can see to which map is related the "more settings" panel by checking the coloured "texture" button near to the texture in the main mat panel. The inverted spec map is in the roughness slot.
                                If you do left click on the "texture" button in solid mode view you can see how that texture is applied on the model. If you do right click then the "more settings" panel will appear.
                                Anyway here you have the ss for the spec & rough maps.
                                Hope I understood your question. πŸ˜„
                                spec.JPG
                                rough.JPG

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                                • hellnbakH Offline
                                  hellnbak
                                  last edited by

                                  Very nice render, very realistic (although all this render-jargon stuff goes right over my head)

                                  Curious tho - why is it called a Grasshopper lamp? Did Caine have one when he was training on "Kung Foo"?

                                  "Politicians are just like diapers -- they need to be changed often, and for the same reason"

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                                  • massimoM Offline
                                    massimo Moderator
                                    last edited by

                                    Thanks Steve. πŸ˜„

                                    @unknownuser said:

                                    Curious tho - why is it called a Grasshopper lamp?

                                    Perhaps because it reminds a grasshopper? πŸ˜›

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                                    • hellnbakH Offline
                                      hellnbak
                                      last edited by

                                      @massimo said:

                                      Thanks Steve. πŸ˜„

                                      @unknownuser said:

                                      Curious tho - why is it called a Grasshopper lamp?

                                      Perhaps because it reminds a grasshopper? πŸ˜›

                                      Well, that was my first thought. But I looked and looked at it and I just don't see a grasshopper there. Maybe a praying mantis?

                                      Well, anyhow, really nice work.

                                      "Politicians are just like diapers -- they need to be changed often, and for the same reason"

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