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    Mini-challenge

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    • pilouP Offline
      pilou
      last edited by

      Tig's method is some tricky but maybe not very simple πŸ˜‰

      Here without plugin and very easy πŸ˜‰
      Seems 1.000000m everywhere πŸ˜„
      Circle 100 segments (enter 200)
      Just 2 rotations
      One general
      accuracy.jpg

      one with big zoom : That all πŸ˜„
      accuracy2.jpg

      Edit
      Alas with very very very subatomic zoom
      seems top blend becomes no accurate 😞
      And the second rotate was not theoricly adapted 😞


      Jeffcircle.skp

      Frenchy Pilou
      Is beautiful that please without concept!
      My Little site :)

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      • jeff hammondJ Offline
        jeff hammond
        last edited by

        so, after further examining Moujiik's method, i think he has something there πŸ‘ …i have a way (doing the same underlying thing as Moujiik showed) which might make it easier to communicate..

        the thing is, i believe it's still geometrically imperfect but the error must be in the .0000004 (seven decimals) or less range because sketchup keeps reporting it as absolutely perfect (.000000") (in a similar fashion as using math with ruby or a DC can get things perfect within sketchup's maximum precision of six decimals…)

        i'll draw up a step by step later tonight so you guys can scrutinize it (and ultimately find the flaw πŸ˜† )

        dotdotdot

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        • andybotA Offline
          andybot
          last edited by

          @unknownuser said:

          so, after further examining Moujiik's method, i think he has something there πŸ‘ …i have a way (doing the same underlying thing as Moujiik showed) which might make it easier to communicate..

          the thing is, i believe it's still geometrically imperfect but the error must be in the .0000004 (seven decimals) or less range because sketchup keeps reporting it as absolutely perfect (.000000") (in a similar fashion as using math with ruby or a DC can get things perfect within sketchup's maximum precision of six decimals…)

          i'll draw up a step by step later tonight so you guys can scrutinize it (and ultimately find the flaw πŸ˜† )

          How is this different from gilles? (and I posted a similar one a ways back once I saw gilles method - by drawing a perpendicular to the diagonal). This still has an issue of not aligning precisely to the tangents. You can double-check it easily with TIG's true tangent ruby.

          http://charlottesvillearchitecturalrendering.com/

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          • jeff hammondJ Offline
            jeff hammond
            last edited by

            it's slightly different with what happens with the angles. maybe enough of a difference to bring things within perfect (well, sketchup perfect) .. I'm getting on the train soon.. I'll post something afterwards.

            dotdotdot

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            • M Offline
              mac1
              last edited by

              @unknownuser said:

              it's slightly different with what happens with the angles. maybe enough of a difference to bring things within perfect (well, sketchup perfect) .. I'm getting on the train soon.. I'll post something afterwards.

              Here is the another closed form solution hcos( theta)-ssin(theta) = d
              This can reudce to the form of sin(a-theta) = d/m
              a= arctan(h/s)
              m= is the polar mag of for your orginal post of s=65;h=96
              d= lumber width ( 3.5) and if you implement my orginal post suggestion the modeled angle is 54.205( with more accurate guide point interpolation)
              The actual angle is 54.178 the other intersect points are d/cos(theta), for the plum cuts) so can be laid out very quickly..IMHO you really don't need SU. Would be very easy to make cut schedule for various s,h and d

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              • M Offline
                mac1
                last edited by

                @unknownuser said:

                mac1
                I was hoping it's already been established in the thread that the challenge isnt about accuracy from a real world construction standpoint. I mean, depending on the time of day (temperature) and humidity, a board will expand/contract far more than the results being given in the thread.

                We even use to calibrate our theodolites using a long Invar tape before making measurements so I am well aware of temps, ground movement, truck rumble etc etc.
                Sorry did not read that I was working off your original post and I thought it implied a actual project working around walls etc.My last post gives the exact answer if you care about that.

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                • utilerU Offline
                  utiler
                  last edited by

                  @unknownuser said:

                  Jason,

                  You're right.
                  The native Rotate tool seems to find inference in alignment of edges with others. You have to play around with it, but it seems to find it in the end.

                  [attachment=0:24w854cr]<!-- ia0 -->Jeff Challenge3.gif<!-- ia0 -->[/attachment:24w854cr]

                  Fredo

                  I've been mucking around with this too; Fredo I can't replicate your 'parallel to edge'... which edge is it looking for?

                  purpose/expression/purpose/....

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                  • jeff hammondJ Offline
                    jeff hammond
                    last edited by

                    @andybot said:

                    How is this different from gilles? (and I posted a similar one a ways back once I saw gilles method - by drawing a perpendicular to the diagonal). This still has an issue of not aligning precisely to the tangents. You can double-check it easily with TIG's true tangent ruby.

                    ok.. so it's not different.. it's just faster to draw it using a modified version of Moujiik's..

                    but.. here's something i figured out is different (and it's the reason you were able to get a perfect .000000" measurement in your file (which i missed until now)).. we (you and i at least) are doing something different than others in the thread.. we're working in inches..

