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    [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16

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    • OxerO 離線
      Oxer
      最後由 編輯

      Thanks you very much Fredo!! 👍
      I have translated the plugin to spanish language, if you want i send it you by private message.

      "The result is the end what is important is the process" by Oxer
      [http://www.oxervision.blogspot.com/(http://www.oxervision.blogspot.com/)]

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      • W 離線
        wolfy
        最後由 編輯

        @unknownuser said:

        @wolfy

        A few questions to help me spot the problem

        1. Is the material a color or a material with texture ?

        2. Does the crash happen when you paint or when you simply mouse over the model

        3. Do you use the options "Paint Faces and Edges"?

        4. Does it happen always, or randomly?

        5. Are you on Mac or Windows and which SU version ?

        6. Could you post the model (and the newly created group) in the forum so that I can see if I can reproduce it.

        Thanks

        Fredo

        Hi Fredo,

        1. I've used both and it bugsplats in both cases.
        2. Crash only happens whilst painting.
        3. I've tried with same bugsplat result.
        4. It happens everytime I try to paint a newly created group. (the 1st one after opening a new model)
        5. Windows.
        6. I simply created a random shape each time to test/try the plugin, no materials in the model and picked material from materials library after I had invoked the plugin. Each random shape/model bugsplats when i try to apply a new material with the plugin.

        When I pick a material already in the model the plugin works fine, it's when I choose a new material from the material library that I get a bugsplat.

        Thanks for the feedback!

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        • L 離線
          leminilab
          最後由 編輯

          I'm working with Curviloft and Thrupaint...

          I think I'm gonna vote for you to be the next president of France...

          • "Live every day as if it were your last and then some day you'll be right."
          • "ThomThom rules!!!"
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          • fredo6F 離線
            fredo6
            最後由 編輯

            @wolfi

            Just a few other questions, as I am unable to reproduce it (and apparently it does not happen for the first users of ThruPaint)

            1. Which version of SU

            2. After you use ThruPaint with a material in the model (so no bugsplat) and you try a material in the Library, do you still get a bugsplat?

            3. do you get a bugsplat if instead of a group, you paint a shape at top level of the model, or a true Component?

            Thanks

            Fredo

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            • W 離線
              wolfy
              最後由 編輯

              @unknownuser said:

              @wolfi

              Just a few other questions, as I am unable to reproduce it (and apparently it does not happen for the first users of ThruPaint)

              1. Which version of SU

              2. After you use ThruPaint with a material in the model (so no bugsplat) and you try a material in the Library, do you still get a bugsplat?

              3. do you get a bugsplat if instead of a group, you paint a shape at top level of the model, or a true Component?

              Thanks

              Fredo

              Fredo,

              It seems to work beautifully on my work computer. ☀
              I will reinstall again and hopefully eliminate this bugsplat deal.
              Thank you for your responses and I'll be sure to post my reinstall status.

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              • D 離線
                d12dozr
                最後由 編輯

                Awesome, no, AWESOME plugin Fredo! Thank you for all your hard work making Sketchup better!!

                3D Printing with SketchUp Book
                http://goo.gl/f7ooYh

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                • charly2008C 離線
                  charly2008
                  最後由 編輯

                  It is wonderful that here in the forum are many talented Ruby programmers. Fredo, thanks a million for this additional excellent tool.

                  Charly

                  He who makes no mistakes, makes nothing

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                  • Didier BurD 離線
                    Didier Bur
                    最後由 編輯

                    @unknownuser said:

                    I think I'm gonna vote for you to be the next president of France...

                    And I'm candidate to be his prime minister 🤣

                    DB

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                    • fredo6F 離線
                      fredo6
                      最後由 編輯

                      NEW RELEASE: ThruPaint v1.0m - 14 Apr 12

                      This update fixes a few issues found in ThruPaint and integrate the translation to Spanish - Spain (Oxer), Spanish - Latin America (Defisto) and Chinese (guanjin)

                      See main post of this thread for more information on ThruPaint.

                      See main post of FredoTools thread for download of FredoTools, which includes the script.

                      Fredo

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                      • urgenU 離線
                        urgen
                        最後由 編輯

                        ....O-O-O! ☀ thank you Fredo! 👍

                        --pupil forever...------

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                        • W 離線
                          wolfy
                          最後由 編輯

                          @wolfy said:

                          @unknownuser said:

                          @wolfi

                          Just a few other questions, as I am unable to reproduce it (and apparently it does not happen for the first users of ThruPaint)

                          1. Which version of SU

                          2. After you use ThruPaint with a material in the model (so no bugsplat) and you try a material in the Library, do you still get a bugsplat?

                          3. do you get a bugsplat if instead of a group, you paint a shape at top level of the model, or a true Component?

                          Thanks

                          Fredo

                          Fredo,

                          It seems to work beautifully on my work computer. ☀
                          I will reinstall again and hopefully eliminate this bugsplat deal.
                          Thank you for your responses and I'll be sure to post my reinstall status.

                          Hi Fredo,
                          Well the bugsplat continues on my laptop. I've installed the new version with the same result.
                          Again, if the material already lives in the model it works just great. Only when a new material is applied using the plugin do I get a bugsplat.
                          I've tried all types of shapes, groups, components, materails, you name it, all with the same result.
                          I'm using the latest version of SU Pro, Windows 7 64 bit if that helps, and all your other plugins run perfectly smooth.
                          Thanks again Fredo for your excellent work!

