sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Mini-challenge

    Scheduled Pinned Locked Moved SketchUp Discussions
    sketchup
    328 Posts 26 Posters 29.1k Views 26 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • jeff hammondJ Offline
      jeff hammond
      last edited by

      so, after further examining Moujiik's method, i think he has something there πŸ‘ …i have a way (doing the same underlying thing as Moujiik showed) which might make it easier to communicate..

      the thing is, i believe it's still geometrically imperfect but the error must be in the .0000004 (seven decimals) or less range because sketchup keeps reporting it as absolutely perfect (.000000") (in a similar fashion as using math with ruby or a DC can get things perfect within sketchup's maximum precision of six decimals…)

      i'll draw up a step by step later tonight so you guys can scrutinize it (and ultimately find the flaw πŸ˜† )

      dotdotdot

      1 Reply Last reply Reply Quote 0
      • andybotA Offline
        andybot
        last edited by

        @unknownuser said:

        so, after further examining Moujiik's method, i think he has something there πŸ‘ …i have a way (doing the same underlying thing as Moujiik showed) which might make it easier to communicate..

        the thing is, i believe it's still geometrically imperfect but the error must be in the .0000004 (seven decimals) or less range because sketchup keeps reporting it as absolutely perfect (.000000") (in a similar fashion as using math with ruby or a DC can get things perfect within sketchup's maximum precision of six decimals…)

        i'll draw up a step by step later tonight so you guys can scrutinize it (and ultimately find the flaw πŸ˜† )

        How is this different from gilles? (and I posted a similar one a ways back once I saw gilles method - by drawing a perpendicular to the diagonal). This still has an issue of not aligning precisely to the tangents. You can double-check it easily with TIG's true tangent ruby.

        http://charlottesvillearchitecturalrendering.com/

        1 Reply Last reply Reply Quote 0
        • jeff hammondJ Offline
          jeff hammond
          last edited by

          it's slightly different with what happens with the angles. maybe enough of a difference to bring things within perfect (well, sketchup perfect) .. I'm getting on the train soon.. I'll post something afterwards.

          dotdotdot

          1 Reply Last reply Reply Quote 0
          • M Offline
            mac1
            last edited by

            @unknownuser said:

            it's slightly different with what happens with the angles. maybe enough of a difference to bring things within perfect (well, sketchup perfect) .. I'm getting on the train soon.. I'll post something afterwards.

            Here is the another closed form solution hcos( theta)-ssin(theta) = d
            This can reudce to the form of sin(a-theta) = d/m
            a= arctan(h/s)
            m= is the polar mag of for your orginal post of s=65;h=96
            d= lumber width ( 3.5) and if you implement my orginal post suggestion the modeled angle is 54.205( with more accurate guide point interpolation)
            The actual angle is 54.178 the other intersect points are d/cos(theta), for the plum cuts) so can be laid out very quickly..IMHO you really don't need SU. Would be very easy to make cut schedule for various s,h and d

            1 Reply Last reply Reply Quote 0
            • M Offline
              mac1
              last edited by

              @unknownuser said:

              mac1
              I was hoping it's already been established in the thread that the challenge isnt about accuracy from a real world construction standpoint. I mean, depending on the time of day (temperature) and humidity, a board will expand/contract far more than the results being given in the thread.

              We even use to calibrate our theodolites using a long Invar tape before making measurements so I am well aware of temps, ground movement, truck rumble etc etc.
              Sorry did not read that I was working off your original post and I thought it implied a actual project working around walls etc.My last post gives the exact answer if you care about that.

              1 Reply Last reply Reply Quote 0
              • utilerU Offline
                utiler
                last edited by

                @unknownuser said:

                Jason,

                You're right.
                The native Rotate tool seems to find inference in alignment of edges with others. You have to play around with it, but it seems to find it in the end.

                [attachment=0:24w854cr]<!-- ia0 -->Jeff Challenge3.gif<!-- ia0 -->[/attachment:24w854cr]

                Fredo

                I've been mucking around with this too; Fredo I can't replicate your 'parallel to edge'... which edge is it looking for?

                purpose/expression/purpose/....

