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    Grasshopper lamp

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    • unrealVizU Offline
      unrealViz
      last edited by

      Beautiful scene. And I love this lamp.

      @frederik said:

      You're a master in making fairly simple scenes look stunning...! πŸ‘ πŸ‘ πŸ‘

      Agree. The mastery in materials is responsible for this. Probably. Partly at least. πŸ˜„

      http://www.unrealviz.blogspot.com

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      • N Offline
        notareal
        last edited by

        @olishea said:

        so white = rough, black = smooth? For roughness slot?

        yes.

        Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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        • massimoM Offline
          massimo Moderator
          last edited by

          Thanks guys. πŸ˜„
          Oli it's a free sample by Bertrand Benoit. A bit low res though. πŸ˜„

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          • allanxA Offline
            allanx
            last edited by

            Wow! love the render...

            allanx

            [Portfolio](https://www.coroflot.com/designers/work-stream?id)

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            • massimoM Offline
              massimo Moderator
              last edited by

              Glad you like it Allan. πŸ˜„

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              • Rich O BrienR Offline
                Rich O Brien Moderator
                last edited by

                In the More Settings I see saturation -50 but no inversion?

                Really nice btw. Such a gifted talent for material setup.

                Download the free D'oh Book for SketchUp πŸ“–

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                • massimoM Offline
                  massimo Moderator
                  last edited by

                  That -50 in saturation is for the diffuse map and that "more settings" panel shows the settings of the tone mapping for the diffuse map. In the screenshot you can see to which map is related the "more settings" panel by checking the coloured "texture" button near to the texture in the main mat panel. The inverted spec map is in the roughness slot.
                  If you do left click on the "texture" button in solid mode view you can see how that texture is applied on the model. If you do right click then the "more settings" panel will appear.
                  Anyway here you have the ss for the spec & rough maps.
                  Hope I understood your question. πŸ˜„
                  spec.JPG
                  rough.JPG

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                  • hellnbakH Offline
                    hellnbak
                    last edited by

                    Very nice render, very realistic (although all this render-jargon stuff goes right over my head)

                    Curious tho - why is it called a Grasshopper lamp? Did Caine have one when he was training on "Kung Foo"?

                    "Politicians are just like diapers -- they need to be changed often, and for the same reason"

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                    • massimoM Offline
                      massimo Moderator
                      last edited by

                      Thanks Steve. πŸ˜„

                      @unknownuser said:

                      Curious tho - why is it called a Grasshopper lamp?

                      Perhaps because it reminds a grasshopper? πŸ˜›

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                      • hellnbakH Offline
                        hellnbak
                        last edited by

                        @massimo said:

                        Thanks Steve. πŸ˜„

                        @unknownuser said:

                        Curious tho - why is it called a Grasshopper lamp?

                        Perhaps because it reminds a grasshopper? πŸ˜›

                        Well, that was my first thought. But I looked and looked at it and I just don't see a grasshopper there. Maybe a praying mantis?

                        Well, anyhow, really nice work.

                        "Politicians are just like diapers -- they need to be changed often, and for the same reason"

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