Large circular lattice work
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Pilou, I've tried Shape Bender. I had the complete wall drawn out, flipped to vertical, had matching lines, straight to arch (with in .25") tried as components, component, as group, as just made group, and every time the program (SU) locked up. I know Chris did a 9 meg car with this and the wall section is NO WHERE near 9 meg. I thought I had it made and after 4 nights of fighting it, I decided to ask people here how they'd do it.
Dave, THANK YOU! I would have never thought of using the helix, I've been looking for the plug-in but got side tracked checking out tutorials by sdmitch and still have to find it.
I have built 2 of these yurts, a 12' and 14'. But I never did like how the door fit. To be blunt, I didn't like the 1 size fits all crown and the roof canvas detail either. After camping with the 12' for 1 year. There was 2 things that stuck out the most, it was 2 small for what I was doing and I hated the door. With both those yurts gone (sold off), I was thinking of building another 1, but not till I had redesigned the door (done) and then I just HAD to draw it out exactly as I wanted to build it (more gray hairs, lol).When I get it done, I'll upload the files so you can check it out.
If anybody has any other ways of doing it, I'd still love to see how you'd draw it.
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You're welcome.
Sometimes the trick in SketchUp is figuring out how far down to break something before you start drawing it. Coming from a woodworking background, my usual approach is to draw individual parts and I nearly always draw them in situ so that I can use parts I've already drawn as a reference. Anyway, when I was thinking about your problem, I didn't really see it as a lattice of slats that are assembled and then bent to make the cylinder. I just saw a single slat going up around a cylinder. My experience in teaching SketchUp is sometimes we can get hung up on something relatively simple and have a difficult time changing tacks.
Anyway, here's a link to the Draw Helix plugin. I guess it isn't linked here on SCF. Sorry about that.
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I don't know what I can say
Here it's 48 kb
Maybe you must use a tiling texture, that I don't verified
Or make the module as same size than a segment of circle
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Dave I did find it through a forum search, had to add .rd and it showed up. Moved it to the plug-in folder and "nothing". So I'm uploading 2 files, 1 on ver8, 1 on ver6 for Polou. This is the file I tried to use with Shape Bender. Maybe you guys can see what I'm doing wrong.
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Thx but
seems it's always Version 8 ! -
Pilou, you are a dinosaur. I think we'll collect some money for a new computer for you in BaseCamp. If you are lucky, we won't spend all the money on booze.
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The new-improved even better tool
DrawHelix**14**
[by Jim] is linked here http://forums.sketchucation.com/viewtopic.php?p=292183#p292183
That appears in the 'Draw' menu NOT 'Plugins' ! -
@lyconthrous said:
Dave I did find it through a forum search, had to add .rd and it showed up. Moved it to the plug-in folder and "nothing".
Did you restart SketchUp? Did you look in the Draw menu?
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@unknownuser said:
you are a dinosaur
Yes
But I never understood why people don't save all their files posted in V6
Like this all can reload them (v6v7v8)(except when it's Dynamics components (1%) so V7 -
@unknownuser said:
Like this all can reload them (v6v7v8)(except when it's Dynamics components (1%) so V7
Who is this "all" you talk about. You're the only one left using V6.
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I just replicated this without a Helix tool at all...
All done using native-tools [from a plugins-meister ]...Make a cylinder the size of the yurt's perimeter wall.
Center its base-circle on the origin for easy use later
I used 24s [the default for a circle] giving 15 degrees per repeat.
Modify the cylinder with the Smooth tool so all of its edges show - now you have a set of rectangular 'panels'.
Group the geometry - we want to draw over it without our new geometry sticking to it.
Draw a short horizontal line along the cylinder's base-edge, the length of a slat-width [50mm?], repeat at the top join the ends to make a 2d outline of an angled slat.
PushPull the slat to the required thickness [25mm?].
If needed orient the faces so they are all facing 'out' [i.e. no blue showing].