                1 Reply Last reply Reply Quote 0
                • jeff hammondJ Offline
                  jeff hammond
                  last edited by

                  @andybot said:

                  How is this different from gilles? (and I posted a similar one a ways back once I saw gilles method - by drawing a perpendicular to the diagonal). This still has an issue of not aligning precisely to the tangents. You can double-check it easily with TIG's true tangent ruby.

                  ok.. so it's not different.. it's just faster to draw it using a modified version of Moujiik's..

                  but.. here's something i figured out is different (and it's the reason you were able to get a perfect .000000" measurement in your file (which i missed until now)).. we (you and i at least) are doing something different than others in the thread.. we're working in inches..

                  .000001" is a lot more of a tolerance than .000001mm

                  so doing gilles' method in inches -- as long as your board doesn't get too wide, will in fact give perfect sketchup results (meaning smthg like 10.000000") even though it's still not perfect where as working in mm will still show the error..

                  so this is sort of interesting to say the least.. maybe because i never took the time to realize this:

                  **.000001 millimeters = .00000003 inches (that's 8 decimals)**
                  

                  so that means, anyone getting this within .000020mm has surpassed the accuracy which is possible with inches in sketchup..

                  dotdotdot

                  1 Reply Last reply Reply Quote 0
                  • andybotA Offline
                    andybot
                    last edited by

                    Actually, the only reason I was using inches is because it's the native unit for SU. I was thinking I would avoid any possible "rounding to metric" errors. But of course, it all depends on scale, and mm will be a smaller scale giving a higher precision. In the end, checking against true tangent will show the error in any of the cases. (Except now I'm paranoid, maybe true tangent has some built-in approximation as well 😲 πŸ˜• )

                    http://charlottesvillearchitecturalrendering.com/

                    1 Reply Last reply Reply Quote 0
                    • jeff hammondJ Offline
                      jeff hammond
                      last edited by

                      @mac1 said:

                      ..IMHO you really don't need SU.

                      you're right …

                      [flash=853,480:3ax8n44e]http://www.youtube.com/v/ww17dNJt_LQ?version=3&amp;hl=en_US&amp;rel=0[/flash:3ax8n44e]

                      … but where's the fun in doing it that way? πŸ˜„

                      [actually, the second method in the video shows something that might make a good ruby.. 2pt orient with 1D scaling]

                      dotdotdot

                      1 Reply Last reply Reply Quote 0
                      • jeff hammondJ Offline
                        jeff hammond
                        last edited by

                        @andybot said:

                        Actually, the only reason I was using inches is because it's the native unit for SU. I was thinking I would avoid any possible "rounding to metric" errors. But of course, it all depends on scale, and mm will be a smaller scale giving a higher precision. In the end, checking against true tangent will show the error in any of the cases. (Except now I'm paranoid, maybe true tangent has some built-in approximation as well 😲 πŸ˜• )

                        yeah.. i'm sure true tangents would eventually show an error.. it just depends on how many zeros you can put after the decimal point..

                        which is basically what i'm getting at here.. if the people working in mm were limited to 4 decimal places, most of their results (the people using a gilles hybrid) would be showing a perfect measurement across the boardwidth even though we can tell, geometrically, there should be an error..

                        i think this thread is driving into some weird territory.. we're straddling sketchup's tolerances at amounts so small, it's hard to even imagine.. if this thread keeps going, we'll probably end up pinpointing the exact place where sketchup decides "this is ok.. and this is not ok"

                        [edit.. or actually, i guess that point is somewhere around 3 one-hundred-millionths of an inch πŸ˜†]

                        dotdotdot

                        1 Reply Last reply Reply Quote 0
                        • gillesG Offline
                          gilles
                          last edited by

                          I think I've found a very easy way.
                          Show you later, no time yet.

                          " c'est curieux chez les marins ce besoin de faire des phrases "

                          1 Reply Last reply Reply Quote 0
                          • jeff hammondJ Offline
                            jeff hammond
                            last edited by

                            @gilles said:

                            I think I've found a very easy way.
                            Show you later, no time yet.

