Faces appearing from nowhere while working with .dwg import
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Hello again.
So in the process of starting to flesh out the bare bones of my layout with which to work and face are appearing on the bridge without me drawing them, almost as though there's some "ghost" layer at play.
I tried to upload the file to demonstrate my issue but alas it won't loadAnyone have any ideas?
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And if I delete a single point once I have a face the face disappears and if I delete it before hand the face won't form?! What's going on?
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You really need to add that file. Maybe it's too big?
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Yeah, too big to attach. Any ideas on where I could upload it to?
I'm so sorry to keep posting like this, I feel such a newb after I thought I'd got sketchup basics cracked. I could really do with getting a book on the subject and learning some plug ins, I'm super slow when it comes to repetitions of things like trees and light standards etc. And awful at topography!
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Make a copy of the SKP.
Then use 'Model Info' > 'Statistics' > 'Purge Unused'
[and 'Fix Problems...']
If the file is still >4Mb [the upload limit] then ZIP it so it's smaller!
When zipped, if it's still > 4Mb then what is it is the model that is so enormous???Upload something that is 'relevant'...
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I'm building up a site plan that's roughly 800mx800m-ish. I did think I'd got a topography layer from which to work with with having a spot height array layer in CAD but it's still in the "flat" format when I import it. I can't say I know a lot about cad though, in fact, pretty much nothing, how to scale images to print and that's about it. I use sketch up for just about anything for the sheer speed of it compared to CAD. I'll spend a part of the day today and try and figure out how to get it <4mb. I'm working on building components for repeating objects at the minute so it's no big deal that the master plan isn't fully sorted.
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Still haven't managed to get it below 7kb. I did as suggested and purged layers but to no avail. Who'd have thought it so hard!
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You can always upload the model to the 3D Warehouse (10Mb limit) or even some file sharing place like Dropbox.
From what you say (just the contour lines being 7Mb+), they must be pretty complex. Sooner or later, you will need to consider simplifying them. Go to this place and grab simplify contours plugin (at the bottom of the page)
http://sketchup.google.com/intl/en/download/rubyscripts.html -
Refreshed the document, 9kb!
I don't think there is a terrain file in there, if there is I can't find it.
Rather than start a new topic and clog for forum. Once I've components drawn, what is the best way of rendering them so they don't look like 90's video games?
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OK, I seem to have been lost. Back to your original post you mention some "ghost layers". There are two layers there to which some (seemingly?) useless, faraway and stray geometry belongs (marked circled). You can delete those layers if you do not need that geometry safely and choose to "delete content" (I checked that no other geometry is on those layers).
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Yeah they are indeed "ghost" items. I'll clear them away now.
Should I include my CAD plan to see if the spot heights are tagged to a terrain layer or not, if not is there a way to access them and draw topography from it through sketch up?Sorry to ask such newb questions.
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I am getting confused now. So there's another file with a terrain?
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Me too, sorry.
There's two files, the original .dwg and the .skp which is an import of the .dwg. In the original file there's a spot height array which I assumed would build into terrain when I imported it into sketch up ie, going from 2d to 3d so that when I start to lay out the terrain isn't flat but as set out by the spot heights. -
IF you have a set of spot-height points in a DWG... then there are several tools to convert these into a terrain mesh - once they have been imported into a SKP; but they don't magically convert when imported - you do need to do some work...
Also here's a lot of dross in a DWG that you don't need to import into the SKP, that can be deleted/purged first...
If you explained better what you have and what you want to end up with then we could perhaps help you better...
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I see.
Well, I'm a landscape architecture student and I was planning on presenting my site design using sketchup or at least using it as point where I could try and turn it into some "proper" renders, add illumination get some proper textures in there, make it look less video game like etc.
I was also thinking I could export it through layout to avoid having to redraw things in CAD because I don't know how to use cad properly.
I've ordered a copy of this: http://www.amazon.co.uk/Google-SketchUp-Site-Design-Architecture/dp/047034525X/ref=lh_ni_t_miBut it's taking forever and a day to arrive so I've been trying to do what I can here and there so I'm not dead in the water as the deadlines creep up.
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All right but what we are trying to squeeze out of you is what you have in hand. Without knowing the kind of the data, we keep stabbing in the dark.
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Gareth
As Gai pointed out the SKP you gave us only contains a 2d site plan imported from a CAD drawing.
There is no 3d info or 'spot-heights' etc in it...
Can you provide the original DWG/DXF file [r2004 or earlier]?
How do you hope to make this into 3d mesh?
What other information do you have? [that you are keeping to yourself and thereby stopping us helping you to solve this!]If your CAD drawing contains 'text' as spot heights without 'points' then the import will not include them as 'text' is ignored. Also if the text is 'flat' you need to relocate it in the Z with a point so that an import into a SKP then includes it [cpoint-clouds can then be made into a mesh using one of several tools]. I have an AutoLisp routine that does this relocation on a DWG [it's not 'for public consumption', but I can probably help you out]...
However, we need to know what we have to work with here - the longer you keep us in the dark, the nearer the deadline comes; without a solution being at hand... -
Ahhh I see. I'll include my working rough master plan then. I was planning on creating the mesh as I had in the past by working out the lowest point in the model then treating this as the base then drawing an array of verticals where the spot heights on my plan were and then joining them up to create a terrain. I was always certain there was a better way though because it takes forever.
My .DWG came from Leeds city council originally and when the text is turned on has spot heights for the area.
stylistically his is my end goal: http://bp1.blogger.com/_Ymx9e66vrGc/SH7SNrCTvGI/AAAAAAAADco/aFMdUZyfWn0/s400/PT_Eastside_city_view_ready.jpg
http://www.cityfarmer.info/wp-content/uploads/2011/10/harlemfarm.jpg
http://archiculturefilm.com/director/wp-content/uploads/2009/04/biotopes_1000.jpgI was then planning on using layout to produce a master plan that could be overlayed on G.earth to look like this.http://t1.gstatic.com/images?q=tbn:ANd9GcSApdJacS6xlacAc0D-64DMgANB8WCgtiD5iLd2JHm_0ZWUx4bk17pT3hPXAQ
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First off, this is made with a more recent version of AutoCAD than I have.
I can't convert it using the free AutoDesk converter as it says the DWG has an 'Educational Use Only' stamp in it!
Can you save_as it to a r2004 version and reattach, or PM it...
This is 2d plan it can't be used to make a 3d mesh without running several processes on its data...
I do have tools to find its text entities, read their real heights and relocate them in the Z with points; for import into a SKP, where Ruby scripts can take these cpoints and convert them into a surface mesh.You seem to be making heavy weather of solving this...
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sorry. I'm a forum mod myself I know how frustrating it can be dealing with an idiot.
I run and education version of cad which is free but limited in what you can do with it, I'll see what I can do with regards back saving the file.
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