Select all of its geometry [treble-click] and make a component of it called 'slat' or similar.
Replacing the original geometry with the component-instance.
Now make a Rotated copy [Rotate+Ctrl] of that slat about the center of the top edge of cylinder's panel on which slat was formed, locked to the blue-axis.
The copy will now cross the original in the opposite direction, with them just touching.
Erase the cylinder - we now longer need it.
Select the two slats ans use Rotate+Ctrl to make the radial array.
Center it on the origin locked on the blue-axis.
Pick any point and start the rotation of the copy.
Type in the repeat - it needs to be a multiple/division of 15 degrees [360/24] used in setting out the cylinder's panels, I chose 3.75 so there are 4 slats at an angle in each 15 degree 'panel'.
Type that in and the copies appear rotated by that angle.
Now immediately type in the number of copies needed for a full circle - in this case (360/3.75)-1 = 95 since the original '1' is already there!
All of the slats are formed around the shape with proper lapping. -
@Dave
Don't think that, we are more numerous that you think! -
@ Dave, I might have been using SU for about 2 years now, but I still have a lot to learn. I just learned about plug-in 2+weeks ago and as you can see, I'm new to the forum. But I didn't know where to look to see that yes it's loaded into SU. So after I finish my next attempt at a slat, I'll start working on that plug-in and figure it out. I think I've figured out a way to do a slat with all native tools.
@ Pilou, Sorry I thought it would work and if I had tried this 3 weeks earlier, it would still be in Ver 6. I just upgraded to Ver 8. Great picture of the yak. I know how Dave feels about camping. I feel the same at times.
@ Gaieus, nice to see you again.
@ Tig, love your forum name, my favorite way to weld. I just saw a vid on Utube from a guy in Japan doing a spring. Which gave me some good ideas to try. Which I'm about half way through now. I came back to double check how Dave did his ends and 'olly zhit I got tagged. I'll be going back over your post, hopefully after my current attempt pays off and not to bale me out of trouble.
I want to thank all you guys for your help. It's really help to cut down my learning curve. I hope you all stick around for the next project, A rapier hilt. I've attached a pic of 2 that are important to me. The one on the right is the 1st hilt I did that balanced out right and taught me how balancing works. The one on the left, I did well going through postate cancer treatment. It gave me something positive to focus on.
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For Save in V6 from V8
Menu "Save as" / and click on the little black triangle at the end's line and choose the number of the export version -
Well my attempt didn't pan out. I got the lines drawn, but couldn't get a face on the drawing. I got Tig's to work, but I had a few problems there as well. With the small radius used in this yurt size, the slats do bend and I couldn't figure out a way to get the spacing right. After learning where to find draw helix, I figured out the correct inputs and got to step 4 without any problems. On step 5, Dave talks about "dividing those lines into three segments", not sure which lines that means. I thought it was the helix lines, but that didn't work. Tried the short line (didn't make sense,but what the 'ell), the only way I could get a face was to "stitch" I think you guys call it. Drawing smaller triangles to form a face. Did I do something wrong?
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@Pilou, That's what I thought I did. But I could have screwed up something that easy considering. So let's try it 1 more time.
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This time that's perfect for the file
but not for the shape Bender in a reasonnable time!
I stop the process fefore the end
I will see if replace the numerous same groups by a component will be more easy...
No same result -
Sorry for the delay in responding. I was teaching anesthesia machine nuts and bolts.
@lyconthrous said:
On step 5, Dave talks about "dividing those lines into three segments", not sure which lines that means.
I was referring to dividing the short lines drawn across the ends. Right click on them and choose Divide. I divided the lines into 3 segments. Then it is important to use Weld.rb to weld the lines back together.
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As your previous file has a very too big complex module
Maybe more something like this on 2 segments of an arc circle but
the curvated module result of the shape Bender has some no coplanar faces
(erased here with the Erase tool + Shift : so a little cheating!So no good for a project, sufficient for an image
better with it to take some textures like my previous post if you don't want volumes
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