                            sweet!

                            .

                            dotdotdot

                            1 Reply Last reply Reply Quote 0
                            • thomthomT Offline
                              thomthom
                              last edited by

                              Would be interesting to hear what the SketchUp team thinks of this challenge. ..too bad they are rather busy atm...

                              Thomas Thomassen β€” SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

                              1 Reply Last reply Reply Quote 0
                              • pilouP Offline
                                pilou
                                last edited by

                                SUspense! πŸ’š

                                @unknownuser said:

                                actually, the second method in the video shows something that might make a good ruby.. 2pt orient with 1D scaling

                                And the same can make as option also Uniform or Stretch & Copy for the same price πŸ˜‰ (Moi's function Line-Line)

                                Frenchy Pilou
                                Is beautiful that please without concept!
                                My Little site :)

                                1 Reply Last reply Reply Quote 0
                                • TIGT Offline
                                  TIG Moderator
                                  last edited by

                                  My True Tangent's 'True Intersection' tool uses Ruby's float and Math's functions, so it's probably as accurate as Sketchup itself in its calculated answers.
                                  Sketchup has to have tolerance to assume two points are 'equal' because most likely they'll have some tiny differences in the 'zillionths'.
                                  Any computational answer will never be entirely accurate - just accurate enough.
                                  Because we are using sine/cos/tan/roots/pi etc we cannot expect a 'perfect' result.

                                  The calculated solution should be as accurate as needed to get a 'non-rounded' dimension at the limit of Sketchup's reporting.
                                  Unfortunately the drawn solution's accuracy is slightly worse than Sketchup's reporting limit and so can show a tiny difference - the fact you can't even 'see' this in the real world is annoying.
                                  With my rotation of the ends method gives a good approximation in one go, repeating it gets even nearer, and it might get so near that Sketchup then says it's 300.000000mm rather than 299.999999mm but it's a wasted effort in 'reality'.

                                  TIG

                                  1 Reply Last reply Reply Quote 0
                                  • gillesG Offline
                                    gilles
                                    last edited by

                                    Here we go!


                                    Mini-challenge_Teaser.png


                                    Mini-challenge3_v6.skp

                                    " c'est curieux chez les marins ce besoin de faire des phrases "

                                    1 Reply Last reply Reply Quote 0
                                    • pilouP Offline
                                      pilou
                                      last edited by

                                      Thx for the V6 πŸ‘
                                      Must study your center rotation method because Step 4 is some tricky πŸ˜„

                                      FOr another method
                                      I have thinking of use the offset for don't use rotation πŸ˜„

                                      Frenchy Pilou
                                      Is beautiful that please without concept!
                                      My Little site :)

                                      1 Reply Last reply Reply Quote 0
                                      • TIGT Offline
                                        TIG Moderator
                                        last edited by

                                        Bravo Gilles !

                                        At last a drawn solution [without plugins] that does indeed work with no tolerance issues !
                                        Your very clever trick is getting the rotated 'end' to align with the 'long side' of its 'sibling' during the edit, it is effectively snapping to itself so the alignment is perfect... then both of the sides are parallel and the two ends remain the exact set dimension.
                                        😎

                                        TIG

                                        1 Reply Last reply Reply Quote 0
                                        • thomthomT Offline
                                          thomthom
                                          last edited by

                                          ❓
                                          I can't make it snap to the endpoint when I rotate...
                                          ?

                                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

                                          1 Reply Last reply Reply Quote 0
                                          • TIGT Offline
                                            TIG Moderator
                                            last edited by

                                            You don't need to snap to a point, click on the originally horizontal guide line, then it suggests an inference 'parallel to edge outside active', when you are approximately over the long edge in the sibling instance [as the ends are approximating to 'square'], click to accept that.
                                            πŸ’­
                                            EDIT: As Pilou shows in his screenshot - pipped at the post!

                                            TIG

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 9
                                            • 10
                                            • 11
                                            • 12
                                            • 13
                                            • 16
                                            • 17
                                            • 11 / 17
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement