White Living
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wow
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Hi pals! Thank you a lot, really! The appreciation of the community means a lot to me!
The entire scene is done with sketchup (and I wouldn't exclude the possibility to share it all in short time, if it can be useful to anyone), but some of the hipoly models included (the two plants e.g.) are obj "external references", supported by the great SkIndigo (another cool trick by Dale Martens AKA Whaat). All the rest is only a patchwork of good models I found browsing the web. I worked a little on the lamps, which were imported as 3ds files found in the websites of the specific firms (they're quite common models, easy to find). A big THANK YOU and all the credit for the books is dedicated to Teofas (drawn from the beautiful "architect's office" scene), who saved my a** once again. -
wow! your work is just fantastic... could you talk a little bit about rendering times???
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Executed to perfection
Prefer the 2nd with lights ON -
Hi Novena!
Render time was quite long, due probably to the original render high resolution (which was 8500pixels wide) and the number of light layers (one for each lightsource, so that I could adjust them during the rendering). The total rendering time was 60hours or so.
I must say that I let it cook over my old and faithful q6600 (quad core, 2.44GHz I think), an up-to-date hardware configuration could have done it in 24 hrs I think. -
I've seen it already in the forum, and it was
You just really deserve to win with that result! -
Really nice PR render, fantastic. Any chance you could share the file/model? No worries if not I reckon a few people would like the chance to see what their render engine could produce fom it is all. Really nice mate.
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woooow...that ground texture looks fantastic!!
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excellent job
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@chedda
Thanks a lot!@carloh
Hi mate! The wooden planks come from CGtextures, great texture although I had my "fun" making it seamless Bump and exponent maps are directly drawn from that (2 fast passes in PS)@MikeAmos
I'll upload the model ASAP. Keep in mind that there could be "false" geometry, used as dummy for higher poly external and internal models. Rendering with something different from Indigo will certainly produce different outputs.@ninopiamonte
Thanks my friend. -
Great work.. I love the floor and the ceiling. Looks so natural, not flat like how I usually do it. Lighting is perfect. The only 2 things which would
rather not look real is the curtain nearest to the camera, and 2nd the throw pillows. Otherwise all models seem to be good enough for a perfect render. -
Awesome render, you captured the mood well, a true homage to what a good unbiased render engine is capable of in the right hands.
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One of the best I've seen on these forums
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@cuttingedge
Hi pal! I was never convinced by the exact same things, but the time was running out and I had none to spend to fix those. They're not "photorealistic" but still "acceptable".. Maybe I'll be able to work on that in a couple of weeks. Thanks a lot by the way!@solo
Thanks a lot mate! A compliment like this from a pro like you really flatters me.@hellnbak
Thanks a lot! -
wow!!. Indigo render produces such awesome effects!! superb!! i thought vray was the most photorealistic one.
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Excellent render. Indigo, huh? Wow.
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Congratulations on winning the competition!
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@bryan k said:
Excellent render. Indigo, huh? Wow.
indigo was taken for granted. vray was making a lot of noise. looks like indigo is an underdog in realistic rendering.
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Congrats! Pibuz
You've just won the competition. -
@ ninopiamonte
Hi mate! Thanks a lot!@ John2
..indeed, unbiased renderers are usually able to compute the most realistic scenes, as far as I know, because they trace the light reflections without "shortcuts", thing that the biased renderers instead do. BTW, the final result is what that counts, and I simply find me more familiar with the unbiased render engines.@ Cotty
Thanks my friend! I always follow your wonderful Artisan creations with interest!
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