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                          • fredo6F 離線
                            fredo6
                            最後由 編輯

                            @wolfi,

                            It might be a conflict with another plugin, which you would not have in the PC at the office.
                            Do you have any plugins dealing with materials or UV mapping?

                            For this, ould you type in the Ruby Console Sketchup::Material.instance_methods.join("\n") and advise on what it returns.

                            Thanks

                            Fredo

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                            • sadyoS 離線
                              sadyo
                              最後由 編輯

                              This is an Awesome Plugin Mr Fredo,
                              Just wanna ask, how to get rid or fixing these Red area beside click the Esc button?

                              http://photoserver.ws/images/30gI4f8a92aa048fa.jpg

                              And one thing,
                              If i'm using the Natural UV, material on the Top is look nice, but look a bit mesh at the back.

                              http://photoserver.ws/images/X1Sv4f8a9608d00fc.jpg

                              Is that something i should do ❓

                              Thanks Mr. Fredo

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                              • fredo6F 離線
                                fredo6
                                最後由 編輯

                                @sadyo

                                In the case of your cushion, you could maybe split it in 2 symmetrical parts since the upper face and borders looks fine.

                                The Mesh UV mode looks less adpated because the shape is not generated as a Quadface mesh but with random triangles. Visually, you could however make it a quad mesh if you guide the reconstruction of the mesh by marking diagonals.

                                Keep in mind that ThruPaint is not at all an UV Mapping tool (you should use SketchUV for that). The natural mode just extend the UVs of the initial face to all adjacent faces with a few corrections. But it cannot solve the geometrical problem that it is not possible to warp an arbitray 3D Shape with a flat piece of paper.

                                Fredo

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                                • R 離線
                                  rv1974
                                  最後由 編輯

                                  Fredo this is yet another pearl!
                                  A couple of questions\wishes:
                                  1/ How could I get back the native Alt-key eyedropper?
                                  2/ How to correct the UVW mapping on the surface #1 (see attached)?
                                  3/ If only the Thrupaint could bend the textures along selected curves (AB) (upon unquadrified surfaces (#2) it'd really amazing!

                                  Thank you for your efforts!


                                  asphalt.skp

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                                  • fredo6F 離線
                                    fredo6
                                    最後由 編輯

                                    @rv1974 said:

                                    1/ How could I get back the native Alt-key eyedropper?

                                    You can call the native Paint Tool from ThruPaint (key F9 or small button on the right of palette).
                                    SU Env native.png
                                    There is a sampler in ThruPaint (press Enter when you mouseover a face), but it is restricted to the model and does not detect projected textures, as this is not available from Ruby.
                                    Sampler ThruPaint.png

                                    @rv1974 said:

                                    2/ How to correct the UVW mapping on the surface #1 (see attached)?

                                    Unfortunately, this is not possible, because Sketchup uses only Perspective mapping, not bilinear mapping.
                                    Perspective mapping.png
                                    This perspective effect is attenuated if you grid the face into smaller cells (quads or triangles), for instance with Curviloft.
                                    Road ThruPaint.jpg

                                    @rv1974 said:

                                    3/ If only the Thrupaint could bend the textures along selected curves (AB) (upon unquadrified surfaces (#2) it'd really amazing!

                                    I will need to find or develop a small algorithm for quadifying a face nicely. Then you are back to case 2) above. But with a mesh which is dense enough it should work.

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                                    • R 離線
                                      rv1974
                                      最後由 編輯

                                      what a comprehensive support! Frankly I don't deserve it )
                                      The last sentence improvement would be a killer!
                                      Thank you so much!

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                                      • pilouP 離線
                                        pilou
                                        最後由 編輯

                                        @unknownuser said:

                                        I will need to find or develop a small algorithm for quadifying a face nicely.

                                        QuadfaceTools by Thomthom ?
                                        Or the quadrilaterizer by TiG ?

                                        Frenchy Pilou
                                        Is beautiful that please without concept!
                                        My Little site :)

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                                        • pilouP 離線
                                          pilou
                                          最後由 編輯

                                          La quadrature du cercle alors! 😉

                                          Frenchy Pilou
                                          Is beautiful that please without concept!
                                          My Little site :)

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                                          • fredo6F 離線
                                            fredo6
                                            最後由 編輯

                                            @rv1974 said:

                                            what a comprehensive support! Frankly I don't deserve it )

                                            Just to be clearer, the density of the mesh is the only way to get the texture 'reasonably' distorted. When quads are too much like a triangle, the perspective distortion shifts the texture mapping.
                                            Asphalt 1.png

                                            In the case of your texture, that may help to do the trick, but it's a pity to have to generate so many faces
                                            Asphalt 2.png

                                            @Pilou
                                            It is not so easy to generate the right mesh in the general case (and in this particular case).
                                            Asphalt Quadrilaterizer.png

                                            ...and QuadFaceTools only manages quad meshes which it can triangulate, but not any polygon.

                                            I think Whaat has developed an more adapted algorithm as part of SketchUV.

                                            Fredo

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