                    .000001" is a lot more of a tolerance than .000001mm

                    so doing gilles' method in inches -- as long as your board doesn't get too wide, will in fact give perfect sketchup results (meaning smthg like 10.000000") even though it's still not perfect where as working in mm will still show the error..

                    so this is sort of interesting to say the least.. maybe because i never took the time to realize this:

                    **.000001 millimeters = .00000003 inches (that's 8 decimals)**
                    

                    so that means, anyone getting this within .000020mm has surpassed the accuracy which is possible with inches in sketchup..

                    dotdotdot

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                    • andybotA Offline
                      andybot
                      last edited by

                      Actually, the only reason I was using inches is because it's the native unit for SU. I was thinking I would avoid any possible "rounding to metric" errors. But of course, it all depends on scale, and mm will be a smaller scale giving a higher precision. In the end, checking against true tangent will show the error in any of the cases. (Except now I'm paranoid, maybe true tangent has some built-in approximation as well 😲 πŸ˜• )

                      http://charlottesvillearchitecturalrendering.com/

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                      • jeff hammondJ Offline
                        jeff hammond
                        last edited by

                        @mac1 said:

                        ..IMHO you really don't need SU.

                        you're right …

                        [flash=853,480:3ax8n44e]http://www.youtube.com/v/ww17dNJt_LQ?version=3&amp;hl=en_US&amp;rel=0[/flash:3ax8n44e]

                        … but where's the fun in doing it that way? πŸ˜„

                        [actually, the second method in the video shows something that might make a good ruby.. 2pt orient with 1D scaling]

                        dotdotdot

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                        • jeff hammondJ Offline
                          jeff hammond
                          last edited by

                          @andybot said:

                          Actually, the only reason I was using inches is because it's the native unit for SU. I was thinking I would avoid any possible "rounding to metric" errors. But of course, it all depends on scale, and mm will be a smaller scale giving a higher precision. In the end, checking against true tangent will show the error in any of the cases. (Except now I'm paranoid, maybe true tangent has some built-in approximation as well 😲 πŸ˜• )

                          yeah.. i'm sure true tangents would eventually show an error.. it just depends on how many zeros you can put after the decimal point..

                          which is basically what i'm getting at here.. if the people working in mm were limited to 4 decimal places, most of their results (the people using a gilles hybrid) would be showing a perfect measurement across the boardwidth even though we can tell, geometrically, there should be an error..

                          i think this thread is driving into some weird territory.. we're straddling sketchup's tolerances at amounts so small, it's hard to even imagine.. if this thread keeps going, we'll probably end up pinpointing the exact place where sketchup decides "this is ok.. and this is not ok"

                          [edit.. or actually, i guess that point is somewhere around 3 one-hundred-millionths of an inch πŸ˜†]

                          dotdotdot

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                          • gillesG Offline
                            gilles
                            last edited by

                            I think I've found a very easy way.
                            Show you later, no time yet.

                            " c'est curieux chez les marins ce besoin de faire des phrases "

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                            • jeff hammondJ Offline
                              jeff hammond
                              last edited by

                              @gilles said:

                              I think I've found a very easy way.
                              Show you later, no time yet.

                              sweet!

                              .

                              dotdotdot

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                              • thomthomT Offline
                                thomthom
                                last edited by

                                Would be interesting to hear what the SketchUp team thinks of this challenge. ..too bad they are rather busy atm...

                                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • pilouP Offline
                                  pilou
                                  last edited by

                                  SUspense! πŸ’š

                                  @unknownuser said:

                                  actually, the second method in the video shows something that might make a good ruby.. 2pt orient with 1D scaling

                                  And the same can make as option also Uniform or Stretch & Copy for the same price πŸ˜‰ (Moi's function Line-Line)

                                  Frenchy Pilou
                                  Is beautiful that please without concept!
                                  My Little site :)

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                                  • TIGT Offline
                                    TIG Moderator
                                    last edited by

                                    My True Tangent's 'True Intersection' tool uses Ruby's float and Math's functions, so it's probably as accurate as Sketchup itself in its calculated answers.
                                    Sketchup has to have tolerance to assume two points are 'equal' because most likely they'll have some tiny differences in the 'zillionths'.
                                    Any computational answer will never be entirely accurate - just accurate enough.
                                    Because we are using sine/cos/tan/roots/pi etc we cannot expect a 'perfect' result.

                                    The calculated solution should be as accurate as needed to get a 'non-rounded' dimension at the limit of Sketchup's reporting.
                                    Unfortunately the drawn solution's accuracy is slightly worse than Sketchup's reporting limit and so can show a tiny difference - the fact you can't even 'see' this in the real world is annoying.
                                    With my rotation of the ends method gives a good approximation in one go, repeating it gets even nearer, and it might get so near that Sketchup then says it's 300.000000mm rather than 299.999999mm but it's a wasted effort in 'reality'.

                                    TIG

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                                    • gillesG Offline
                                      gilles
                                      last edited by

                                      Here we go!


                                      Mini-challenge_Teaser.png


                                      Mini-challenge3_v6.skp

                                      " c'est curieux chez les marins ce besoin de faire des phrases "

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                                      • pilouP Offline
                                        pilou
                                        last edited by

                                        Thx for the V6 πŸ‘
                                        Must study your center rotation method because Step 4 is some tricky πŸ˜„

                                        FOr another method
                                        I have thinking of use the offset for don't use rotation πŸ˜„

                                        Frenchy Pilou
                                        Is beautiful that please without concept!
                                        My Little site :)

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                                        • TIGT Offline
                                          TIG Moderator
                                          last edited by

                                          Bravo Gilles !

                                          At last a drawn solution [without plugins] that does indeed work with no tolerance issues !
                                          Your very clever trick is getting the rotated 'end' to align with the 'long side' of its 'sibling' during the edit, it is effectively snapping to itself so the alignment is perfect... then both of the sides are parallel and the two ends remain the exact set dimension.
                                          😎

                                          TIG

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                                          • thomthomT Offline
                                            thomthom
                                            last edited by

                                            ❓
                                            I can't make it snap to the endpoint when I rotate...
                                            ?

                                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                            List of my plugins and link to the CookieWare fund

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