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    Grasshopper lamp

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    • olisheaO Offline
      olishea
      last edited by

      so white = rough, black = smooth? For roughness slot?

      Lovely work. Liking the wood block!

      oli

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      • unrealVizU Offline
        unrealViz
        last edited by

        Beautiful scene. And I love this lamp.

        @frederik said:

        You're a master in making fairly simple scenes look stunning...! πŸ‘ πŸ‘ πŸ‘

        Agree. The mastery in materials is responsible for this. Probably. Partly at least. πŸ˜„

        http://www.unrealviz.blogspot.com

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        • N Offline
          notareal
          last edited by

          @olishea said:

          so white = rough, black = smooth? For roughness slot?

          yes.

          Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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          • massimoM Offline
            massimo Moderator
            last edited by

            Thanks guys. πŸ˜„
            Oli it's a free sample by Bertrand Benoit. A bit low res though. πŸ˜„

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            • allanxA Offline
              allanx
              last edited by

              Wow! love the render...

              allanx

              [Portfolio](https://www.coroflot.com/designers/work-stream?id)

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              • massimoM Offline
                massimo Moderator
                last edited by

                Glad you like it Allan. πŸ˜„

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                • Rich O BrienR Offline
                  Rich O Brien Moderator
                  last edited by

                  In the More Settings I see saturation -50 but no inversion?

                  Really nice btw. Such a gifted talent for material setup.

                  Download the free D'oh Book for SketchUp πŸ“–

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                  • massimoM Offline
                    massimo Moderator
                    last edited by

                    That -50 in saturation is for the diffuse map and that "more settings" panel shows the settings of the tone mapping for the diffuse map. In the screenshot you can see to which map is related the "more settings" panel by checking the coloured "texture" button near to the texture in the main mat panel. The inverted spec map is in the roughness slot.
                    If you do left click on the "texture" button in solid mode view you can see how that texture is applied on the model. If you do right click then the "more settings" panel will appear.
                    Anyway here you have the ss for the spec & rough maps.
                    Hope I understood your question. πŸ˜„
                    spec.JPG
                    rough.JPG

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                    • hellnbakH Offline
                      hellnbak
                      last edited by

                      Very nice render, very realistic (although all this render-jargon stuff goes right over my head)

                      Curious tho - why is it called a Grasshopper lamp? Did Caine have one when he was training on "Kung Foo"?

                      "Politicians are just like diapers -- they need to be changed often, and for the same reason"

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                      • massimoM Offline
                        massimo Moderator
                        last edited by

                        Thanks Steve. πŸ˜„

                        @unknownuser said:

                        Curious tho - why is it called a Grasshopper lamp?

                        Perhaps because it reminds a grasshopper? πŸ˜›

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                        • hellnbakH Offline
                          hellnbak
                          last edited by

                          @massimo said:

                          Thanks Steve. πŸ˜„

                          @unknownuser said:

                          Curious tho - why is it called a Grasshopper lamp?

                          Perhaps because it reminds a grasshopper? πŸ˜›

                          Well, that was my first thought. But I looked and looked at it and I just don't see a grasshopper there. Maybe a praying mantis?

                          Well, anyhow, really nice work.

                          "Politicians are just like diapers -- they need to be changed often, and for the same reason"

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