Large circular lattice work
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I don't know what I can say
Here it's 48 kb
Maybe you must use a tiling texture, that I don't verified
Or make the module as same size than a segment of circle
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Dave I did find it through a forum search, had to add .rd and it showed up. Moved it to the plug-in folder and "nothing". So I'm uploading 2 files, 1 on ver8, 1 on ver6 for Polou. This is the file I tried to use with Shape Bender. Maybe you guys can see what I'm doing wrong.
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Thx but
seems it's always Version 8 ! -
Pilou, you are a dinosaur. I think we'll collect some money for a new computer for you in BaseCamp. If you are lucky, we won't spend all the money on booze.
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The new-improved even better tool
DrawHelix**14**
[by Jim] is linked here http://forums.sketchucation.com/viewtopic.php?p=292183#p292183
That appears in the 'Draw' menu NOT 'Plugins' ! -
@lyconthrous said:
Dave I did find it through a forum search, had to add .rd and it showed up. Moved it to the plug-in folder and "nothing".
Did you restart SketchUp? Did you look in the Draw menu?
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@unknownuser said:
you are a dinosaur
Yes
But I never understood why people don't save all their files posted in V6
Like this all can reload them (v6v7v8)(except when it's Dynamics components (1%) so V7 -
@unknownuser said:
Like this all can reload them (v6v7v8)(except when it's Dynamics components (1%) so V7
Who is this "all" you talk about. You're the only one left using V6.
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I just replicated this without a Helix tool at all...
All done using native-tools [from a plugins-meister ]...Make a cylinder the size of the yurt's perimeter wall.
Center its base-circle on the origin for easy use later
I used 24s [the default for a circle] giving 15 degrees per repeat.
Modify the cylinder with the Smooth tool so all of its edges show - now you have a set of rectangular 'panels'.
Group the geometry - we want to draw over it without our new geometry sticking to it.
Draw a short horizontal line along the cylinder's base-edge, the length of a slat-width [50mm?], repeat at the top join the ends to make a 2d outline of an angled slat.
PushPull the slat to the required thickness [25mm?].
If needed orient the faces so they are all facing 'out' [i.e. no blue showing].
Select all of its geometry [treble-click] and make a component of it called 'slat' or similar.
Replacing the original geometry with the component-instance.
Now make a Rotated copy [Rotate+Ctrl] of that slat about the center of the top edge of cylinder's panel on which slat was formed, locked to the blue-axis.
The copy will now cross the original in the opposite direction, with them just touching.
Erase the cylinder - we now longer need it.
Select the two slats ans use Rotate+Ctrl to make the radial array.
Center it on the origin locked on the blue-axis.
Pick any point and start the rotation of the copy.
Type in the repeat - it needs to be a multiple/division of 15 degrees [360/24] used in setting out the cylinder's panels, I chose 3.75 so there are 4 slats at an angle in each 15 degree 'panel'.
Type that in and the copies appear rotated by that angle.
Now immediately type in the number of copies needed for a full circle - in this case (360/3.75)-1 = 95 since the original '1' is already there!
All of the slats are formed around the shape with proper lapping. -
@Dave
Don't think that, we are more numerous that you think! -
@ Dave, I might have been using SU for about 2 years now, but I still have a lot to learn. I just learned about plug-in 2+weeks ago and as you can see, I'm new to the forum. But I didn't know where to look to see that yes it's loaded into SU. So after I finish my next attempt at a slat, I'll start working on that plug-in and figure it out. I think I've figured out a way to do a slat with all native tools.
@ Pilou, Sorry I thought it would work and if I had tried this 3 weeks earlier, it would still be in Ver 6. I just upgraded to Ver 8. Great picture of the yak. I know how Dave feels about camping. I feel the same at times.
@ Gaieus, nice to see you again.
@ Tig, love your forum name, my favorite way to weld. I just saw a vid on Utube from a guy in Japan doing a spring. Which gave me some good ideas to try. Which I'm about half way through now. I came back to double check how Dave did his ends and 'olly zhit I got tagged. I'll be going back over your post, hopefully after my current attempt pays off and not to bale me out of trouble.
I want to thank all you guys for your help. It's really help to cut down my learning curve. I hope you all stick around for the next project, A rapier hilt. I've attached a pic of 2 that are important to me. The one on the right is the 1st hilt I did that balanced out right and taught me how balancing works. The one on the left, I did well going through postate cancer treatment. It gave me something positive to focus on.
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For Save in V6 from V8
Menu "Save as" / and click on the little black triangle at the end's line and choose the number of the export version -
Well my attempt didn't pan out. I got the lines drawn, but couldn't get a face on the drawing. I got Tig's to work, but I had a few problems there as well. With the small radius used in this yurt size, the slats do bend and I couldn't figure out a way to get the spacing right. After learning where to find draw helix, I figured out the correct inputs and got to step 4 without any problems. On step 5, Dave talks about "dividing those lines into three segments", not sure which lines that means. I thought it was the helix lines, but that didn't work. Tried the short line (didn't make sense,but what the 'ell), the only way I could get a face was to "stitch" I think you guys call it. Drawing smaller triangles to form a face. Did I do something wrong?
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@Pilou, That's what I thought I did. But I could have screwed up something that easy considering. So let's try it 1 more time.
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This time that's perfect for the file
but not for the shape Bender in a reasonnable time!
I stop the process fefore the end
I will see if replace the numerous same groups by a component will be more easy...
No same result -
Sorry for the delay in responding. I was teaching anesthesia machine nuts and bolts.
@lyconthrous said:
On step 5, Dave talks about "dividing those lines into three segments", not sure which lines that means.
I was referring to dividing the short lines drawn across the ends. Right click on them and choose Divide. I divided the lines into 3 segments. Then it is important to use Weld.rb to weld the lines back together.
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As your previous file has a very too big complex module
Maybe more something like this on 2 segments of an arc circle but
the curvated module result of the shape Bender has some no coplanar faces
(erased here with the Erase tool + Shift : so a little cheating!So no good for a project, sufficient for an image
better with it to take some textures like my previous post if you don't want volumes
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@ Dave : have you thought of all users of the V6 Pro who have not made the upgrades ?
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To be honest, no. You're the only one here who ever asks for files to be posted in V6.
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